Related papers: Smoothed particle hydrodynamics with radiative tra…
A new means of incorporating radiative transfer into smoothed particle hydrodynamics (SPH) is introduced, which builds on the success of two previous methods - the polytropic cooling approximation as devised by Stamatellos et al (2007), and…
We describe a new, faster implicit algorithm for solving the radiation hydrodynamics equations in the flux-limited diffusion approximation for smoothed particle hydrodynamics. This improves on the method elucidated in Whitehouse & Bate by…
A module for the ZEUS-2D code is described which may be used to solve the equations of radiation hydrodynamics to order unity in v/c, in the flux-limited diffusion (FLD) approximation. In this approximation, the tensor Eddington factor f…
We have been constructed a brand-new radiation hydrodynamics solver based upon Smoothed Particle Hydrodynamics (SPH), which works on parallel computer system. The code is designed to investigate the formation and evolution of the first…
The radiation hydrodynamics equations for smoothed particle hydrodynamics are derived by operator splitting the radiation and hydrodynamics terms, including necessary terms for material motion, and discretizing each of the sets of equations…
We present the newly-incorporated gray radiation hydrodynamics capabilities of the FLASH code based on a radiation flux-limiter aware hydrodynamics numerical implementation designed specifically for applications in astrophysical problems.…
We present a new radiative transfer method (SPH-M1RT) that is coupled dynamically with smoothed particle hydrodynamics (SPH). We implement it in the (task-based parallel) SWIFT galaxy simulation code but it can be straightforwardly…
Smoothed Particle Hydrodynamics (SPH) methods are advantageous in simulations of fluids in domains with free boundary. Special SPH methods have also been developed to simulate solids. However, there are situations where the matter behaves…
Computational fluid dynamics is a crucial tool to theoretically explore the cosmos. In the last decade, we have seen a substantial methodological diversification with a number of cross-fertilizations between originally different methods.…
In this paper we present results from a series of hydrodynamical tests aimed at validating the performance of a smoothed particle hydrodynamics (SPH) formulation in which gradients are derived from an integral approach. We specifically…
We present a practical guide to Smoothed Particle Hydrodynamics (\SPH) and its application to astrophysical problems. Although remarkably robust, \SPH\ must be used with care if the results are to be meaningful since the accuracy of \SPH\…
We provide a description of the SNSPH code--a parallel 3-dimensional radiation hydrodynamics code implementing treecode gravity, smooth particle hydrodynamics, and flux-limited diffusion transport schemes. We provide descriptions of the…
The transport of energy through radiation is very important in many astrophysical phenomena. In dynamical problems the time-dependent equations of radiation hydrodynamics have to be solved. We present a newly developed…
We present results based on an implementation of the Godunov Smoothed Particle Hydrodynamics (GSPH), originally developed by Inutsuka (2002), in the GADGET-3 hydrodynamic code. We first review the derivation of the GSPH discretization of…
Here we report the development of SPRAY, a massively parallel GPU accelerated, smoothed particle hydrodynamics (SPH)-based, radiation hydrodynamics (RHD) code designed specifically for simulating high intensity laser-plasma interactions.…
We present a MATLAB code that implements the Smoothed Particle Hydrodynamics (SPH) method. The paper reviews the continuous Navier-Stokes equations as well as their SPH approximation, adopting a coherent notation that allows to make easy…
In this paper we discuss recent applications of the Smoothed Particle Hydrodynamics (SPH) method to the simulation of supersonic turbulence in the interstellar medium, as well as giving an update on recent algorithmic developments in…
Simulating the flow of different fluids can be a highly computational intensive process, which requires large amounts of resources. Recently there has been a lot of research effort directed towards GPU processing, which can greatly increase…
Smoothed Particle Hydrodynamics (SPH) is a frequently applied tool in computational astrophysics to solve the fluid dynamics equations governing the systems under study. For some problems, for example when involving asteroids and asteroid…
Graphics research on Smoothed Particle Hydrodynamics (SPH) has produced fantastic visual results that are unique across the board of research communities concerned with SPH simulations. Generally, the SPH formalism serves as a spatial…