Related papers: Cosmological Simulations with Adaptive Smoothed Pa…
In two previous papers (Price & Monaghan 2004a,b) (papers I,II) we have described an algorithm for solving the equations of Magnetohydrodynamics (MHD) using the Smoothed Particle Hydrodynamics (SPH) method. The algorithm uses dissipative…
In this work, we will present evidence for the incompatibility of Smoothed Particle Hydrodynamics (SPH) methods and eddy viscosity models. Taking a coarse-graining perspective, we physically argue that SPH methods operate intrinsically as…
We present a study of cooling in radiative shocks simulated with smoothed particle hydrodynamics (SPH) and adaptive mesh refinement codes. We obtain a similarity solution for a shock-tube problem in the presence of radiative cooling, and…
Stimulated by recent results by Meru and Bate (2010a,b), we revisit the issue of resolution requirements for simulating self-gravitating accretion discs with Smoothed Particle Hydrodynamics (SPH). We show that the results by Meru and Bate…
In this paper we develop and test a fully conservative SPH scheme based on a tensor formulation that can be applied to simulate astrophysical systems. In the proposed scheme, derivatives are calculated from an integral expression that leads…
In the non viscous fluid dynamics, Smooth Particle Hydrodynamics (SPH), as a free Lagrangian "shock capturing" method adopts either an artificial viscosity contribution or an appropriate Riemann solver technique. An explicit or an implicit…
HII regions powered by ionizing radiation from massive stars drive the dynamical evolution of the interstellar medium. Fast radiative transfer methods for incorporating photoionization effects are thus essential in astrophysical…
Building efficient, accurate and generalizable reduced order models of developed turbulence remains a major challenge. This manuscript approaches this problem by developing a hierarchy of parameterized reduced Lagrangian models for…
Although the Smoothed Particle Hydrodynamics (SPH) method has been demonstrated as a promising numerical solver for multiphase flow problems due to its Lagrangian nature, its application to complex channel flow may encounter additional…
For the past 20 years, our approach to shock capturing in smoothed particle hydrodynamics (SPH) has been to use artificial viscosity and conductivity terms supplemented by switches to control excess dissipation away from shocks (Monaghan…
We discuss the ability of the smoothed particle hydrodynamics (SPH) method combined with a grid-based solver for the Poisson equation to model mass accretion onto protostars in gravitationally unstable protostellar discs. We scrutinize…
There are some traces of the existence of internal ocean in some icy moons, such as the vapor plumes of Europa and Enceladus. This implies a region of liquid water beneath the surface ice shell. Since liquid water would be essential for the…
In a companion paper (Laibe & Price 2011b), we have presented an algorithm for simulating two-fluid gas and dust mixtures in Smoothed Particle Hydrodynamics (SPH). In this paper, we develop an implicit timestepping method that preserves the…
Smoothed Particle Hydrodynamics (SPH) schemes need to be enhanced by dissipation mechanisms to handle shocks. Most SPH formulations rely on artificial viscosity and while this is working well in pure shocks, attention has to be payed to…
We adapt a modern scheme of smoothed particle hydrodynamics (SPH) to our tree N-body/SPH galactic chemodynamics code GCD+. The applied scheme includes imple- mentations of the artificial viscosity switch and artificial thermal conductivity…
We introduce SPHRAY, a Smoothed Particle Hydrodynamics (SPH) ray tracer designed to solve the 3D, time dependent, radiative transfer (RT) equations for arbitrary density fields. The SPH nature of SPHRAY makes the incorporation of separate…
We present the first hydrodynamical simulations of structure formation using the new moving mesh code AREPO and compare the results with GADGET simulations based on a traditional smoothed particle hydrodynamics (SPH) technique. The two…
Abridged: We simulate a massive galaxy cluster in a LCDM Universe using three different approaches to solving the equations of non-radiative hydrodynamics: `classic' Smoothed Particle Hydrodynamics (SPH); a novel SPH with a higher order…
We perform three-dimensional simulations of homogeneous and inhomogeneous cosmologies via the coupling of a numerical relativity code for spacetime evolution and smoothed particle hydrodynamics (SPH) code. Evolution of a flat dust and…
We introduce a modified SPH approach that is based on discretising the particle density instead of the mass density. This approach makes it possible to use SPH particles with very different masses to simulate multi-phase flows with large…