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Related papers: Direct Simulation of Dense Stellar Systems with GR…

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In this paper, we describe the architecture and performance of the GraCCA system, a Graphic-Card Cluster for Astrophysics simulations. It consists of 16 nodes, with each node equipped with 2 modern graphic cards, the NVIDIA GeForce 8800…

Astrophysics · Physics 2008-11-26 Hsi-Yu Schive , Chia-Hung Chien , Shing-Kwong Wong , Yu-Chih Tsai , Tzihong Chiueh

We present a new C++ code for collisional N-body simulations of star clusters. The code uses the Hermite fourth-order scheme with block time steps, for advancing the particles in time, while the forces and neighboring particles are computed…

Instrumentation and Methods for Astrophysics · Physics 2010-11-08 Simos Konstantinidis , Kostas D. Kokkotas

We developed a PCI interface for GRAPE systems. GRAPE(GRAvity piPE) is a special-purpose computer for gravitational N-body simulations. A GRAPE system consists of GRAPE processor boards and a host computer. GRAPE processors perform the…

Astrophysics · Physics 2015-06-24 A. Kawai , T. Fukushige , M. Taiji , J. Makino , D. Sugimoto

We present a novel approach to accelerate astrophysical hydrodynamical simulations. In astrophysical many-body simulations, GRAPE (GRAvity piPE) system has been widely used by many researchers. However, in the GRAPE systems, its function is…

Astrophysics · Physics 2009-11-11 N. Nakasato , T. Hamada , T. Fukushige

The subjects and key questions faced by computational astrophysics using N-body simulations are discussed in the fields of globular star cluster dynamics, galactic nuclei and cosmological structure formation. After a comparison of the…

Astrophysics · Physics 2007-05-23 Rainer Spurzem

An adaptation of the Particle-Particle/Particle-Mesh (P3M) code to the special purpose hardware GRAPE is presented. The short range force is calculated by a four chip GRAPE-3A board, while the rest of the calculation is performed on a Sun…

Astrophysics · Physics 2009-10-22 Philippe P. Brieu , FJ Summers , Jeremiah P. Ostriker

The modern study of the dynamics of stellar systems requires the use of high-performance computers. Indeed, an accurate modelization of the structure and evolution of self-gravitating systems like planetary systems, open clusters, globular…

Astrophysics · Physics 2015-06-10 R. Capuzzo-Dolcetta , P. Di Matteo , P. Miocchi

We present the results of gravitational direct $N$-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the results with GRAPE-6Af special purpose hardware. The force…

Astrophysics · Physics 2008-11-26 Simon Portegies Zwart , Robert Belleman , Peter Geldof

Direct gravitational simulations of n-body systems have a time complexity O(n^2), which gets computationally expensive as the number of bodies increases. Distributing this workload to multiple cores significantly speeds up the computation…

Earth and Planetary Astrophysics · Physics 2022-08-30 Dhananjay Saikumar

I review the Marseille GRAPE systems and the N-body simulations done with them. I first describe briefly the available hardware and software, their possibilities and their limitations. I then describe work done on interacting galaxies and…

Astrophysics · Physics 2009-10-30 E. Athanassoula

We present direct astrophysical N-body simulations with up to a few million bodies using our parallel MPI/CUDA code on large GPU clusters in China, Ukraine and Germany, with different kinds of GPU hardware. These clusters are directly…

Instrumentation and Methods for Astrophysics · Physics 2013-12-09 P. Berczik , R. Spurzem , L. Wang , S. Zhong , O. Veles , I. Zinchenko , S. Huang , M. Tsai , G. Kennedy , S. Li , L. Naso , C. Li

Accurate direct $N$-body simulations help to obtain detailed information about the dynamical evolution of star clusters. They also enable comparisons with analytical models and Fokker-Planck or Monte-Carlo methods. NBODY6 is a well-known…

Instrumentation and Methods for Astrophysics · Physics 2015-09-23 Long Wang , Rainer Spurzem , Sverre Aarseth , Keigo Nitadori , Peter Berczik , M. B. N. Kouwenhoven , Thorsten Naab

Most recent progress in understanding the dynamical evolution of star clusters relies on direct N-body simulations. Owing to the computational demands, and the desire to model more complex and more massive star clusters, hardware…

Instrumentation and Methods for Astrophysics · Physics 2015-06-03 P. Anders , H. Baumgardt , E. Gaburov , S. Portegies Zwart

We describe the astrophysical and numerical basis of N-body simulations, both of collisional stellar systems (dense star clusters and galactic centres) and collisionless stellar dynamics (galaxies and large-scale structure). We explain and…

Instrumentation and Methods for Astrophysics · Physics 2011-05-26 Walter Dehnen , Justin Read

I review recent progress in numerically simulating the formation and evolution of galaxies in hierarchically clustering universes. Special emphasis is given to results based on high-resolution gas dynamical simulations using the N-body…

Astrophysics · Physics 2007-05-23 Matthias Steinmetz

We present the results of gravitational direct $N$-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the results with GRAPE-6Af special purpose hardware. The force…

Performance · Computer Science 2015-06-25 Simon Portegies Zwart , Robert Belleman , Peter Geldof

Traditionally, a simulation of a dense stellar system required choosing an initial model, running an integrator, and analyzing the output. Almost all of the effort went into writing a clever integrator that could handle binaries, triples…

Astrophysics · Physics 2007-05-23 Piet Hut

The numerical simulations of massive collisional stellar systems, such as globular clusters (GCs), are very time-consuming. Until now, only a few realistic million-body simulations of GCs with a small fraction of binaries (5%) have been…

Instrumentation and Methods for Astrophysics · Physics 2020-07-28 Long Wang , Masaki Iwasawa , Keigo Nitadori , Junichiro Makino

As an entry for the 1999 Gordon Bell price/performance prize, we report an astrophysical N-body simulation performed with a treecode on GRAPE-5 (Gravity Pipe 5) system, a special-purpose computer for astrophysical N-body simulations. The…

Astrophysics · Physics 2007-05-23 Atsushi Kawai , Toshiyuki Fukushige , Junichiro Makino

The Gradient Ascent Pulse Engineering (GRAPE) is a celebrated control algorithm with excellent converging rates, owing to a piece-wise-constant ansatz for the control function that allows for cheap objective gradients. However, the…

Quantum Physics · Physics 2021-02-17 Martin Larocca , Diego Wisniacki