Related papers: GADGET: A code for collisionless and gasdynamical …
We present GRAMSES, a new pipeline for nonlinear cosmological $N$-body simulations in General Relativity (GR). This code adopts the Arnowitt-Deser-Misner (ADM) formalism of GR, with constant mean curvature and minimum distortion gauge…
We present the summary of the theoretical aspects and algorithms used in an undergraduate (JRG) summer project based on numerical N-body simulations of collisionless systems. First, we review the importance of numerical N-body simulations…
We present a hydrodynamical code for cosmological simulations which uses the Piecewise Parabolic Method (PPM) to follow the dynamics of gas component and an N-body Particle-Mesh algorithm for the evolution of collisionless component. The…
REBOUND is a new multi-purpose N-body code which is freely available under an open-source license. It was designed for collisional dynamics such as planetary rings but can also solve the classical N-body problem. It is highly modular and…
The tree code for the approximate evaluation of gravitational forces is extended and substantially accelerated by including mutual cell-cell interactions. These are computed by a Taylor series in Cartesian coordinates and in a completely…
We introduce the AGORA project, a comprehensive numerical study of well-resolved galaxies within the LCDM cosmology. Cosmological hydrodynamic simulations with force resolutions of ~100 proper pc or better will be run with a variety of code…
In this paper, we present a new hybrid algorithm for the time integration of collisional N-body systems. In this algorithm, gravitational force between two particles is divided into short-range and long-range terms, using a…
In this work we present cosmological N-body simulations of the Local Universe with initial conditions constrained by the Two-Micron Redshift Survey (2MRS) within a cubic volume of 180 Mpc/h side-length centred at the Local Group. We use a…
The increasing size of cosmological simulations has led to the need for new visualization techniques. We focus on Smoothed Particle Hydrodynamical (SPH) simulations run with the GADGET code and describe methods for visually accessing the…
Two mathematical models of three bodies of variable masses are used to obtain a qualitative description of two interacting galaxies with mass exchange and mass loss. The reference system is centred on the largest body (the most massive…
Simulations of active galactic nuclei (AGN) jets have thus far been performed almost exclusively using grid-based codes. We present the first results from hydrodynamical tests of AGN jets, and their interaction with the intracluster medium…
For problems in astrophysics, planetary science and beyond, numerical simulations are often limited to simulating fewer particles than in the real system. To model collisions, the simulated particles (aka superparticles) need to be inflated…
We provide introductory explanations and illustrations of the $N$-body hydrodynamics code Charm N-body GrAvity solver (ChaNGa). ChaNGa simulates the gravitational motion and gas dynamics of matter in space, with the goal of modeling…
We have newly developed a Parallelized Particle-Particle Particle-tree code for Planet formation, PENTACLE, which is a parallelized hybrid $N$-body integrator executed on a CPU-based (super)computer. PENTACLE uses a 4th-order Hermite…
We present a new, simple, fast algorithm to numerically evolve disks of inelastically colliding particles surrounding a central star. Our algorithm adds negligible computational cost to the fastest existing collisionless N-body codes, and…
We describe a parallel version of our tree-code for the simulation of self-gravitating systems in Astrophysics. It is based on a dynamic and adaptive method for the domain decomposition, which exploits the hierarchical data arrangement used…
We present a new very fast tree-code which runs on massively parallel Graphical Processing Units (GPU) with NVIDIA CUDA architecture. The tree-construction and calculation of multipole moments is carried out on the host CPU, while the force…
We discuss the performance of direct summation codes used in the simulation of astrophysical stellar systems on highly distributed architectures. These codes compute the gravitational interaction among stars in an exact way and have an…
We present $\texttt{Abacus}$, a fast and accurate cosmological $N$-body code based on a new method for calculating the gravitational potential from a static multipole mesh. The method analytically separates the near- and far-field forces,…
We present an implementation of smoothed particle hydrodynamics (SPH) with improved accuracy for simulations of galaxies and the large-scale structure. In particular, we combine, implement, modify and test a vast majority of SPH improvement…