English
Related papers

Related papers: minWM: A Full-Stack Open-Source Framework for Real…

200 papers

World models are central to building agents that can reason, plan, and generalize beyond their training data. However, research on world models is currently fragmented, with disparate codebases, data pipelines, and evaluation protocols…

A plausible scene evolution depends on the maneuver being considered, while a good maneuver depends on how the scene may evolve. Existing World Action Models (WAMs) largely miss this reciprocity, treating world prediction and action…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Hongbo Lu , Liang Yao , Chenghao He , Haoyu Wang , Xiang Gu , Xianfei Li , Wenlong Liao , Tao He , Pai Peng

We introduce Matrix-Game, an interactive world foundation model for controllable game world generation. Matrix-Game is trained using a two-stage pipeline that first performs large-scale unlabeled pretraining for environment understanding,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Yifan Zhang , Chunli Peng , Boyang Wang , Puyi Wang , Qingcheng Zhu , Fei Kang , Biao Jiang , Zedong Gao , Eric Li , Yang Liu , Yahui Zhou

Action-conditioned video prediction models (often referred to as world models) have shown strong potential for robotics applications, but existing approaches are often slow and struggle to capture physically consistent interactions over…

Recent diffusion and flow matching models have demonstrated strong capabilities in image generation and editing by progressively removing noise through iterative sampling. While this enables flexible inversion for semantic-preserving edits,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Yasong Dai , Zeeshan Hayder , David Ahmedt-Aristizabal , Hongdong Li

Diffusion models have made tremendous progress in text-driven image and video generation. Now text-to-image foundation models are widely applied to various downstream image synthesis tasks, such as controllable image generation and image…

Computer Vision and Pattern Recognition · Computer Science 2024-04-10 Fengyuan Shi , Jiaxi Gu , Hang Xu , Songcen Xu , Wei Zhang , Limin Wang

Few-step video generation has been significantly advanced by consistency distillation. However, the performance of consistency-distilled models often degrades as more sampling steps are allocated at test time, limiting their effectiveness…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Yuchao Gu , Guian Fang , Yuxin Jiang , Weijia Mao , Song Han , Han Cai , Mike Zheng Shou

Real-time video generation via diffusion is essential for building general-purpose multimodal interactive AI systems. However, the simultaneous denoising of all video frames with bidirectional attention via an iterative process in diffusion…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Ethan Chern , Zhulin Hu , Bohao Tang , Jiadi Su , Steffi Chern , Zhijie Deng , Pengfei Liu

Multi-shot video generation is crucial for long narrative storytelling, yet current bidirectional architectures suffer from limited interactivity and high latency. We propose ShotStream, a novel causal multi-shot architecture that enables…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Yawen Luo , Xiaoyu Shi , Junhao Zhuang , Yutian Chen , Quande Liu , Xintao Wang , Pengfei Wan , Tianfan Xue

Current motion-conditioned video generation methods suffer from prohibitive latency (minutes per video) and non-causal processing that prevents real-time interaction. We present MotionStream, enabling sub-second latency with up to 29 FPS…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Joonghyuk Shin , Zhengqi Li , Richard Zhang , Jun-Yan Zhu , Jaesik Park , Eli Shechtman , Xun Huang

Recent progress in 3D reconstruction has made it easy to create realistic digital twins from everyday environments. However, current digital twins remain largely static and are limited to navigation and view synthesis without embodied…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Byungjun Kim , Taeksoo Kim , Junyoung Lee , Hanbyul Joo

Autoregressive video world models predict future visual observations conditioned on actions. While effective over short horizons, these models often struggle with long-horizon generation, as small prediction errors accumulate over time.…

Computer Vision and Pattern Recognition · Computer Science 2026-02-04 Junchao Huang , Ziyang Ye , Xinting Hu , Tianyu He , Guiyu Zhang , Shaoshuai Shi , Jiang Bian , Li Jiang

World models aim to endow AI systems with the ability to represent, generate, and interact with dynamic environments in a coherent and temporally consistent manner. While recent video generation models have demonstrated impressive visual…

Conditional image-to-video (cI2V) generation aims to synthesize a new plausible video starting from an image (e.g., a person's face) and a condition (e.g., an action class label like smile). The key challenge of the cI2V task lies in the…

Computer Vision and Pattern Recognition · Computer Science 2023-03-27 Haomiao Ni , Changhao Shi , Kai Li , Sharon X. Huang , Martin Renqiang Min

Text-conditioned image-to-video generation (TI2V) aims to synthesize a realistic video starting from a given image (e.g., a woman's photo) and a text description (e.g., "a woman is drinking water."). Existing TI2V frameworks often require…

Computer Vision and Pattern Recognition · Computer Science 2024-04-26 Haomiao Ni , Bernhard Egger , Suhas Lohit , Anoop Cherian , Ye Wang , Toshiaki Koike-Akino , Sharon X. Huang , Tim K. Marks

What if a video generation model could not only imagine a plausible future, but the correct one, accurately reflecting how the world changes with each action? We address this question by presenting the Egocentric World Model (EgoWM), a…

Computer Vision and Pattern Recognition · Computer Science 2026-01-22 Anurag Bagchi , Zhipeng Bao , Homanga Bharadhwaj , Yu-Xiong Wang , Pavel Tokmakov , Martial Hebert

A truly interactive world model requires three key ingredients: real-time long-horizon streaming, consistent spatial memory, and precise user control. However, most existing approaches address only one of these aspects in isolation, as…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Yicong Hong , Yiqun Mei , Chongjian Ge , Yiran Xu , Yang Zhou , Sai Bi , Yannick Hold-Geoffroy , Mike Roberts , Matthew Fisher , Eli Shechtman , Kalyan Sunkavalli , Feng Liu , Zhengqi Li , Hao Tan

Recent joint audio-visual diffusion models achieve remarkable generation quality but suffer from high latency due to their bidirectional attention dependencies, hindering real-time applications. We propose OmniForcing, the first framework…

Multimedia · Computer Science 2026-03-16 Yaofeng Su , Yuming Li , Zeyue Xue , Jie Huang , Siming Fu , Haoran Li , Ying Li , Zezhong Qian , Haoyang Huang , Nan Duan

In this paper, we propose the first diffusion-based all-in-one video restoration method that utilizes the power of a pre-trained Stable Diffusion and a fine-tuned ControlNet. Our method can restore various types of video degradation with a…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Yizhou Li , Zihua Liu , Yusuke Monno , Masatoshi Okutomi

Creating editable videos that depict complex interactions between multiple objects in various artistic styles has long been a challenging task in filmmaking. Progress is often hampered by the scarcity of data sets that contain paired text…

Computer Vision and Pattern Recognition · Computer Science 2024-08-30 Anisha Jain