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Within the field of electromyography-based (EMG) gesture recognition, disparities exist between the offline accuracy reported in the literature and the real-time usability of a classifier. This gap mainly stems from two factors: 1) The…

Face performance capture and reenactment techniques use multiple cameras and sensors, positioned at a distance from the face or mounted on heavy wearable devices. This limits their applications in mobile and outdoor environments. We present…

Computer Vision and Pattern Recognition · Computer Science 2019-05-28 Mohamed Elgharib , Mallikarjun BR , Ayush Tewari , Hyeongwoo Kim , Wentao Liu , Hans-Peter Seidel , Christian Theobalt

Interactive 3D scenes are increasingly vital for embodied intelligence, yet existing datasets remain limited due to the labor-intensive process of annotating part segmentation, kinematic types, and motion trajectories. We present REACT3D, a…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Zhao Huang , Boyang Sun , Alexandros Delitzas , Jiaqi Chen , Marc Pollefeys

EMG-based hand gesture recognition uses electromyographic~(EMG) signals to interpret and classify hand movements by analyzing electrical activity generated by muscle contractions. It has wide applications in prosthesis control,…

Machine Learning · Computer Science 2024-11-26 Parshuram N. Aarotale , Ajita Rattani

Pre-trained perception models excel in generic image domains but degrade significantly in novel environments like indoor scenes. The conventional remedy is fine-tuning on downstream data which incurs catastrophic forgetting of prior…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Tianci Tang , Tielong Cai , Hongwei Wang , Gaoang Wang

Surface electromyography (s-EMG) sensors are a promising way to control upper-limb prostheses. However a training session is necessary in order to set up the controller that will make s-EMG based movement possible. All data recorded during…

Other Quantitative Biology · Quantitative Biology 2015-11-25 Marco Lampacrescia

We propose EMAGE, a framework to generate full-body human gestures from audio and masked gestures, encompassing facial, local body, hands, and global movements. To achieve this, we first introduce BEAT2 (BEAT-SMPLX-FLAME), a new mesh-level…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Haiyang Liu , Zihao Zhu , Giorgio Becherini , Yichen Peng , Mingyang Su , You Zhou , Xuefei Zhe , Naoya Iwamoto , Bo Zheng , Michael J. Black

Multimodal Emotion Recognition (MER) aims to automatically identify and understand human emotional states by integrating information from various modalities. However, the scarcity of annotated multimodal data significantly hinders the…

Human-Computer Interaction · Computer Science 2024-09-11 Zhixian Zhao , Haifeng Chen , Xi Li , Dongmei Jiang , Lei Xie

Today's image generation systems are capable of producing realistic and high-quality images. However, user prompts often contain ambiguities, making it difficult for these systems to interpret users' potential intentions. Consequently,…

Computer Vision and Pattern Recognition · Computer Science 2024-09-13 Yuheng Feng , Yangfan He , Yinghui Xia , Tianyu Shi , Jun Wang , Jinsong Yang

Recent work in Human-Robot Interaction (HRI) has shown that robots can leverage implicit communicative signals from users to understand how they are being perceived during interactions. For example, these signals can be gaze patterns,…

2D-to-3D human pose lifting is an ill-posed problem due to depth ambiguity and occlusion. Existing methods relying on spatial and temporal consistency alone are insufficient to resolve these problems especially in the presence of…

Computer Vision and Pattern Recognition · Computer Science 2025-11-13 Longyun Liao , Rong Zheng

Hand-eye calibration is the problem of solving the transformation from the end-effector of a robot to the sensor attached to it. Commonly employed techniques, such as AXXB or AXZB formulations, rely on regression methods that require…

Robotics · Computer Science 2024-10-22 Yihao Liu , Jiaming Zhang , Zhangcong She , Amir Kheradmand , Mehran Armand

Accurate recognition of human emotional states is critical for effective human-machine interaction. Electroencephalography (EEG) offers a reliable source for emotion recognition due to its high temporal resolution and its direct reflection…

Machine Learning · Computer Science 2026-01-30 Maryam Mirzaei , Farzaneh Shayegh , Hamed Narimani

We propose a human pose estimation framework that solves the task in the regression-based fashion. Unlike previous regression-based methods, which often fall behind those state-of-the-art methods, we formulate the pose estimation task into…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Weian Mao , Yongtao Ge , Chunhua Shen , Zhi Tian , Xinlong Wang , Zhibin Wang

We introduce a novel text-to-pose video editing method, ReimaginedAct. While existing video editing tasks are limited to changes in attributes, backgrounds, and styles, our method aims to predict open-ended human action changes in video.…

Computer Vision and Pattern Recognition · Computer Science 2024-03-13 Lan Wang , Vishnu Boddeti , Sernam Lim

Achieving human-level dexterity in contact-rich, tool-mediated manipulation remains a significant challenge due to visual occlusion and the underdetermined nature of haptic sensing. This paper introduces a parameterized Equilibrium Manifold…

Robotics · Computer Science 2026-03-12 Lin Yang , Anirvan Dutta , Yuan Ji , Yanxin Zhou , Shilin Shan , Lv Chen , Etienne Burdet , Domenico Campolo

Accurate 3D human pose estimation from monocular videos requires effective modelling of complex spatial and temporal dependencies. However, existing methods often face challenges in efficiency and adaptability when modelling spatial and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Ruochen Li , Shuang Chen , Wenke E , Farshad Arvin , Amir Atapour-Abarghouei

Surface electromyography (EMG) is a promising modality for silent speech interfaces, but its effectiveness depends heavily on sensor placement and channel availability. In this work, we investigate the contribution of individual and…

Sound · Computer Science 2026-02-09 Injune Hwang , Jaejun Lee , Kyogu Lee

Objective: Multimodal hand gesture recognition (HGR) systems can achieve higher recognition accuracy compared to unimodal HGR systems. However, acquiring multimodal gesture recognition data typically requires users to wear additional…

Computer Vision and Pattern Recognition · Computer Science 2023-09-19 Wentao Wei , Linyan Ren

Electroencephalography (EEG) motor imagery (MI) classification is a fundamental, yet challenging task due to the variation of signals between individuals i.e., inter-subject variability. Previous approaches try to mitigate this using…

Signal Processing · Electrical Eng. & Systems 2024-07-10 Sion An , Myeongkyun Kang , Soopil Kim , Philip Chikontwe , Li Shen , Sang Hyun Park