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Gesture recognition using low-resolution instantaneous HD-sEMG images opens up new avenues for the development of more fluid and natural muscle-computer interfaces. However, the data variability between inter-session and inter-subject…
Surface electromyography (sEMG) signals exhibit substantial inter-subject variability and are highly susceptible to noise, posing challenges for robust and interpretable decoding. To address these limitations, we propose a discrete…
Hand tracking is an important aspect of human-computer interaction and has a wide range of applications in extended reality devices. However, current hand motion capture methods suffer from various limitations. For instance, visual-based…
Manual assembly workers face increasing complexity in their work. Human-centered assistance systems could help, but object recognition as an enabling technology hinders sophisticated human-centered design of these systems. At the same time,…
Speech emotion recognition (SER) systems aim to recognize human emotional state during human-computer interaction. Most existing SER systems are trained based on utterance-level labels. However, not all frames in an audio have affective…
In this paper, we present a putEMG dataset intended for evaluation of hand gesture recognition methods based on sEMG signal. The dataset was acquired for 44 able-bodied subjects and include 8 gestures (3 full hand gestures, 4 pinches, and…
Accurate classification of lower limb movements using surface electromyography (sEMG) signals plays a crucial role in assistive robotics and rehabilitation systems. In this study, we present a lightweight attention-based deep neural network…
Formation control of wheeled mobile robots (WMRs) has been extensively studied due to its broad applications in fields such as logistics transportation, environmental monitoring, and search and rescue. However, most existing works mainly…
We propose a real-time 3D human pose estimation and motion analysis method termed RePose for rehabilitation training. It is capable of real-time monitoring and evaluation of patients'motion during rehabilitation, providing immediate…
This paper presents a novel approach to evaluating back support exoskeletons (BSEs) in workplace settings addressing the limitations of traditional methods like electromyography (EMG), which are impractical due to their sensitivity to…
Emotion recognition using electroencephalography (EEG) signals has attracted increasing attention in recent years. However, existing methods often lack generalization in cross-corpus settings, where a model trained on one dataset is…
Human pose estimation (HPE) has received increasing attention recently due to its wide application in motion analysis, virtual reality, healthcare, etc. However, it suffers from the lack of labeled diverse real-world datasets due to the…
Surface electromyography (sEMG) has gained significant importance during recent advancements in consumer electronics for healthcare systems, gesture analysis and recognition and sign language communication. For such a system, it is…
$\textit{Objective.}$ In this article, we present data and methods for decoding hand gestures using surface electromyogram (EMG) signals. EMG-based upper limb interfaces are valuable for amputee rehabilitation, artificial supernumerary limb…
We propose a sparse end-to-end multi-person pose regression framework, termed QueryPose, which can directly predict multi-person keypoint sequences from the input image. The existing end-to-end methods rely on dense representations to…
3D hand pose is an underexplored modality for action recognition. Poses are compact yet informative and can greatly benefit applications with limited compute budgets. However, poses alone offer an incomplete understanding of actions, as…
Taking advantage of human pose data for understanding human activities has attracted much attention these days. However, state-of-the-art pose estimators struggle in obtaining high-quality 2D or 3D pose data due to occlusion, truncation and…
The paper presents an original method for controlling a surface-electromyography-driven (sEMG) prosthesis. A context-dependent recognition system is proposed in which the same class of sEMG signals may have a different interpretation,…
Reliable control of myoelectric prostheses is often hindered by high inter-subject variability and the clinical impracticality of high-density sensor arrays. This study proposes a deep learning framework for accurate gesture recognition…
To understand how people look, interact, or perform tasks, we need to quickly and accurately capture their 3D body, face, and hands together from an RGB image. Most existing methods focus only on parts of the body. A few recent approaches…