Related papers: Native Audio-Visual Alignment for Generation
Existing audio-driven visual dubbing methods have achieved great success. Despite this, we observe that the semantic ambiguity between spatial and temporal domains significantly degrades the synthesis stability for the dynamic faces. We…
Forced alignment refers to a technology that time-aligns a given transcription with a corresponding speech. However, as the forced alignment technologies have developed using speech audio, they might fail in alignment when the input speech…
Vision-and-Language Navigation (VLN) requires agents to interpret natural language instructions and act coherently in visually rich environments. However, most existing methods rely on reactive state-action mappings without explicitly…
Text-to-video (T2V) generation technology holds potential to transform multiple domains such as education, marketing, entertainment, and assistive technologies for individuals with visual or reading comprehension challenges, by creating…
The recent advancement of Artificial Intelligence Generated Content (AIGC) has led to significant strides in modeling human interaction, particularly in the context of multimodal dialogue. While current methods impressively generate…
The objective of this paper is to jointly synthesize interactive videos and conversational speech from text and reference images. With the ultimate goal of building human-like conversational systems, recent studies have explored talking or…
While embeddings from multimodal large language models (LLMs) excel as general-purpose representations, their application to dynamic modalities like audio and video remains underexplored. We introduce WAVE (\textbf{u}nified \&…
Visual content and accompanied audio signals naturally formulate a joint representation to improve audio-visual (AV) related applications. While studies develop various AV representation learning frameworks, the importance of AV data…
Sound effect editing-modifying audio by adding, removing, or replacing elements-remains constrained by existing approaches that rely solely on low-level signal processing or coarse text prompts, often resulting in limited flexibility and…
Tracking by natural language specification (TNL) aims to consistently localize a target in a video sequence given a linguistic description in the initial frame. Existing methodologies perform language-based and template-based matching for…
Audio-to-score alignment aims at generating an accurate mapping between a performance audio and the score of a given piece. Standard alignment methods are based on Dynamic Time Warping (DTW) and employ handcrafted features. We explore the…
Prevailing Video-to-Audio (V2A) generation models operate offline, assuming an entire video sequence or chunks of frames are available beforehand. This critically limits their use in interactive applications such as live content creation…
Recent vision-language pre-training models have exhibited remarkable generalization ability in zero-shot recognition tasks. Previous open-vocabulary 3D scene understanding methods mostly focus on training 3D models using either image or…
Text-to-Motion (T2M) generation aims to synthesize realistic human motion sequences from natural language descriptions. While two-stage frameworks leveraging discrete motion representations have advanced T2M research, they often neglect…
Compared with ample visual-text pre-training research, few works explore audio-text pre-training, mostly due to the lack of sufficient parallel audio-text data. Most existing methods incorporate the visual modality as a pivot for audio-text…
This work focuses on full-body co-speech gesture generation. Existing methods typically employ an autoregressive model accompanied by vector-quantized tokens for gesture generation, which results in information loss and compromises the…
In this paper, we propose Universal Holistic Audio Generation (UniHAGen), a task for synthesizing comprehensive auditory scenes that include both on-screen and off-screen sounds across diverse domains (e.g., ambient events, musical…
In this work, we build a simple but strong baseline for sounding video generation. Given base diffusion models for audio and video, we integrate them with additional modules into a single model and train it to make the model jointly…
Achieving semantic alignment across diverse video generation conditions remains a significant challenge. Methods that rely on explicit structural guidance often enforce rigid spatial constraints that limit semantic flexibility, whereas…
Accurately localizing audible objects based on audio-visual cues is the core objective of audio-visual segmentation. Most previous methods emphasize spatial or temporal multi-modal modeling, yet overlook challenges from ambiguous…