Related papers: NeuroEdge: Real-Time Hand Gesture Recognition with…
Regressively-based surface electromyography (sEMG) prosthetics are widely used for their ability to continuously convert muscle activity into finger force and motion. However, they typically require additional kinematic or dynamic sensors,…
Recent advances in deep learning have had a methodological and practical impact on brain-computer interface research. Among the various deep network architectures, convolutional neural networks have been well suited for…
Hand gesture understanding is essential for several applications in human-computer interaction, including automatic clinical assessment of hand dexterity. While deep learning has advanced static gesture recognition, dynamic gesture…
In modern on-driving computing environments, many sensors are used for context-aware applications. This paper utilizes two deep learning models, U-Net and EfficientNet, which consist of a convolutional neural network (CNN), to detect hand…
In recent years, deep learning algorithms have become increasingly more prominent for their unparalleled ability to automatically learn discriminant features from large amounts of data. However, within the field of electromyography-based…
Electromyography (EMG)--based computational musculoskeletal modeling is a non-invasive method for studying musculotendon function, human movement, and neuromuscular control, providing estimates of internal variables like muscle forces and…
In recent years, deep learning (DL) has contributed significantly to the improvement of motor-imagery brain-machine interfaces (MI-BMIs) based on electroencephalography(EEG). While achieving high classification accuracy, DL models have also…
Gesture recognition based on surface electromyography (sEMG) has been gaining importance in many 3D Interactive Scenes. However, sEMG is easily influenced by various forms of noise in real-world environments, leading to challenges in…
Human-machine interaction, particularly in prosthetic and robotic control, has seen progress with gesture recognition via surface electromyographic (sEMG) signals.However, classifying similar gestures that produce nearly identical muscle…
This paper presents a novel neuromorphic control architecture for upper-limb prostheses that combines surface electromyography (sEMG) with gaze-guided computer vision. The system uses a spiking neural network deployed on the neuromorphic…
The dynamic hand gesture recognition task has seen studies on various unimodal and multimodal methods. Previously, researchers have explored depth and 2D-skeleton-based multimodal fusion CRNNs (Convolutional Recurrent Neural Networks) but…
Human-Computer Interaction (HCI) has been the subject of research for many years, and recent studies have focused on improving its performance through various techniques. In the past decade, deep learning studies have shown high performance…
Traditional methods of controlling prosthetics frequently encounter difficulties regarding flexibility and responsiveness, which can substantially impact people with varying cognitive and physical abilities. Advancements in computational…
Egocentric gesture recognition is a pivotal technology for enhancing natural human-computer interaction, yet traditional RGB-based solutions suffer from motion blur and illumination variations in dynamic scenarios. While event cameras show…
The article presents an accessible route into the field of neuroscience through the JNEEG device. This device allows converting the Jetson Nano board into a brain-computer interface, making it easy to measure EEG, EMG, and ECG signals with…
Real-time recognition of dynamic hand gestures from video streams is a challenging task since (i) there is no indication when a gesture starts and ends in the video, (ii) performed gestures should only be recognized once, and (iii) the…
High-density electromyography (HDEMG) can detect myoelectric activity as control inputs to a variety of electronically-controlled devices. Furthermore, HDEMG sensors may be built into a variety of clothing, allowing for a non-intrusive…
This paper proposes an interactive system for mobile devices controlled by hand gestures aimed at helping people with visual impairments. This system allows the user to interact with the device by making simple static and dynamic hand…
We study the task of gesture recognition from electromyography (EMG), with the goal of enabling expressive human-computer interaction at high accuracy, while minimizing the time required for new subjects to provide calibration data. To…
The use of deep neural networks in electromyogram (EMG) based prostheses control provides a promising alternative to the hand-crafted features by automatically learning muscle activation patterns from the EMG signals. Meanwhile, the use of…