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Speech-driven 3D facial animation has gained significant attention for its ability to create realistic and expressive facial animations in 3D space based on speech. Learning-based methods have shown promising progress in achieving accurate…
Audio-driven lip sync has recently drawn significant attention due to its widespread application in the multimedia domain. Individuals exhibit distinct lip shapes when speaking the same utterance, attributed to the unique speaking styles of…
Implementing fine-grained emotion control is crucial for emotion generation tasks because it enhances the expressive capability of the generative model, allowing it to accurately and comprehensively capture and express various nuanced…
Researchers have shown a growing interest in Audio-driven Talking Head Generation. The primary challenge in talking head generation is achieving audio-visual coherence between the lips and the audio, known as lip synchronization. This paper…
Text-guided human body animation has advanced rapidly, yet facial animation lags due to the scarcity of well-annotated, text-paired facial corpora. To close this gap, we leverage foundation generative models to synthesize a large, balanced…
Audio-driven talking head generation is advancing from 2D to 3D content. Notably, Neural Radiance Field (NeRF) is in the spotlight as a means to synthesize high-quality 3D talking head outputs. Unfortunately, this NeRF-based approach…
In this paper, we propose a novel audio-driven talking head method capable of simultaneously generating highly expressive facial expressions and hand gestures. Unlike existing methods that focus on generating full-body or half-body poses,…
Several works have developed end-to-end pipelines for generating lip-synced talking faces with various real-world applications, such as teaching and language translation in videos. However, these prior works fail to create realistic-looking…
Audio-driven talking head generation is a core component of digital avatars, and 3D Gaussian Splatting has shown strong performance in real-time rendering of high-fidelity talking heads. However, achieving precise control over fine-grained…
Talking Head Generation aims at synthesizing natural-looking talking videos from speech and a single portrait image. Previous 3D talking head generation methods have relied on domain-specific heuristics such as warping-based facial motion…
Significant progress has been made in audio-driven human animation, while most existing methods focus mainly on facial movements, limiting their ability to create full-body animations with natural synchronization and fluidity. They also…
We propose an end to end deep learning approach for generating real-time facial animation from just audio. Specifically, our deep architecture employs deep bidirectional long short-term memory network and attention mechanism to discover the…
3D facial animation is often produced by manipulating facial deformation models (or rigs), that are traditionally parameterized by expression controls. A key component that is usually overlooked is expression 'style', as in, how a…
Gaze and head movements play a central role in expressive 3D media, human-agent interaction, and immersive communication. Existing works often model facial components in isolation and lack mechanisms for generating personalized, style-aware…
Recent photo-realistic 3D talking head via 3D Gaussian Splatting still has significant shortcoming in emotional expression manipulation, especially for fine-grained and expansive dynamics emotional editing using multi-modal control. This…
Audio-driven talking head generation requires precise synchronization between facial animations and audio signals. This paper introduces ATL-Diff, a novel approach addressing synchronization limitations while reducing noise and…
Voice design from natural language descriptions is emerging as a new task in text-to-speech multimodal generation, aiming to synthesize speech with target timbre and speaking style without relying on reference audio. However, existing…
Due to the increasing demand in films and games, synthesizing 3D avatar animation has attracted much attention recently. In this work, we present a production-ready text/speech-driven full-body animation synthesis system. Given the text and…
This study delves into the intricacies of synchronizing facial dynamics with multilingual audio inputs, focusing on the creation of visually compelling, time-synchronized animations through diffusion-based techniques. Diverging from…
Recent works on audio-driven talking head synthesis using Neural Radiance Fields (NeRF) have achieved impressive results. However, due to inadequate pose and expression control caused by NeRF implicit representation, these methods still…