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Related papers: Myerson Interaction Index

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We examine cooperative games where the viability of a coalition is determined by whether or not its members have the ability to communicate amongst themselves independently of non-members. This necessary condition for viability was proposed…

Computer Science and Game Theory · Computer Science 2015-02-27 Nicolas Bousquet , Zhentao Li , Adrian Vetta

Measuring individual productivity (or equivalently distributing the overall productivity) in a network structure of workers displaying peer effects has been a subject of ongoing interest in many areas ranging from academia to industry. In…

Computer Science and Game Theory · Computer Science 2024-02-07 N. Allouch , Luis A. Guardiola , A. Meca

The Banzhaf power index was introduced in cooperative game theory to measure the real power of players in a game. The Banzhaf interaction index was then proposed to measure the interaction degree inside coalitions of players. It was shown…

Optimization and Control · Mathematics 2011-02-15 Jean-Luc Marichal , Pierre Mathonet

We introduce and analyze a novel family of power indices tailored for sharing networks in technological markets, where firms operate competitively within, but not across, distinct industrial sectors. In these settings, inter-firm…

Theoretical Economics · Economics 2025-07-18 Michele Aleandri , Francesco Ciardiello , Andrea Di Liddo

The emergence of cooperation among self-interested agents has been a key concern of the multi-agent systems community for decades. With the increased importance of network-mediated interaction, researchers have shifted the attention on the…

Physics and Society · Physics 2022-02-09 Jacques Bara , Paolo Turrini , Giulia Andrighetto

We extend previous work on injectivity in chemical reaction networks to general interaction networks. Matrix- and graph-theoretic conditions for injectivity of these systems are presented. A particular signed, directed, labelled, bipartite…

Dynamical Systems · Mathematics 2009-10-15 Murad Banaji , Gheorghe Craciun

In this paper, we present a framework for studying the following fundamental question in network analysis: How should one assess the centralities of nodes in an information/influence propagation process over a social network? Our framework…

Social and Information Networks · Computer Science 2018-10-24 Wei Chen , Shang-Hua Teng , Hanrui Zhang

Feature-attribution methods (e.g., SHAP, LIME) explain individual predictions but often miss higher-order structure: sets of features that act in concert. We propose Modules of Influence (MoI), a framework that (i) constructs a model…

Social and Information Networks · Computer Science 2025-11-03 Ehsan Moradi

The paper is devoted to game-theoretic methods for community detection in networks. The traditional methods for detecting community structure are based on selecting denser subgraphs inside the network. Here we propose to use the methods of…

Social and Information Networks · Computer Science 2017-07-28 Konstantin Avrachenkov , Aleksei Kondratev , Vladimir Mazalov

In structured populations the spatial arrangement of cooperators and defectors on the interaction graph together with the structure of the graph itself determines the game dynamics and particularly whether or not fixation of cooperation (or…

Populations and Evolution · Quantitative Biology 2018-06-07 Hendrik Richter

Graph neural networks (GNNs) are widely used for modeling complex interactions between entities represented as vertices of a graph. Despite recent efforts to theoretically analyze the expressive power of GNNs, a formal characterization of…

Machine Learning · Computer Science 2023-10-24 Noam Razin , Tom Verbin , Nadav Cohen

Understanding the emergence of prosocial behaviours (e.g., cooperation and trust) among self-interested agents is an important problem in many disciplines. Network structure and institutional incentives (e.g., punishing antisocial agents)…

Physics and Society · Physics 2022-03-29 Ik Soo Lim , Valerio Capraro

The objective of this paper is to identify and analyze the response actions of a set of players embedded in sub-networks in the context of interaction and learning. We characterize strategic network formation as a static game of…

Theoretical Economics · Economics 2022-10-28 Alex Centeno

This paper aims to reduce the communication and computation costs of the Nash equilibrium seeking strategy for the $N$-coalition noncooperative games proposed in [1]. The objective is achieved in two manners: 1. An interference graph is…

Optimization and Control · Mathematics 2019-06-05 Maojiao Ye , Guoqiang Hu , Frank L. Lewis , Lihua Xie

We introduce the component-wise egalitarian Myerson value for network games. This new value being a convex combination of the Myerson value and the component-wise equal division rule is a player-based allocation rule. In network games under…

Theoretical Economics · Economics 2022-01-11 Surajit Borkotokey , Sujata Goala , Niharika Kakoty , Parishmita Boruah

Imitation is a basic updating mechanism for strategy evolution in structured populations, determining how individuals sample social information and translate it into behavioral changes. Higher-order networks, such as hypergraphs, generalize…

Physics and Society · Physics 2026-02-11 Bingxin Lin , Lei Zhou , Hao Fang

Inspired by socio-political scenarios, like dictatorships, in which a minority of people exercise control over a majority of weakly interconnected individuals, we propose vulnerability and power measures defined on groups of actors of…

Social and Information Networks · Computer Science 2014-12-22 Enrico Bozzo , Massimo Franceschet , Franca Rinaldi

In recent years, there has been a growing application of mixed-initiative co-creative approaches in the creation of video games. The rapid advances in the capabilities of artificial intelligence (AI) systems further propel creative…

Human-Computer Interaction · Computer Science 2025-08-18 Solange Margarido , Licínio Roque , Penousal Machado , Pedro Martins

We study the weighted Myerson value for Network games extending a similar concept for communication situations. Network games, unlike communication situations, treat direct and indirect links among players differently and distinguish their…

Theoretical Economics · Economics 2024-02-20 Niharika Kakoty , Surajit Borkotokey , Rajnish Kumar , Abhijit Bora

eXplainable Artificial Intelligence (XAI) is a sub-field of Artificial Intelligence (AI) that is at the forefront of AI research. In XAI, feature attribution methods produce explanations in the form of feature importance. People often use…

Artificial Intelligence · Computer Science 2022-02-09 Jamie Duell , Monika Seisenberger , Gert Aarts , Shangming Zhou , Xiuyi Fan