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Closed-loop simulation environments play a crucial role in the validation and enhancement of autonomous driving systems (ADS). However, certain challenges warrant significant attention, including balancing simulation accuracy with duration,…

Robotics · Computer Science 2025-02-14 Daocheng Fu , Naiting Zhong , Xu Han , Pinlong Cai , Licheng Wen , Song Mao , Botian Shi , Yu Qiao

Developing learning-based methods for navigation of aerial robots is an intensive data-driven process that requires highly parallelized simulation. The full utilization of such simulators is hindered by the lack of parallelized high-level…

Robotics · Computer Science 2023-05-29 Mihir Kulkarni , Theodor J. L. Forgaard , Kostas Alexis

Reinforcement learning for training end-to-end autonomous driving models in closed-loop simulations is gaining growing attention. However, most simulation environments differ significantly from real-world conditions, creating a substantial…

Computer Vision and Pattern Recognition · Computer Science 2025-08-22 Chaojun Ni , Guosheng Zhao , Xiaofeng Wang , Zheng Zhu , Wenkang Qin , Xinze Chen , Guanghong Jia , Guan Huang , Wenjun Mei

Reliable navigation in unstructured, real-world environments remains a significant challenge for embodied agents, especially when operating across diverse terrains, weather conditions, and sensor configurations. In this paper, we introduce…

Robotics · Computer Science 2025-10-21 Jiaming Wang , Diwen Liu , Jizhuo Chen , Jiaxuan Da , Nuowen Qian , Tram Minh Man , Harold Soh

Reliable simulation evaluation of robot manipulation policies serves as a high-fidelity proxy for real-world performance. Although existing benchmarks cover a wide range of task categories, they lack visual realism, creating a large domain…

Robotics · Computer Science 2026-05-08 Yixin Zhu , Zixiong Wang , Jian Yang , Jin Xie , Jingyi Yu , Jiayuan Gu , Beibei Wang

The pursuit of artificial general intelligence (AGI) has placed embodied intelligence at the forefront of robotics research. Embodied intelligence focuses on agents capable of perceiving, reasoning, and acting within the physical world.…

Action-conditioned robot world models generate future video frames of the manipulated scene given a robot action sequence, offering a promising alternative for simulating tasks that are difficult to model with traditional physics engines.…

Robotics · Computer Science 2026-03-27 Jai Bardhan , Patrik Drozdik , Josef Sivic , Vladimir Petrik

World models are emerging as a foundational paradigm for scalable, data-efficient embodied AI. In this work, we present GigaWorld-0, a unified world model framework designed explicitly as a data engine for Vision-Language-Action (VLA)…

Post-training is essential for turning pretrained generalist robot policies into reliable task-specific controllers, but existing human-in-the-loop pipelines remain tied to physical execution: each correction requires robot time, scene…

Robotics · Computer Science 2026-05-06 Yaxuan Li , Zhongyi Zhou , Yefei Chen , Yanjiang Guo , Jiaming Liu , Shanghang Zhang , Jianyu Chen , Yichen Zhu

Realistic and controllable simulation is critical for advancing end-to-end autonomous driving, yet existing approaches often struggle to support novel view synthesis under large viewpoint changes or to ensure geometric consistency. We…

This paper contributes the Aerial Gym Simulator, a highly parallelized, modular framework for simulation and rendering of arbitrary multirotor platforms based on NVIDIA Isaac Gym. Aerial Gym supports the simulation of under-, fully- and…

Robotics · Computer Science 2025-03-04 Mihir Kulkarni , Welf Rehberg , Kostas Alexis

Robust closed-loop locomotion remains challenging for soft quadruped robots due to high-dimensional dynamics, actuator hysteresis, and difficult-to-model contact interactions, while conventional proprioception provides limited information…

Robotics · Computer Science 2026-02-16 Storm de Kam , Ebrahim Shahabi , Cosimo Della Santina

We present VGGT-SLAM 2.0, a real-time RGB feed-forward SLAM system which substantially improves upon VGGT-SLAM for incrementally aligning submaps created from VGGT. Firstly, we remove high-dimensional 15-degree-of-freedom drift and planar…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Dominic Maggio , Luca Carlone

This paper presents a simulator-assisted training method (SimVAE) for variational autoencoders (VAE) that leads to a disentangled and interpretable latent space. Training SimVAE is a two-step process in which first a deep generator…

Machine Learning · Statistics 2019-11-20 Akash Srivastava , Jessie Rosenberg , Dan Gutfreund , David D. Cox

Significant progress has been made in scene understanding which seeks to build 3D, metric and object-oriented representations of the world. Concurrently, reinforcement learning has made impressive strides largely enabled by advances in…

Robotics · Computer Science 2020-11-23 Zachary Ravichandran , J. Daniel Griffith , Benjamin Smith , Costas Frost

World Action Models (WAMs) have emerged as a promising paradigm for robot control by modeling physical dynamics. Current WAMs generally follow two paradigms: the "Imagine-then-Execute" approach, which uses video prediction to infer actions…

We propose Video Gaussian Masked Autoencoders (Video-GMAE), a self-supervised approach for representation learning that encodes a sequence of images into a set of Gaussian splats moving over time. Representing a video as a set of Gaussians…

Computer Vision and Pattern Recognition · Computer Science 2026-01-01 Tanish Baranwal , Himanshu Gaurav Singh , Jathushan Rajasegaran , Jitendra Malik

Humans routinely rely on memory to perform tasks, yet most robot policies lack this capability; our goal is to endow robot policies with the same ability. Naively conditioning on long observation histories is computationally expensive and…

Robotics · Computer Science 2025-10-24 Ajay Sridhar , Jennifer Pan , Satvik Sharma , Chelsea Finn

The landscape of video generation is shifting, from a focus on generating visually appealing clips to building virtual environments that support interaction and maintain physical plausibility. These developments point toward the emergence…

Artificial Intelligence · Computer Science 2026-02-09 Jingtong Yue , Ziqi Huang , Zhaoxi Chen , Xintao Wang , Pengfei Wan , Ziwei Liu

What if a video generation model could not only imagine a plausible future, but the correct one, accurately reflecting how the world changes with each action? We address this question by presenting the Egocentric World Model (EgoWM), a…

Computer Vision and Pattern Recognition · Computer Science 2026-01-22 Anurag Bagchi , Zhipeng Bao , Homanga Bharadhwaj , Yu-Xiong Wang , Pavel Tokmakov , Martial Hebert