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Text-to-image generative models can be tremendously valuable in supporting creative tasks by providing inspirations and enabling quick exploration of different design ideas. However, one common challenge is that users may still not be able…

Human-Computer Interaction · Computer Science 2025-10-06 Yuhan Guo , Xingyou Liu , Xiaoru Yuan , Kai Xu

Generating 3D scenes is still a challenging task due to the lack of readily available scene data. Most existing methods only produce partial scenes and provide limited navigational freedom. We introduce a practical and scalable solution…

Graphics · Computer Science 2025-09-26 Zhaoyang Zhang , Yannick Hold-Geoffroy , Miloš Hašan , Ziwen Chen , Fujun Luan , Julie Dorsey , Yiwei Hu

We present DIMO, a generative approach capable of generating diverse 3D motions for arbitrary objects from a single image. The core idea of our work is to leverage the rich priors in well-trained video models to extract the common motion…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Linzhan Mou , Jiahui Lei , Chen Wang , Lingjie Liu , Kostas Daniilidis

Can a generative model be trained to produce images from a specific domain, guided by a text prompt only, without seeing any image? In other words: can an image generator be trained "blindly"? Leveraging the semantic power of large scale…

Computer Vision and Pattern Recognition · Computer Science 2021-12-17 Rinon Gal , Or Patashnik , Haggai Maron , Gal Chechik , Daniel Cohen-Or

In this paper, we present TalkingMachines -- an efficient framework that transforms pretrained video generation models into real-time, audio-driven character animators. TalkingMachines enables natural conversational experiences by…

Sound · Computer Science 2025-06-04 Chetwin Low , Weimin Wang

Large language models (LMs) are typically adapted to improve performance on new contexts (\eg text prompts that define new tasks or domains) through fine-tuning or prompting. However, there is an accuracy compute tradeoff -- fine-tuning…

Machine Learning · Computer Science 2024-11-12 Tong Chen , Hao Fang , Patrick Xia , Xiaodong Liu , Benjamin Van Durme , Luke Zettlemoyer , Jianfeng Gao , Hao Cheng

With the growing demands of AI-generated content (AIGC), the need for high-quality, diverse, and scalable data has become increasingly crucial. However, collecting large-scale real-world data remains costly and time-consuming, hindering the…

Computer Vision and Pattern Recognition · Computer Science 2025-08-08 Kunyu Feng , Yue Ma , Xinhua Zhang , Boshi Liu , Yikuang Yuluo , Yinhan Zhang , Runtao Liu , Hongyu Liu , Zhiyuan Qin , Shanhui Mo , Qifeng Chen , Zeyu Wang

Automatic generation of a high-quality video from a single image remains a challenging task despite the recent advances in deep generative models. This paper proposes a method that can create a high-resolution, long-term animation using…

Graphics · Computer Science 2019-10-17 Yuki Endo , Yoshihiro Kanamori , Shigeru Kuriyama

The rise of non-linear and interactive media such as video games has increased the need for automatic movement animation generation. In this survey, we review and analyze different aspects of building automatic movement generation systems…

Machine Learning · Computer Science 2019-03-21 Omid Alemi , Philippe Pasquier

Storytelling aims to generate reasonable and vivid narratives based on an ordered image stream. The fidelity to the image story theme and the divergence of story plots attract readers to keep reading. Previous works iteratively improved the…

Computer Vision and Pattern Recognition · Computer Science 2024-03-13 Chuanqi Zang , Jiji Tang , Rongsheng Zhang , Zeng Zhao , Tangjie Lv , Mingtao Pei , Wei Liang

Text-to-video generation has been dominated by diffusion-based or autoregressive models. These novel models provide plausible versatility, but are criticized for improper physical motion, shading and illumination, camera motion, and…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Liu He , Yizhi Song , Hejun Huang , Pinxin Liu , Yunlong Tang , Daniel Aliaga , Xin Zhou

Current motion-controlled image-to-video generation models rigidly follow user-provided trajectories that are often sparse, imprecise, and causally incomplete. Such reliance often yields unnatural or implausible outcomes, especially by…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Lee Hsin-Ying , Hanwen Jiang , Yiqun Mei , Jing Shi , Ming-Hsuan Yang , Zhixin Shu

We present a framework for generating physically realizable assembly instructions from natural language descriptions. Unlike unconstrained text-to-3D approaches, our method operates within a discrete parts vocabulary, enforcing geometric…

Artificial Intelligence · Computer Science 2025-12-19 David Noever

Text animation serves as an expressive medium, transforming static communication into dynamic experiences by infusing words with motion to evoke emotions, emphasize meanings, and construct compelling narratives. Crafting animations that are…

Computer Vision and Pattern Recognition · Computer Science 2024-11-06 Zichen Liu , Yihao Meng , Hao Ouyang , Yue Yu , Bolin Zhao , Daniel Cohen-Or , Huamin Qu

In this paper, we introduce DirectorLLM, a novel video generation model that employs a large language model (LLM) to orchestrate human poses within videos. As foundational text-to-video models rapidly evolve, the demand for high-quality…

Computer Vision and Pattern Recognition · Computer Science 2025-09-09 Kunpeng Song , Tingbo Hou , Zecheng He , Haoyu Ma , Jialiang Wang , Animesh Sinha , Sam Tsai , Yaqiao Luo , Xiaoliang Dai , Li Chen , Xide Xia , Peizhao Zhang , Peter Vajda , Ahmed Elgammal , Felix Juefei-Xu

Synthesis of digital artifacts conditioned on user prompts has become an important paradigm facilitating an explosion of use cases with generative AI. However, such models often fail to connect the generated outputs and desired target…

Machine Learning · Computer Science 2026-04-15 Melvin Wong , Yew-Soon Ong , Abhishek Gupta , Kavitesh K. Bali , Caishun Chen

Language-guided scene-aware human motion generation has great significance for entertainment and robotics. In response to the limitations of existing datasets, we introduce LaserHuman, a pioneering dataset engineered to revolutionize…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Peishan Cong , Ziyi Wang , Zhiyang Dou , Yiming Ren , Wei Yin , Kai Cheng , Yujing Sun , Xiaoxiao Long , Xinge Zhu , Yuexin Ma

With the advancement of neural generative capabilities, the art community has actively embraced GenAI (generative artificial intelligence) for creating painterly content. Large text-to-image models can quickly generate aesthetically…

Artificial Intelligence · Computer Science 2024-02-12 Aven-Le Zhou , Yu-Ao Wang , Wei Wu , Kang Zhang

Recent advances in scene-based video generation enable coherent visual narratives from structured prompts, yet a key aspect of storytelling -- character-driven dialogue and speech -- remains underexplored. We present a modular pipeline that…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Taewon Kang , Ming C. Lin

Learning to use feature-rich software is a persistent challenge, but generative AI tools promise to lower this barrier by replacing complex navigation with natural language prompts. We investigated how people approach prompt-based tools for…

Human-Computer Interaction · Computer Science 2026-04-01 Kanak Gautam , Poorvi Bhatia , Parmit K. Chilana