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As two intimate reciprocal tasks, scene-aware human motion synthesis and analysis require a joint understanding between multiple modalities, including 3D body motions, 3D scenes, and textual descriptions. In this paper, we integrate these…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Xuehao Gao , Yang Yang , Shaoyi Du , Guo-Jun Qi , Junwei Han

We introduce a method to synthesize animator guided human motion across 3D scenes. Given a set of sparse (3 or 4) joint locations (such as the location of a person's hand and two feet) and a seed motion sequence in a 3D scene, our method…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Aymen Mir , Xavier Puig , Angjoo Kanazawa , Gerard Pons-Moll

Generating human videos with realistic and controllable motions is a challenging task. While existing methods can generate visually compelling videos, they lack separate control over four key video elements: foreground subject, background…

Computer Vision and Pattern Recognition · Computer Science 2025-08-13 Jingyun Liang , Jingkai Zhou , Shikai Li , Chenjie Cao , Lei Sun , Yichen Qian , Weihua Chen , Fan Wang

Generating human motion that satisfies customized zero-shot goal functions, enabling applications such as controllable character animation and behavior synthesis for virtual agents, is a critical capability. While current approaches handle…

Computer Vision and Pattern Recognition · Computer Science 2026-05-11 Hanchao Liu , Fang-Lue Zhang , Shining Zhang , Tai-Jiang Mu , Shi-Min Hu

This work addresses the problem of generating 3D holistic body motions from human speech. Given a speech recording, we synthesize sequences of 3D body poses, hand gestures, and facial expressions that are realistic and diverse. To achieve…

Computer Vision and Pattern Recognition · Computer Science 2023-06-21 Hongwei Yi , Hualin Liang , Yifei Liu , Qiong Cao , Yandong Wen , Timo Bolkart , Dacheng Tao , Michael J. Black

Generating realistic human geometry animations remains a challenging task, as it requires modeling natural clothing dynamics with fine-grained geometric details under limited data. To address these challenges, we propose two novel designs.…

Graphics · Computer Science 2025-12-09 Xiangjun Tang , Biao Zhang , Peter Wonka

Motion capture technologies have transformed numerous fields, from the film and gaming industries to sports science and healthcare, by providing a tool to capture and analyze human movement in great detail. The holy grail in the topic of…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Jaewoo Heo , Kuan-Chieh Wang , Karen Liu , Serena Yeung-Levy

A key step towards understanding human behavior is the prediction of 3D human motion. Successful solutions have many applications in human tracking, HCI, and graphics. Most previous work focuses on predicting a time series of future 3D…

Computer Vision and Pattern Recognition · Computer Science 2021-04-05 Yan Zhang , Michael J. Black , Siyu Tang

Recent advancements in human motion synthesis have focused on specific types of motions, such as human-scene interaction, locomotion or human-human interaction, however, there is a lack of a unified system capable of generating a diverse…

Computer Vision and Pattern Recognition · Computer Science 2025-02-14 Jianqi Chen , Panwen Hu , Xiaojun Chang , Zhenwei Shi , Michael Kampffmeyer , Xiaodan Liang

3D generative modeling is accelerating as the technology allowing the capture of geometric data is developing. However, the acquired data is often inconsistent, resulting in unregistered meshes or point clouds. Many generative learning…

Computer Vision and Pattern Recognition · Computer Science 2023-06-29 Thomas Besnier , Sylvain Arguillère , Emery Pierson , Mohamed Daoudi

3D scene generation seeks to synthesize spatially structured, semantically meaningful, and photorealistic environments for applications such as immersive media, robotics, autonomous driving, and embodied AI. Early methods based on…

Computer Vision and Pattern Recognition · Computer Science 2025-05-09 Beichen Wen , Haozhe Xie , Zhaoxi Chen , Fangzhou Hong , Ziwei Liu

This paper presents a simple yet powerful method for 3D human mesh reconstruction from a single RGB image. Most recently, the non-local interactions of the whole mesh vertices have been effectively estimated in the transformer while the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-20 Jeonghwan Kim , Mi-Gyeong Gwon , Hyunwoo Park , Hyukmin Kwon , Gi-Mun Um , Wonjun Kim

We propose embodied scene-aware human pose estimation where we estimate 3D poses based on a simulated agent's proprioception and scene awareness, along with external third-person observations. Unlike prior methods that often resort to…

Computer Vision and Pattern Recognition · Computer Science 2022-10-17 Zhengyi Luo , Shun Iwase , Ye Yuan , Kris Kitani

Since 2023, Vector Quantization (VQ)-based discrete generation methods have rapidly dominated human motion generation, primarily surpassing diffusion-based continuous generation methods in standard performance metrics. However, VQ-based…

Computer Vision and Pattern Recognition · Computer Science 2025-07-10 Zichong Meng , Yiming Xie , Xiaogang Peng , Zeyu Han , Huaizu Jiang

Existing automatic approaches for 3D virtual character motion synthesis supporting scene interactions do not generalise well to new objects outside training distributions, even when trained on extensive motion capture datasets with diverse…

Computer Vision and Pattern Recognition · Computer Science 2024-02-16 Wanyue Zhang , Rishabh Dabral , Thomas Leimkühler , Vladislav Golyanik , Marc Habermann , Christian Theobalt

Approximate convex decomposition aims to decompose a 3D shape into a set of almost convex components, whose convex hulls can then be used to represent the input shape. It thus enables efficient geometry processing algorithms specifically…

Graphics · Computer Science 2022-05-09 Xinyue Wei , Minghua Liu , Zhan Ling , Hao Su

Human motion synthesis is an important task in computer graphics and computer vision. While focusing on various conditioning signals such as text, action class, or audio to guide the generation process, most existing methods utilize…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Kebing Xue , Hyewon Seo

From an image of a person, we can easily infer the natural 3D pose and shape of the person even if ambiguity exists. This is because we have a mental model that allows us to imagine a person's appearance at different viewing directions from…

Computer Vision and Pattern Recognition · Computer Science 2023-07-04 Hanbyel Cho , Yooshin Cho , Jaesung Ahn , Junmo Kim

Advances in the state of the art for 3d human sensing are currently limited by the lack of visual datasets with 3d ground truth, including multiple people, in motion, operating in real-world environments, with complex illumination or…

Computer Vision and Pattern Recognition · Computer Science 2022-01-07 Eduard Gabriel Bazavan , Andrei Zanfir , Mihai Zanfir , William T. Freeman , Rahul Sukthankar , Cristian Sminchisescu

3D human generation is increasingly significant in various applications. However, the direct use of 2D generative methods in 3D generation often results in losing local details, while methods that reconstruct geometry from generated images…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Muxin Zhang , Qiao Feng , Zhuo Su , Chao Wen , Zhou Xue , Kun Li
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