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Emotion serves as an essential component in daily human interactions. Existing human motion generation frameworks do not consider the impact of emotions, which reduces naturalness and limits their application in interactive tasks, such as…

Computer Vision and Pattern Recognition · Computer Science 2025-08-11 Chen Zhu , Buzhen Huang , Zijing Wu , Binghui Zuo , Yangang Wang

Given a raw video sequence taken from a freely-moving camera, we study the problem of decomposing the observed 3D scene into a static background and a dynamic foreground containing the objects that move in the video sequence. This task is…

Computer Vision and Pattern Recognition · Computer Science 2021-10-20 Vadim Tschernezki , Diane Larlus , Andrea Vedaldi

Accurately estimating the 3D pose of the camera wearer in egocentric video sequences is crucial to modeling human behavior in virtual and augmented reality applications. The task presents unique challenges due to the limited visibility of…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Luca Scofano , Alessio Sampieri , Edoardo De Matteis , Indro Spinelli , Fabio Galasso

Recently, talking-face video generation has received considerable attention. So far most methods generate results with neutral expressions or expressions that are implicitly determined by neural networks in an uncontrollable way. In this…

Computer Vision and Pattern Recognition · Computer Science 2022-04-14 Zipeng Ye , Zhiyao Sun , Yu-Hui Wen , Yanan Sun , Tian Lv , Ran Yi , Yong-Jin Liu

Egocentric memory is widely used in embodied intelligence, but it may be insufficient for comprehensive spatial-temporal reasoning. Inspired by human recall from both field and observer perspectives, we introduce EgoExoMem, the first…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Ruiping Liu , Junwei Zheng , Yufan Chen , Di Wen , Shaofang Quan , Chengzhi Wu , Jiaming Zhang , Kailun Yang , Kunyu Peng , Rainer Stiefelhagen

Recent progress in driving video generation has shown significant potential for enhancing self-driving systems by providing scalable and controllable training data. Although pretrained state-of-the-art generation models, guided by 2D layout…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Yishen Ji , Ziyue Zhu , Zhenxin Zhu , Kaixin Xiong , Ming Lu , Zhiqi Li , Lijun Zhou , Haiyang Sun , Bing Wang , Tong Lu

Recent advances in video diffusion models have unlocked new potential for realistic audio-driven talking video generation. However, achieving seamless audio-lip synchronization, maintaining long-term identity consistency, and producing…

Computer Vision and Pattern Recognition · Computer Science 2024-12-06 Longtao Zheng , Yifan Zhang , Hanzhong Guo , Jiachun Pan , Zhenxiong Tan , Jiahao Lu , Chuanxin Tang , Bo An , Shuicheng Yan

Accurate estimation of 3D human motion from monocular video requires modeling both kinematics (body motion without physical forces) and dynamics (motion with physical forces). To demonstrate this, we present SimPoE, a Simulation-based…

Computer Vision and Pattern Recognition · Computer Science 2021-04-02 Ye Yuan , Shih-En Wei , Tomas Simon , Kris Kitani , Jason Saragih

Creating content with specified identities (ID) has attracted significant interest in the field of generative models. In the field of text-to-image generation (T2I), subject-driven creation has achieved great progress with the identity…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Ze Ma , Daquan Zhou , Chun-Hsiao Yeh , Xue-She Wang , Xiuyu Li , Huanrui Yang , Zhen Dong , Kurt Keutzer , Jiashi Feng

Recent approaches for video generation with camera control often create anchor videos (i.e., rendered videos that approximate desired camera motions) to guide diffusion models as a structured prior, by rendering from estimated point clouds…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Zun Wang , Jaemin Cho , Jialu Li , Han Lin , Jaehong Yoon , Yue Zhang , Mohit Bansal

In this paper, we consider a novel and practical case for talking face video generation. Specifically, we focus on the scenarios involving multi-people interactions, where the talking context, such as audience or surroundings, is present.…

Computer Vision and Pattern Recognition · Computer Science 2024-02-29 Meidai Xuanyuan , Yuwang Wang , Honglei Guo , Qionghai Dai

The body pose of a person wearing a camera is of great interest for applications in augmented reality, healthcare, and robotics, yet much of the person's body is out of view for a typical wearable camera. We propose a learning-based…

Computer Vision and Pattern Recognition · Computer Science 2020-03-31 Evonne Ng , Donglai Xiang , Hanbyul Joo , Kristen Grauman

In recent years there have been remarkable breakthroughs in image-to-video generation. However, the 3D consistency and camera controllability of generated frames have remained unsolved. Recent studies have attempted to incorporate camera…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Dejia Xu , Yifan Jiang , Chen Huang , Liangchen Song , Thorsten Gernoth , Liangliang Cao , Zhangyang Wang , Hao Tang

The ability to simulate the effects of future actions on the world is a crucial ability of intelligent embodied agents, enabling agents to anticipate the effects of their actions and make plans accordingly. While a large body of existing…

Computer Vision and Pattern Recognition · Computer Science 2025-05-12 Siyuan Zhou , Yilun Du , Yuncong Yang , Lei Han , Peihao Chen , Dit-Yan Yeung , Chuang Gan

Video generation serves as a cornerstone for building world models, where multimodal contextual inference stands as the defining test of capability. In this end, we present SkyReels-V3, a conditional video generation model, built upon a…

Long context egocentric video understanding has recently attracted significant research attention, with augmented reality (AR) highlighted as one of its most important application domains. Nevertheless, the task remains highly challenging…

Machine Learning · Computer Science 2026-04-10 Qiance Tang , Ziqi Wang , Jieyu Lin , Ziyun Li , Barbara De Salvo , Sai Qian Zhang

Video generation models have made significant progress in generating realistic content, enabling applications in simulation, gaming, and film making. However, current generated videos still contain visual artifacts arising from 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Duolikun Danier , Ge Gao , Steven McDonagh , Changjian Li , Hakan Bilen , Oisin Mac Aodha

Mirror neurons have been observed in the primary motor cortex of primate species, in particular in humans and monkeys. A mirror neuron fires when a person performs a certain action, and also when he observes the same action being performed…

Computer Vision and Pattern Recognition · Computer Science 2016-12-20 Shervin Ardeshir , Krishna Regmi , Ali Borji

We study instruction-guided editing of egocentric videos for interactive AR applications. While recent AI video editors perform well on third-person footage, egocentric views present unique challenges - including rapid egomotion and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Runjia Li , Moayed Haji-Ali , Ashkan Mirzaei , Chaoyang Wang , Arpit Sahni , Ivan Skorokhodov , Aliaksandr Siarohin , Tomas Jakab , Junlin Han , Sergey Tulyakov , Philip Torr , Willi Menapace

Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to understand the body pose and motion of the interaction partner…

Computer Vision and Pattern Recognition · Computer Science 2022-08-17 Siwei Zhang , Qianli Ma , Yan Zhang , Zhiyin Qian , Taein Kwon , Marc Pollefeys , Federica Bogo , Siyu Tang