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Understanding the camera wearer's activity is central to egocentric vision, yet one key facet of that activity is inherently invisible to the camera--the wearer's body pose. Prior work focuses on estimating the pose of hands and arms when…

Computer Vision and Pattern Recognition · Computer Science 2016-03-28 Hao Jiang , Kristen Grauman

Research on video generation has recently made tremendous progress, enabling high-quality videos to be generated from text prompts or images. Adding control to the video generation process is an important goal moving forward and recent…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Zhengfei Kuang , Shengqu Cai , Hao He , Yinghao Xu , Hongsheng Li , Leonidas Guibas , Gordon Wetzstein

Egocentric 3D hand pose estimation and gesture recognition are essential for immersive augmented/virtual reality, human-computer interaction, and robotics. However, conventional frame-based cameras suffer from motion blur and limited…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Luming Wang , Hao Shi , Jiajun Zhai , Kailun Yang , Kaiwei Wang

Generating human videos with realistic and controllable motions is a challenging task. While existing methods can generate visually compelling videos, they lack separate control over four key video elements: foreground subject, background…

Computer Vision and Pattern Recognition · Computer Science 2025-08-13 Jingyun Liang , Jingkai Zhou , Shikai Li , Chenjie Cao , Lei Sun , Yichen Qian , Weihua Chen , Fan Wang

Predicting future human behavior from egocentric videos is a challenging but critical task for human intention understanding. Existing methods for forecasting 2D hand positions rely on visual representations and mainly focus on hand-object…

Computer Vision and Pattern Recognition · Computer Science 2024-08-26 Masashi Hatano , Ryo Hachiuma , Hideo Saito

We present EgoExo-Fitness, a new full-body action understanding dataset, featuring fitness sequence videos recorded from synchronized egocentric and fixed exocentric (third-person) cameras. Compared with existing full-body action…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Yuan-Ming Li , Wei-Jin Huang , An-Lan Wang , Ling-An Zeng , Jing-Ke Meng , Wei-Shi Zheng

Talking head generation is to generate video based on a given source identity and target motion. However, current methods face several challenges that limit the quality and controllability of the generated videos. First, the generated face…

Computer Vision and Pattern Recognition · Computer Science 2023-11-03 Yue Gao , Yuan Zhou , Jinglu Wang , Xiao Li , Xiang Ming , Yan Lu

Understanding egocentric human-object interaction (HOI) is a fundamental aspect of human-centric perception, facilitating applications like AR/VR and embodied AI. For the egocentric HOI, in addition to perceiving semantics e.g., ''what''…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Yuhang Yang , Wei Zhai , Chengfeng Wang , Chengjun Yu , Yang Cao , Zheng-Jun Zha

Interactive video generation has significant potential for scene simulation and video creation. However, existing methods often struggle with maintaining scene consistency during long video generation under dynamic camera control due to…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Xinhang Gao , Junlin Guan , Shuhan Luo , Wenzhuo Li , Guanghuan Tan , Jiacheng Wang

The proliferation of commercial egocentric devices offers a unique lens into human behavior, yet reconstructing full-body 3D motion remains difficult due to frequent self-occlusion and the 'out-of-sight' nature of the wearer's limbs. While…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Kyungwon Cho , Hanbyul Joo

Multi-human 3D pose estimation plays a key role in establishing a seamless connection between the real world and the virtual world. Recent efforts adopted a two-stage framework that first builds 2D pose estimations in multiple camera views…

Computer Vision and Pattern Recognition · Computer Science 2023-01-24 Letian Zhang , Jie Xu

We introduce a method for egocentric videoconferencing that enables hands-free video calls, for instance by people wearing smart glasses or other mixed-reality devices. Videoconferencing portrays valuable non-verbal communication and face…

Being able to map the activities of others into one's own point of view is one fundamental human skill even from a very early age. Taking a step toward understanding this human ability, we introduce EgoExoLearn, a large-scale dataset that…

Computer Vision and Pattern Recognition · Computer Science 2025-03-07 Yifei Huang , Guo Chen , Jilan Xu , Mingfang Zhang , Lijin Yang , Baoqi Pei , Hongjie Zhang , Lu Dong , Yali Wang , Limin Wang , Yu Qiao

Controllability, temporal coherence, and detail synthesis remain the most critical challenges in video generation. In this paper, we focus on a commonly used yet underexplored cinematic technique known as Frame In and Frame Out.…

Computer Vision and Pattern Recognition · Computer Science 2025-10-27 Boyang Wang , Xuweiyi Chen , Matheus Gadelha , Zezhou Cheng

Echocardiography video is a primary modality for diagnosing heart diseases, but the limited data poses challenges for both clinical teaching and machine learning training. Recently, video generative models have emerged as a promising…

Image and Video Processing · Electrical Eng. & Systems 2024-08-01 Junxuan Yu , Rusi Chen , Yongsong Zhou , Yanlin Chen , Yaofei Duan , Yuhao Huang , Han Zhou , Tan Tao , Xin Yang , Dong Ni

Traditional and neural video codecs commonly encounter limitations in controllability and generality under ultra-low-bitrate coding scenarios. To overcome these challenges, we propose M3-CVC, a controllable video compression framework…

Image and Video Processing · Electrical Eng. & Systems 2024-12-30 Rui Wan , Qi Zheng , Yibo Fan

Visual queries 3D localization (VQ3D) is a task in the Ego4D Episodic Memory Benchmark. Given an egocentric video, the goal is to answer queries of the form "Where did I last see object X?", where the query object X is specified as a static…

Computer Vision and Pattern Recognition · Computer Science 2022-11-21 Jinjie Mai , Chen Zhao , Abdullah Hamdi , Silvio Giancola , Bernard Ghanem

Egocentric "walking tour" videos provide a rich source of image data to develop rich and diverse visual models of environments around the world. However, the significant presence of humans in frames of these videos due to crowds and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Yujin Ham , Junho Kim , Vivek Boominathan , Guha Balakrishnan

Foundation video generation models such as WAN 2.2 exhibit strong text- and image-conditioned synthesis abilities but remain constrained to the same-view generation setting. In this work, we introduce Exo2EgoSyn, an adaptation of WAN 2.2…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Mohammad Mahdi , Yuqian Fu , Nedko Savov , Jiancheng Pan , Danda Pani Paudel , Luc Van Gool

The task of audio-driven portrait animation involves generating a talking head video using an identity image and an audio track of speech. While many existing approaches focus on lip synchronization and video quality, few tackle the…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Jian Zhang , Weijian Mai , Zhijun Zhang