Related papers: MobileGym: A Verifiable and Highly Parallel Simula…
High-fidelity physics simulation is essential for closing the sim-to-real gap in robotics and complex mechanical systems. However, the computational overhead of high-fidelity engines often limits their use in data-intensive tasks like…
Quantum cloud computing is an emerging computing paradigm that allows seamless access to quantum hardware as cloud-based services. However, effective use of quantum resources is challenging and necessitates robust simulation frameworks for…
Human beings, even small children, quickly become adept at figuring out how to use applications on their mobile devices. Learning to use a new app is often achieved via trial-and-error, accelerated by transfer of knowledge from past…
Recommender Systems are becoming ubiquitous in many settings and take many forms, from product recommendation in e-commerce stores, to query suggestions in search engines, to friend recommendation in social networks. Current research…
The process of creating training data to teach models is currently driven by humans, who manually analyze model weaknesses and plan how to create data that improves a student model. Approaches using LLMs as annotators reduce human effort,…
We present Coopetition-Gym v1, a benchmark platform for mixed-motive multi-agent reinforcement learning under strategic coopetition. The platform comprises twenty environments organized into four mechanism classes that correspond to four…
Reliability is key to realizing the promise of autonomous UI-Agents, multimodal agents that directly interact with apps in the same manner as humans, as users must be able to trust an agent to complete a given task. Current evaluations rely…
Neural MMO 2.0 is a massively multi-agent environment for reinforcement learning research. The key feature of this new version is a flexible task system that allows users to define a broad range of objectives and reward signals. We…
Agent-based modeling is indispensable for studying complex systems across many domains. However, existing simulation platforms exhibit two major issues: performance and modularity. Low performance prevents simulations with a large number of…
Agentic coding requires agents to effectively interact with runtime environments, e.g., command line interfaces (CLI), so as to complete tasks like resolving dependency issues, fixing system problems, etc. But it remains underexplored how…
Mobile device agent based on Multimodal Large Language Models (MLLM) is becoming a popular application. In this paper, we introduce Mobile-Agent, an autonomous multi-modal mobile device agent. Mobile-Agent first leverages visual perception…
Interactive narrative tasks require LLMs to sustain a coherent, evolving story while adapting to a user over multiple turns. However, suitable benchmarks for this setting are limited: existing evaluations often focus on static prompts,…
Simulation is used extensively in autonomous systems, particularly in robotic manipulation. By far, the most common approach is to train a controller in simulation, and then use it as an initial starting point for the real system. We…
Despite remarkable advancements in emulating human-like behavior through Large Language Models (LLMs), current textual simulations do not adequately address the notion of time. To this end, we introduce TimeArena, a novel textual simulated…
Large Multimodal Models (LMMs) often struggle with geometric reasoning due to visual hallucinations and a lack of mathematically precise Chain-of-Thought (CoT) data. To address this, we propose the GeoSym Engine, an automated and scalable…
Post-training GUI agents in interactive environments is critical for developing generalization and long-horizon planning capabilities. However, training on real-world applications is hindered by high latency, poor reproducibility, and…
Group-relative RL training (GRPO) samples a small group of parallel rollouts for every training prompt and uses their within-group reward spread to compute per-trajectory advantages. In agentic environments each rollout is a long multi-turn…
LLM-based multi-agent simulations are increasingly adopted across application domains, but remain difficult to scale due to GPU memory pressure. Each agent maintains private GPU-resident states, including models, prefix caches, and…
We introduce Reinforcement Learning (RL) with Adaptive Verifiable Environments (RLVE), an approach using verifiable environments that procedurally generate problems and provide algorithmically verifiable rewards, to scale up RL for language…
Micromobility, which utilizes lightweight mobile machines moving in urban public spaces, such as delivery robots and mobility scooters, emerges as a promising alternative to vehicular mobility. Current micromobility depends mostly on human…