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Related papers: Posture Clip: Sit properly or I wont let you work

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We introduce SigmaCollab, a dataset enabling research on physically situated human-AI collaboration. The dataset consists of a set of 85 sessions in which untrained participants were guided by a mixed-reality assistive AI agent in…

Human-Computer Interaction · Computer Science 2025-11-05 Dan Bohus , Sean Andrist , Ann Paradiso , Nick Saw , Tim Schoonbeek , Maia Stiber

Construction workers exert intense physical effort and experience serious safety and health risks in hazardous working environments. Quiet stance and kneeling are among the most common postures performed by construction workers during their…

Robotics · Computer Science 2025-02-12 Gayatri Sreenivasan , Chunchu Zhu , Jingang Yi

Computer Anxiety is a phenomenon studied in multiple contexts and, in the actual COVID-19 scenario, it is gaining more and more importance as it impacts technology adoption and autonomy. People with Computer Anxiety (PwCA) might feel…

Human-Computer Interaction · Computer Science 2023-01-06 Thiago Donizetti dos Santos , Vagner Figueredo de Santana

Precise control of lower limb exoskeletons during sit-to-stand (STS) transitions remains a central challenge in rehabilitation robotics owing to the highly nonlinear, time-varying dynamics of the human-exoskeleton system and the stringent…

Robotics · Computer Science 2026-04-07 Ranjeet Kumbhar , Rajmeet Singh , Appaso M Gadade , Ashish Singla , Irfan Hussain

Ergonomics and human comfort are essential concerns in physical human-robot interaction. Common practical methods in the area either fail in estimating the correct posture due to occlusion or suffer from inaccurate ergonomics models in…

Robotics · Computer Science 2021-10-08 Amir Yazdani , Roya Sabbagh Novin , Andrew Merryweather , Tucker Hermans

While the Contrastive Language-Image Pretraining(CLIP) model has achieved remarkable success in a variety of downstream vison language understanding tasks, enhancing its capability for fine-grained image-text alignment remains an active…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Yicheng Xiao , Yu Chen , Haoxuan Ma , Jiale Hong , Caorui Li , Lingxiang Wu , Haiyun Guo , Jinqiao Wang

Measures of disengagement provide insights into unproductive use of learning opportunities. Although measures of active disengagement, such as gaming the system and mind-wandering, are well studied, loss of practice time due to outright…

Computers and Society · Computer Science 2026-04-29 Ashish Gurung , Jordan Gutterman , Danielle R. Thomas , Mingyu Feng , Vincent Aleven , Kenneth R. Koedinger

Many studies have shown how ergonomically designed furniture improves productivity and well-being. As computers have become a part of students' academic lives, they will grow further in the future. We propose anthropometric-based furniture…

Human-Computer Interaction · Computer Science 2024-11-20 Anik Kumar Saha , Md Abrar Jahin , Md. Rafiquzzaman , M. F. Mridha

Sleep posture analysis is widely used for clinical patient monitoring and sleep studies. Earlier research has revealed that sleep posture highly influences symptoms of diseases such as apnea and pressure ulcers. In this study, we propose a…

Machine Learning · Computer Science 2021-04-07 Vandad Davoodnia , Ali Etemad

Measuring the amount of speech production in daily life is important for understanding communication in organizations and identifying mental disorders. However, measuring the amount of speech production can be problematic in terms of…

Human-Computer Interaction · Computer Science 2024-05-13 Rintaro Katagiri , Yutaka Arakawa , Yugo Nakamura

To reproduce natural standing-up motion, recent studies have emphasized the importance of coordination between the assisting robot and the human. However, many non-wearable assistive devices have struggled to replicate natural motion…

Neurons and Cognition · Quantitative Biology 2025-05-20 Atsuya Kusui , Susumu Hirai , Asuka Takai

Cohort studies are increasingly using accelerometers for physical activity and sedentary behavior estimation. These devices tend to be less error-prone than self-report, can capture activity throughout the day, and are economical. However,…

People touch their face 23 times an hour, they cross their arms and legs, put their hands on their hips, etc. While many images of people contain some form of self-contact, current 3D human pose and shape (HPS) regression methods typically…

Computer Vision and Pattern Recognition · Computer Science 2021-04-09 Lea Müller , Ahmed A. A. Osman , Siyu Tang , Chun-Hao P. Huang , Michael J. Black

Balance loss is a significant challenge in lower-limb exoskeleton applications, as it can lead to potential falls, thereby impacting user safety and confidence. We introduce a control framework for omnidirectional recovery step planning by…

Considering today's lifestyle, people just sleep forgetting the benefits it provides to the human body. The reasons for not having a productive sleep could be many. Smart-Yoga Pillow (SaYoPillow) is envisioned as a device that may help in…

Computers and Society · Computer Science 2020-07-16 Laavanya Rachakonda , Anand K. Bapatla , Saraju P. Mohanty , Elias Kougianos

Reconfigurable intelligent surface (RIS)-assisted localization has attracted extensive attention as it can enable and enhance localization services in extreme scenarios. However, most existing works treat RISs as anchors with known…

Signal Processing · Electrical Eng. & Systems 2024-01-05 Pinjun Zheng , Hui Chen , Tarig Ballal , Mikko Valkama , Henk Wymeersch , Tareq Y. Al-Naffouri

The present study investigates perceived comfort and whole-body vibration transmissibility in intensive repetitive pitch exposure representing a bumpy ride. Three sitting strategies (preferred, erect, and slouched) were evaluated for…

Medical Physics · Physics 2023-10-11 Marko Cvetkovic , Raj Desai , Georgios Papaioannou , Riender Happee

Both appearance cue and constraint cue are vital for human pose estimation. However, there is a tendency in most existing works to overfitting the former and overlook the latter. In this paper, we propose Augmentation by Information…

Computer Vision and Pattern Recognition · Computer Science 2020-11-18 Junjie Huang , Zheng Zhu , Guan Huang , Dalong Du

Virtual Reality (VR) users often experience postural instability, i.e., balance problems, which could be a major barrier to universal usability and accessibility for all, especially for persons with balance impairments. Prior research has…

Human-Computer Interaction · Computer Science 2022-02-11 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

When humans grasp objects in the real world, we often move our arms to hold the object in a different pose where we can use it. In contrast, typical lab settings only study the stability of the grasp immediately after lifting, without any…

Robotics · Computer Science 2022-09-13 Shubham Kanitkar , Helen Jiang , Wenzhen Yuan