Related papers: Test-Time Self-Adaptive Conditioning for Stable Au…
The goal of this work is to simultaneously generate natural talking faces and speech outputs from text. We achieve this by integrating Talking Face Generation (TFG) and Text-to-Speech (TTS) systems into a unified framework. We address the…
Audio-driven 3D facial animation aims to generate synchronized lip movements and vivid facial expressions from arbitrary audio clips. While existing methods can produce synchronized lip motions, they often rely on predefined identity or…
End-to-end neural TTS has achieved superior performance on reading style speech synthesis. However, it's still a challenge to build a high-quality conversational TTS due to the limitations of the corpus and modeling capability. This study…
Current speech generation research can be categorized into two primary classes: non-autoregressive and autoregressive. The fundamental distinction between these approaches lies in the duration prediction strategy employed for…
Recent advances in deep learning for sequential data have given rise to fast and powerful models that produce realistic videos of talking humans. The state of the art in talking face generation focuses mainly on lip-syncing, being…
With rapid progress in neural text-to-speech (TTS) models, personalized speech generation is now in high demand for many applications. For practical applicability, a TTS model should generate high-quality speech with only a few audio…
Current text-to-speech (TTS) models face a persistent limitation: autoregressive (AR) models suffer from low generation efficiency, while modern non-autoregressive (NAR) models experience high latency due to their unordered temporal nature.…
Speech emotion recognition (SER) with audio-language models (ALMs) remains vulnerable to distribution shifts at test time, leading to performance degradation in out-of-domain scenarios. Test-time adaptation (TTA) provides a promising…
Autoregressive (AR) language models have emerged as powerful solutions for zero-shot text-to-speech (TTS) synthesis, capable of generating natural speech from a few seconds of audio prompts. However, conventional AR-based TTS systems…
Existing generative models, such as diffusion and auto-regressive networks, are inherently static, relying on a fixed set of pretrained parameters to handle all inputs. In contrast, humans flexibly adapt their internal generative…
Novel text-to-speech systems can generate entirely new voices that were not seen during training. However, it remains a difficult task to efficiently create personalized voices from a high-dimensional speaker space. In this work, we use…
We propose SelfVC, a training strategy to iteratively improve a voice conversion model with self-synthesized examples. Previous efforts on voice conversion focus on factorizing speech into explicitly disentangled representations that…
This paper proposes a zero-shot text-to-speech (TTS) conditioned by a self-supervised speech-representation model acquired through self-supervised learning (SSL). Conventional methods with embedding vectors from x-vector or global style…
Audiovisual active speaker detection (ASD) is conventionally performed by modelling the temporal synchronisation of acoustic and visual speech cues. In egocentric recordings, however, the efficacy of synchronisation-based methods is…
The task of talking head generation is to synthesize a lip synchronized talking head video by inputting an arbitrary face image and audio clips. Most existing methods ignore the local driving information of the mouth muscles. In this paper,…
The intrinsic link between facial motion and speech is often overlooked in generative modeling, where talking head synthesis and text-to-speech (TTS) are typically addressed as separate tasks. This paper introduces JAM-Flow, a unified…
Producing prompt-faithful videos that preserve a user-specified identity remains challenging: models need to extrapolate facial dynamics from sparse reference while balancing the tension between identity preservation and motion naturalness.…
Generative adversarial networks have seen rapid development in recent years and have led to remarkable improvements in generative modelling of images. However, their application in the audio domain has received limited attention, and…
Recent breakthroughs in video AIGC have ushered in a transformative era for audio-driven human animation. However, conventional video dubbing techniques remain constrained to mouth region editing, resulting in discordant facial expressions…
While previous audio-driven talking head generation (THG) methods generate head poses from driving audio, the generated poses or lips cannot match the audio well or are not editable. In this study, we propose \textbf{PoseTalk}, a THG system…