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This paper proposes a novel deep reinforcement learning architecture that was inspired by previous tree structured architectures which were only useable in discrete action spaces. Policy Prediction Network offers a way to improve sample…

Machine Learning · Computer Science 2019-09-18 Zac Wellmer , James Kwok

The current event display system in the offline software of Jiangmen Underground Neutrino Observatory Experiment(JUNO) is based on the ROOT EVE package. We use Unity, a renowned game engine, to improve its performance and make it available…

Instrumentation and Detectors · Physics 2018-03-12 Jiang Zhu , Zhengyun You , Yumei Zhang

Existing code reasoning methods primarily supervise final code outputs, ignoring intermediate states, often leading to reward hacking where correct answers are obtained through inconsistent reasoning. We propose StepCodeReasoner, a…

Software Engineering · Computer Science 2026-05-13 Hao Wang , Rui Li , Lei Sha , Jie M. Zhang

Security is one of the main challenges of the Internet of Things (IoT). IoT devices are mainly powered by low-cost microcontrollers (MCUs) that typically lack basic hardware security mechanisms to separate security-critical applications…

Cryptography and Security · Computer Science 2022-02-17 Daniel Oliveira , Tiago Gomes , Sandro Pinto

The general-purpose self-adapting Monte Carlo (MC) event generator/simulator mFOAM (standing for mini-FOAM) is a new compact version of the FOAM program, with a slightly limited functionality with respect to its parent version. On the other…

Computational Physics · Physics 2008-11-26 S. Jadach , P. Sawicki

Modern learning-based locomotion controllers typically rely on fully trainable deep neural networks with a large number of parameters. This paper studies a different design point for end-to-end control: whether effective quadruped…

Machine Learning · Computer Science 2026-04-16 Zhuochen Liu , Rahul Jain , Quan Nguyen

Parallel input performance issues are often neglected in large scale parallel applications in Computational Science and Engineering. Traditionally, there has been less focus on input performance because either input sizes are small (as in…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-12-02 Mathew Jacob , Maya Taylor , Laxmikant Kale

This work re-implements the OpenAI Gym multi-goal robotic manipulation environment, originally based on the commercial Mujoco engine, onto the open-source Pybullet engine. By comparing the performances of the Hindsight Experience…

Robotics · Computer Science 2023-03-10 Xintong Yang , Ze Ji , Jing Wu , Yu-Kun Lai

Offline meta-reinforcement learning aims to equip agents with the ability to rapidly adapt to new tasks by training on data from a set of different tasks. Context-based approaches utilize a history of state-action-reward transitions --…

Machine Learning · Computer Science 2025-01-23 Mohammadreza Nakhaei , Aidan Scannell , Joni Pajarinen

A long-standing objective in humanoid robotics is the realization of versatile agents capable of following diverse multimodal instructions with human-level flexibility. Despite advances in humanoid control, bridging high-level multimodal…

Computer Vision and Pattern Recognition · Computer Science 2026-01-01 Nan Jiang , Zimo He , Wanhe Yu , Lexi Pang , Yunhao Li , Hongjie Li , Jieming Cui , Yuhan Li , Yizhou Wang , Yixin Zhu , Siyuan Huang

The iterative and incremental nature of software development using models typically makes a model of a system incomplete (i.e., partial) until a more advanced and complete stage of development is reached. Existing model execution approaches…

Software Engineering · Computer Science 2021-04-01 Mojtaba Bagherzadeh , Nafiseh Kahani , Karim Jahed , Juergen Dingel

Offline reinforcement learning (RL) allows learning sequential behavior from fixed datasets. Since offline datasets do not cover all possible situations, many methods collect additional data during online fine-tuning to improve performance.…

Machine Learning · Computer Science 2024-06-13 Mohammadreza Nakhaei , Aidan Scannell , Joni Pajarinen

New ideas in distributed systems (algorithms or protocols) are commonly tested by simulation, because experimenting with a prototype deployed on a realistic platform is cumbersome. However, a prototype not only measures performance but also…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-03-14 Grzegorz Milka , Krzysztof Rzadca

As terminal agents scale to long-horizon, multi-turn workflows, a key bottleneck is not merely limited context length, but the accumulation of noisy terminal observations in the interaction history. Retaining raw observations preserves…

Computation and Language · Computer Science 2026-05-18 Jincheng Ren , Siwei Wu , Yizhi Li , Kang Zhu , Shu Xu , Boyu Feng , Ruibin Yuan , Wei Zhang , Riza Batista-Navarro , Jian Yang , Chenghua Lin

Quadrupedal locomotion is a complex, open-ended problem vital to expanding autonomous vehicle reach. Traditional reinforcement learning approaches often fall short due to training instability and sample inefficiency. We propose a novel…

Robotics · Computer Science 2024-11-14 Martin Robert , Simon Brodeur , Francois Ferland

Quadruped mobile manipulators offer strong potential for agile loco-manipulation but remain difficult to control and transfer reliably from simulation to reality. Reinforcement learning (RL) shows promise for whole-body control, yet most…

Robotics · Computer Science 2025-12-23 Yadong Liu , Jianwei Liu , He Liang , Dimitrios Kanoulas

We consider reinforcement learning in input-driven environments, where an exogenous, stochastic input process affects the dynamics of the system. Input processes arise in many applications, including queuing systems, robotics control with…

Machine Learning · Computer Science 2019-02-28 Hongzi Mao , Shaileshh Bojja Venkatakrishnan , Malte Schwarzkopf , Mohammad Alizadeh

Advances in reinforcement learning have led to its successful application in complex tasks with continuous state and action spaces. Despite these advances in practice, most theoretical work pertains to finite state and action spaces. We…

Machine Learning · Computer Science 2024-08-13 Saket Tiwari , Omer Gottesman , George Konidaris

Proximal Policy Optimization (PPO) is widely used in continuous control due to its robustness and stable training, yet it remains sample-inefficient in tasks with expensive interactions and high-dimensional action spaces. This paper…

Machine Learning · Computer Science 2025-12-16 Tianci Gao , Konstantin A. Neusypin , Dmitry D. Dmitriev , Bo Yang , Shengren Rao

Extracting actionable insight from complex unlabeled scientific data is an open challenge and key to unlocking data-driven discovery in science. Complementary and alternative to supervised machine learning approaches, unsupervised…