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Related papers: MuGen: Multi-Skill Generative Locomotion Controlle…

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Imitation learning is a promising approach for training humanoid robots to both walk and manipulate, but it requires a large number of demonstrations, which are time-intensive and difficult to collect via teleoperation. Existing…

This paper presents a new learning framework that leverages the knowledge from imitation learning, deep reinforcement learning, and control theories to achieve human-style locomotion that is natural, dynamic, and robust for humanoids. We…

Robotics · Computer Science 2021-02-15 Chuanyu Yang , Kai Yuan , Shuai Heng , Taku Komura , Zhibin Li

We present RoboGen, a generative robotic agent that automatically learns diverse robotic skills at scale via generative simulation. RoboGen leverages the latest advancements in foundation and generative models. Instead of directly using or…

Imitation learning from human motion capture (MoCap) data provides a promising way to train humanoid robots. However, due to differences in morphology, such as varying degrees of joint freedom and force limits, exact replication of human…

Robotics · Computer Science 2024-10-04 Wenshuai Zhao , Yi Zhao , Joni Pajarinen , Michael Muehlebach

Similar to humans, robots benefit from interacting with their environment through a number of different sensor modalities, such as vision, touch, sound. However, learning from different sensor modalities is difficult, because the learning…

Robotics · Computer Science 2019-10-10 Martina Zambelli , Antoine Cully , Yiannis Demiris

We introduce MUGL, a novel deep neural model for large-scale, diverse generation of single and multi-person pose-based action sequences with locomotion. Our controllable approach enables variable-length generations customizable by action…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Shubh Maheshwari , Debtanu Gupta , Ravi Kiran Sarvadevabhatla

Existing multimodal generative models fall short as qualified design copilots, as they often struggle to generate imaginative outputs once instructions are less detailed or lack the ability to maintain consistency with the provided…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Zhipeng Huang , Shaobin Zhuang , Canmiao Fu , Binxin Yang , Ying Zhang , Chong Sun , Zhizheng Zhang , Yali Wang , Chen Li , Zheng-Jun Zha

Imitation learning from human demonstrations is an effective paradigm for robot manipulation, but acquiring large datasets is costly and resource-intensive, especially for long-horizon tasks. To address this issue, we propose SkillMimicGen…

Robotics · Computer Science 2024-10-25 Caelan Garrett , Ajay Mandlekar , Bowen Wen , Dieter Fox

Imitation learning from a large set of human demonstrations has proved to be an effective paradigm for building capable robot agents. However, the demonstrations can be extremely costly and time-consuming to collect. We introduce MimicGen,…

Visuomotor policies have shown great promise in robotic manipulation but often require substantial amounts of human-collected data for effective performance. A key reason underlying the data demands is their limited spatial generalization…

Robotics · Computer Science 2025-02-25 Zhengrong Xue , Shuying Deng , Zhenyang Chen , Yixuan Wang , Zhecheng Yuan , Huazhe Xu

Learning robust manipulation policies typically requires large and diverse datasets, the collection of which is time-consuming, labor-intensive, and often impractical for dynamic environments. In this work, we introduce DynaMimicGen (D-MG),…

Imitation learning is a promising paradigm for training robot control policies, but these policies can suffer from distribution shift, where the conditions at evaluation time differ from those in the training data. A popular approach for…

Robotics · Computer Science 2024-05-03 Ryan Hoque , Ajay Mandlekar , Caelan Garrett , Ken Goldberg , Dieter Fox

Text-driven motion generation has attracted increasing attention due to its broad applications in virtual reality, animation, and robotics. While existing methods typically model human and animal motion separately, a joint cross-species…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Xuan Wang , Kai Ruan , Liyang Qian , Zhizhi Guo , Chang Su , Gaoang Wang

In this work, we present MoConVQ, a novel unified framework for physics-based motion control leveraging scalable discrete representations. Building upon vector quantized variational autoencoders (VQ-VAE) and model-based reinforcement…

Computer Vision and Pattern Recognition · Computer Science 2023-12-20 Heyuan Yao , Zhenhua Song , Yuyang Zhou , Tenglong Ao , Baoquan Chen , Libin Liu

We present a scalable framework for cross-embodiment humanoid robot control by learning a shared latent representation that unifies motion across humans and diverse humanoid platforms, including single-arm, dual-arm, and legged humanoid…

Robotics · Computer Science 2026-01-23 Yashuai Yan , Dongheui Lee

Imitation learning from large-scale, diverse human demonstrations has been shown to be effective for training robots, but collecting such data is costly and time-consuming. This challenge intensifies for multi-step bimanual mobile…

Effective motion representation is crucial for enabling robots to imitate expressive behaviors in real time, yet existing motion controllers often ignore inherent patterns in motion. Previous efforts in representation learning do not…

Robotics · Computer Science 2025-12-09 Matthias Heyrman , Chenhao Li , Victor Klemm , Dongho Kang , Stelian Coros , Marco Hutter

Quadruped robots face persistent challenges in achieving versatile locomotion due to limitations in reference motion data diversity. To address these challenges, we introduce an in-between motion generation based multi-style quadruped robot…

Robotics · Computer Science 2025-08-12 Yuanhao Chen , Liu Zhao , Ji Ma , Peng Lu

Human behaviors in real-world environments are inherently interactive, with an individual's motion shaped by surrounding agents and the scene. Such capabilities are essential for applications in virtual avatars, interactive animation, and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Yaoqin Ye , Yiteng Xu , Qin Sun , Xinge Zhu , Yujing Sun , Yuexin Ma

This work developed a kernel-based residual learning framework for quadrupedal robotic locomotion. Initially, a kernel neural network is trained with data collected from an MPC controller. Alongside a frozen kernel network, a residual…

Robotics · Computer Science 2023-02-16 Milo Carroll , Zhaocheng Liu , Mohammadreza Kasaei , Zhibin Li
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