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Related papers: EgoAdapt: A Multi-Scene Egocentric Adaptation Meth…

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We propose EgoGrasp, the first method to reconstruct world-space hand-object interactions (W-HOI) from dynamic egoview videos, supporting open-vocabulary objects. Accurate W-HOI reconstruction is critical for embodied intelligence yet…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Hongming Fu , Wenjia Wang , Xiaozhen Qiao , Rolandos Alexandros Potamias , Taku Komura , Shuo Yang , Zheng Liu , Bo Zhao

This technical report provides a detailed description of our approach to the EgoSchema Challenge 2024. The EgoSchema Challenge aims to identify the most appropriate responses to questions regarding a given video clip. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2024-07-08 Noriyuki Kugo , Tatsuya Ishibashi , Kosuke Ono , Yuji Sato

As embodied models become powerful, humans will collaborate with multiple embodied AI agents at their workplace or home in the future. To ensure better communication between human users and the multi-agent system, it is crucial to interpret…

Computer Vision and Pattern Recognition · Computer Science 2026-03-12 Kangsan Kim , Yanlai Yang , Suji Kim , Woongyeong Yeo , Youngwan Lee , Mengye Ren , Sung Ju Hwang

We propose a novel benchmark for cross-view knowledge transfer of dense video captioning, adapting models from web instructional videos with exocentric views to an egocentric view. While dense video captioning (predicting time segments and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Takehiko Ohkawa , Takuma Yagi , Taichi Nishimura , Ryosuke Furuta , Atsushi Hashimoto , Yoshitaka Ushiku , Yoichi Sato

Emerging embodied AI applications, such as wearable cameras and autonomous agents, have underscored the need for robust reasoning from first person video streams. We introduce EgoVLM, a vision-language model specifically designed to…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Ashwin Vinod , Shrey Pandit , Aditya Vavre , Linshen Liu

Large vision-language models (LVLMs) are increasingly deployed in interactive applications such as virtual and augmented reality, where a first-person (egocentric) view captured by head-mounted cameras serves as key input. While this view…

Computer Vision and Pattern Recognition · Computer Science 2025-10-27 Insu Lee , Wooje Park , Jaeyun Jang , Minyoung Noh , Kyuhong Shim , Byonghyo Shim

Understanding and answering questions based on a user's pointing gesture is essential for next-generation egocentric AI assistants. However, current Multimodal Large Language Models (MLLMs) struggle with such tasks due to the lack of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Yura Choi , Roy Miles , Rolandos Alexandros Potamias , Ismail Elezi , Jiankang Deng , Stefanos Zafeiriou

Egocentric human pose estimation (HPE) using a head-mounted device is crucial for various VR and AR applications, but it faces significant challenges due to keypoint invisibility. Nevertheless, none of the existing egocentric HPE datasets…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Peng Dai , Yu Zhang , Yiqiang Feng , Zhen Fan , Yang Zhang

The scale and diversity of demonstration data required for imitation learning is a significant challenge. We present EgoMimic, a full-stack framework which scales manipulation via human embodiment data, specifically egocentric human videos…

Robotics · Computer Science 2024-11-01 Simar Kareer , Dhruv Patel , Ryan Punamiya , Pranay Mathur , Shuo Cheng , Chen Wang , Judy Hoffman , Danfei Xu

Immersive VR telepresence ideally means being able to interact and communicate with digital avatars that are indistinguishable from and precisely reflect the behaviour of their real counterparts. The core technical challenge is two fold:…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Jianchun Chen , Jian Wang , Yinda Zhang , Rohit Pandey , Thabo Beeler , Marc Habermann , Christian Theobalt

The recently released Ego4D dataset and benchmark significantly scales and diversifies the first-person visual perception data. In Ego4D, the Visual Queries 2D Localization task aims to retrieve objects appeared in the past from the…

Computer Vision and Pattern Recognition · Computer Science 2022-08-04 Mengmeng Xu , Cheng-Yang Fu , Yanghao Li , Bernard Ghanem , Juan-Manuel Perez-Rua , Tao Xiang

Egocentric video-language pretraining is a crucial step in advancing the understanding of hand-object interactions in first-person scenarios. Despite successes on existing testbeds, we find that current EgoVLMs can be easily misled by…

Computer Vision and Pattern Recognition · Computer Science 2025-02-21 Boshen Xu , Ziheng Wang , Yang Du , Zhinan Song , Sipeng Zheng , Qin Jin

Generating long, coherent egocentric videos is difficult, as hand-object interactions and procedural tasks require reliable long-term memory. Existing autoregressive models suffer from content drift, where object identity and scene…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Liuzhou Zhang , Jiarui Ye , Yuanlei Wang , Ming Zhong , Mingju Cao , Wanke Xia , Bowen Zeng , Zeyu Zhang , Hao Tang

Advancements in egocentric video datasets like Ego4D, EPIC-Kitchens, and Ego-Exo4D have enriched the study of first-person human interactions, which is crucial for applications in augmented reality and assisted living. Despite these…

Computer Vision and Pattern Recognition · Computer Science 2024-06-04 Joungbin An , Yunsu Park , Hyolim Kang , Seon Joo Kim

Egocentric human video data, which captures rich human-environment interactions and can be collected at scale, has become a key driver of embodied intelligence research. However, existing egocentric datasets typically lack tactile sensing,…

In this report, we present our champion solution for Ego4D Natural Language Queries (NLQ) Challenge in CVPR 2023. Essentially, to accurately ground in a video, an effective egocentric feature extractor and a powerful grounding model are…

Computer Vision and Pattern Recognition · Computer Science 2023-06-28 Zhijian Hou , Lei Ji , Difei Gao , Wanjun Zhong , Kun Yan , Chao Li , Wing-Kwong Chan , Chong-Wah Ngo , Nan Duan , Mike Zheng Shou

Embodied Question Answering (EQA) is a recently proposed task, where an agent is placed in a rich 3D environment and must act based solely on its egocentric input to answer a given question. The desired outcome is that the agent learns to…

Computer Vision and Pattern Recognition · Computer Science 2019-08-15 Cătălina Cangea , Eugene Belilovsky , Pietro Liò , Aaron Courville

First-person vision is gaining interest as it offers a unique viewpoint on people's interaction with objects, their attention, and even intention. However, progress in this challenging domain has been relatively slow due to the lack of…

Our interaction with the world is an inherently multimodal experience. However, the understanding of human-to-object interactions has historically been addressed focusing on a single modality. In particular, a limited number of works have…

Computer Vision and Pattern Recognition · Computer Science 2019-10-16 Alejandro Cartas , Jordi Luque , Petia Radeva , Carlos Segura , Mariella Dimiccoli

Lately, there has been growing interest in adapting vision-language models (VLMs) to image and third-person video classification due to their success in zero-shot recognition. However, the adaptation of these models to egocentric videos has…

Computer Vision and Pattern Recognition · Computer Science 2024-04-01 Anna Kukleva , Fadime Sener , Edoardo Remelli , Bugra Tekin , Eric Sauser , Bernt Schiele , Shugao Ma