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This paper presents WorldPlay, a streaming video diffusion model that enables real-time, interactive world modeling with long-term geometric consistency, resolving the trade-off between speed and memory that limits current methods.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Wenqiang Sun , Haiyu Zhang , Haoyuan Wang , Junta Wu , Zehan Wang , Zhenwei Wang , Yunhong Wang , Jun Zhang , Tengfei Wang , Chunchao Guo

Transformer-based 3D reconstruction has emerged as a powerful paradigm for recovering geometry and appearance from multi-view observations, offering strong performance across challenging visual conditions. As these models scale to larger…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Haoyu Zhang , Zeyu Zhang , Zedong Zhou , Yang Zhao , Hao Tang

Visual Geometry Grounded Transformer (VGGT) advances 3D reconstruction via scalable Transformer architecture, but the quadratic complexity of global attention prevents long context application. StreamVGGT enables streaming with causal…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Zichen Zou , Xiaosong Jia , Zuxuan Wu , Yu-Gang Jiang

Real-time reconstruction of dynamic 3D scenes from uncalibrated video streams demands robust online methods that recover scene dynamics from sparse observations under strict latency and memory constraints. Yet most dynamic reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Zike Wu , Qi Yan , Xuanyu Yi , Lele Wang , Renjie Liao

Dynamic 3D scene reconstruction is essential for immersive media such as VR, MR, and XR, yet remains challenging for long multi-view sequences with large-scale motion. Existing dynamic Gaussian approaches are either Frame-Stream, offering…

Computer Vision and Pattern Recognition · Computer Science 2026-04-16 Jie Liang , Jiahao Wu , Chao Wang , Jiayu Yang , Xiaoyun Zheng , Kaiqiang Xiong , Zhanke Wang , Jinbo Yan , Feng Gao , Ronggang Wang

High-resolution video generation, while crucial for digital media and film, is computationally bottlenecked by the quadratic complexity of diffusion models, making practical inference infeasible. To address this, we introduce HiStream, an…

Computer Vision and Pattern Recognition · Computer Science 2025-12-29 Haonan Qiu , Shikun Liu , Zijian Zhou , Zhaochong An , Weiming Ren , Zhiheng Liu , Jonas Schult , Sen He , Shoufa Chen , Yuren Cong , Tao Xiang , Ziwei Liu , Juan-Manuel Perez-Rua

Reconstructing 3D geometry from streaming video requires continuous inference under bounded resources. Recent geometric foundation models achieve impressive reconstruction quality through all-to-all attention, yet their quadratic cost…

Computer Vision and Pattern Recognition · Computer Science 2026-04-30 Si-Yu Lu , Po-Ting Chen , Hui-Che Hsu , Sin-Ye Jhong , Wen-Huang Cheng , Yung-Yao Chen

Prevailing High Dynamic Range (HDR) video reconstruction methods are fundamentally trapped in a fragile alignment-and-fusion paradigm. While explicit spatial alignment can successfully recover fine details in controlled environments, it…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Qianyu Zhang , Bolun Zheng , Lingyu Zhu , Aiai Huang , Zongpeng Li , Shiqi Wang

Streaming video generation, as one fundamental component in interactive world models and neural game engines, aims to generate high-quality, low-latency, and temporally coherent long video streams. However, most existing work suffers from…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Kunhao Liu , Wenbo Hu , Jiale Xu , Ying Shan , Shijian Lu

Autoregressive (AR) video diffusion is a powerful paradigm for streaming and interactive video generation. However, its reliance on softmax self-attention leads to quadratic compute complexity in sequence length and memory usage due to…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Kunyang Li , Mubarak Shah , Yuzhang Shang

Many existing algorithms for streaming geometric data analysis have been plagued by exponential dependencies in the space complexity, which are undesirable for processing high-dimensional data sets. In particular, once $d\geq\log n$, there…

Data Structures and Algorithms · Computer Science 2022-09-28 David P. Woodruff , Taisuke Yasuda

Recent feed-forward reconstruction models like VGGT and $\pi^3$ achieve impressive reconstruction quality but cannot process streaming videos due to quadratic memory complexity, limiting their practical deployment. While existing streaming…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Tianye Ding , Yiming Xie , Yiqing Liang , Moitreya Chatterjee , Pedro Miraldo , Huaizu Jiang

We extend the recent latent recurrent modeling to sequential input streams. By interleaving fast, recurrent latent updates with self-organizational ability between slow observation updates, our method facilitates the learning of stable…

Machine Learning · Computer Science 2026-04-23 Shota Takashiro , Masanori Koyama , Takeru Miyato , Yusuke Iwasawa , Yutaka Matsuo , Kohei Hayashi

The geometric congruence problem is a fundamental building block in many computer vision and image recognition tasks. This problem considers the decision task of whether two point sets are congruent under translation and rotation. A related…

Data Structures and Algorithms · Computer Science 2026-02-16 Yen-Cheng Chang , Tsun Ming Cheung , Meng-Tsung Tsai , Ting-An Wu

Long-term environmental monitoring requires the ability to reconstruct and align 3D models across repeated site visits separated by months or years. However, existing Structure-from-Motion (SfM) pipelines implicitly assume near-simultaneous…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Beverley Gorry , Tobias Fischer , Michael Milford , Alejandro Fontan

Monocular 3D human pose estimation poses significant challenges due to the inherent depth ambiguities that arise during the reprojection process from 2D to 3D. Conventional approaches that rely on estimating an over-fit projection matrix…

Computer Vision and Pattern Recognition · Computer Science 2024-01-19 Junkun Jiang , Jie Chen

Devising intelligent agents able to live in an environment and learn by observing the surroundings is a longstanding goal of Artificial Intelligence. From a bare Machine Learning perspective, challenges arise when the agent is prevented…

Computer Vision and Pattern Recognition · Computer Science 2022-04-27 Matteo Tiezzi , Simone Marullo , Lapo Faggi , Enrico Meloni , Alessandro Betti , Stefano Melacci

We introduce a novel geometry-guided online video view synthesis method with enhanced view and temporal consistency. Traditional approaches achieve high-quality synthesis from dense multi-view camera setups but require significant…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Hyunho Ha , Lei Xiao , Christian Richardt , Thu Nguyen-Phuoc , Changil Kim , Min H. Kim , Douglas Lanman , Numair Khan

Inferring geometrically consistent dense 3D scenes across a tuple of temporally consecutive images remains challenging for self-supervised monocular depth prediction pipelines. This paper explores how the increasingly popular transformer…

Computer Vision and Pattern Recognition · Computer Science 2021-10-18 Patrick Ruhkamp , Daoyi Gao , Hanzhi Chen , Nassir Navab , Benjamin Busam

The advent of 3D Gaussian Splatting (3DGS) has advanced 3D scene reconstruction and novel view synthesis. With the growing interest of interactive applications that need immediate feedback, online 3DGS reconstruction in real-time is in high…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Yang LI , Jinglu Wang , Lei Chu , Xiao Li , Shiu-hong Kao , Ying-Cong Chen , Yan Lu