Related papers: ARMS: Automatic Reward Shaping for Sparse-Reward M…
The primary objective of Multi-Agent Pathfinding (MAPF) is to plan efficient and conflict-free paths for all agents. Traditional multi-agent path planning algorithms struggle to achieve efficient distributed path planning for multiple…
Analysing learning in Multi-Agent Reinforcement Learning (MARL) environments is challenging, in particular with respect to \textit{individual} decision-making. Practitioners frequently struggle to compare training runs due to the inherent…
Multi-agent reinforcement learning (MARL) has become effective in tackling discrete cooperative game scenarios. However, MARL has yet to penetrate settings beyond those modelled by team and zero-sum games, confining it to a small subset of…
With the development of sensing and communication technologies in networked cyber-physical systems (CPSs), multi-agent reinforcement learning (MARL)-based methodologies are integrated into the control process of physical systems and…
Many continuous control problems can be formulated as sparse-reward reinforcement learning (RL) tasks. In principle, online RL methods can automatically explore the state space to solve each new task. However, discovering sequences of…
Cooperative multi-agent reinforcement learning (MARL) under sparse rewards remains fundamentally challenging because agents often fail to concentrate their influence, leading to insufficiently coordinated exploration. To address this, we…
The complexity of multiagent reinforcement learning (MARL) in multiagent systems increases exponentially with respect to the agent number. This scalability issue prevents MARL from being applied in large-scale multiagent systems. However,…
In real-world environments, autonomous agents rely on their egocentric observations. They must learn adaptive strategies to interact with others who possess mixed motivations, discernible only through visible cues. Several Multi-Agent…
Improving sample efficiency is central to Reinforcement Learning (RL), especially in environments where the rewards are sparse. Some recent approaches have proposed to specify reward functions as manually designed or learned reward…
While deep reinforcement learning techniques have led to agents that are successfully able to learn to perform a number of tasks that had been previously unlearnable, these techniques are still susceptible to the longstanding problem of…
Reinforcement Learning (RL) has emerged as a crucial method for training or fine-tuning large language models (LLMs), enabling adaptive, task-specific optimizations through interactive feedback. Multi-Agent Reinforcement Learning (MARL), in…
Adaptive Mesh Refinement (AMR) enhances the Finite Element Method, an important technique for simulating complex problems in engineering, by dynamically refining mesh regions, enabling a favorable trade-off between computational speed and…
Model-based reinforcement learning (RL), which finds an optimal policy using an empirical model, has long been recognized as one of the corner stones of RL. It is especially suitable for multi-agent RL (MARL), as it naturally decouples the…
Effective training-time guidance is central to multi-agent reinforcement learning (MARL), yet remains difficult in sparse-reward settings where weak supervision limits coordination and policy improvement, and existing methods often require…
Efficient exploration in multi-agent reinforcement learning (MARL) is a challenging problem when receiving only a team reward, especially in environments with sparse rewards. A powerful method to mitigate this issue involves crafting dense…
This paper considers multi-agent reinforcement learning (MARL) tasks where agents receive a shared global reward at the end of an episode. The delayed nature of this reward affects the ability of the agents to assess the quality of their…
Reinforcement learning agents are prone to undesired behaviors due to reward mis-specification. Finding a set of reward functions to properly guide agent behaviors is particularly challenging in multi-agent scenarios. Inverse reinforcement…
This paper presents an algorithmic framework for learning robust policies in asymmetric imperfect-information games, where the joint reward could depend on the uncertain opponent type (a private information known only to the opponent itself…
We study whether self-learning can scale LLM-based agents without relying on human-curated datasets or predefined rule-based rewards. Through controlled experiments in a search-agent setting, we identify two key determinants of scalable…
Deep reinforcement learning in partially observable environments is a difficult task in itself, and can be further complicated by a sparse reward signal. Most tasks involving navigation in three-dimensional environments provide the agent…