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This paper presents Adaptive Whole-body Loco-Manipulation, AdaptManip, a fully autonomous framework for humanoid robots to perform integrated navigation, object lifting, and delivery. Unlike prior imitation learning-based approaches that…

Robotics · Computer Science 2026-02-17 Morgan Byrd , Donghoon Baek , Kartik Garg , Hyunyoung Jung , Daesol Cho , Maks Sorokin , Robert Wright , Sehoon Ha

Molecule-and-text cross-modal representation learning has emerged as a promising direction for enhancing the quality of molecular representation, thereby improving performance in various scientific fields. However, most approaches employ a…

Quantitative Methods · Quantitative Biology 2025-03-04 Yikun Zhang , Geyan Ye , Chaohao Yuan , Bo Han , Long-Kai Huang , Jianhua Yao , Wei Liu , Yu Rong

Human-to-humanoid imitation learning aims to learn a humanoid whole-body controller from human motion. Motion retargeting is a crucial step in enabling robots to acquire reference trajectories when exploring locomotion skills. However,…

Robotics · Computer Science 2025-09-22 Xingyu Chen , Hanyu Wu , Sikai Wu , Mingliang Zhou , Diyun Xiang , Haodong Zhang

Recognizing human actions in untrimmed videos is an important challenging task. An effective 3D motion representation and a powerful learning model are two key factors influencing recognition performance. In this paper we introduce a new…

Computer Vision and Pattern Recognition · Computer Science 2018-12-31 Huy-Hieu Pham , Louahdi Khoudour , Alain Crouzil , Pablo Zegers , Sergio A. Velastin

Parametric body models offer expressive 3D representation of humans across a wide range of poses, shapes, and facial expressions, typically derived by learning a basis over registered 3D meshes. However, existing human mesh modeling…

Computer Vision and Pattern Recognition · Computer Science 2025-08-22 Jinhyung Park , Javier Romero , Shunsuke Saito , Fabian Prada , Takaaki Shiratori , Yichen Xu , Federica Bogo , Shoou-I Yu , Kris Kitani , Rawal Khirodkar

While current general-purpose 3D human models (e.g., SMPL-X) efficiently represent accurate human shape and pose, they lacks the ability to physically interact with the environment due to the kinematic nature. As a result, kinematic-based…

Computer Vision and Pattern Recognition · Computer Science 2025-08-13 Li Siyao , Yao Feng , Omid Taheri , Chen Change Loy , Michael J. Black

We propose united implicit functions (UNIF), a part-based method for clothed human reconstruction and animation with raw scans and skeletons as the input. Previous part-based methods for human reconstruction rely on ground-truth part labels…

Computer Vision and Pattern Recognition · Computer Science 2022-07-21 Shenhan Qian , Jiale Xu , Ziwei Liu , Liqian Ma , Shenghua Gao

Exploiting interaction with the environment is a promising and powerful way to enhance stability of humanoid robots and robustness while executing locomotion and manipulation tasks. Recently some works have started to show advances in this…

Robotics · Computer Science 2015-09-23 Júlia Borràs , Tamim Asfour

We present LCollision, a learning-based method that synthesizes collision-free 3D human poses. At the crux of our approach is a novel deep architecture that simultaneously decodes new human poses from the latent space and predicts colliding…

Graphics · Computer Science 2021-03-19 Qingyang Tan , Zherong Pan , Dinesh Manocha

Recent advances in machine-learned interatomic potentials largely benefit from the atomistic representation and locally invariant many-body descriptors. It was however recently argued that including three- (or even four-) body features is…

Chemical Physics · Physics 2021-10-14 Yaolong Zhang , Junfan Xia , Bin Jiang

Learning 3D human motion from 2D inputs is a fundamental task in the realms of computer vision and computer graphics. Many previous methods grapple with this inherently ambiguous task by introducing motion priors into the learning process.…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Shuaiying Hou , Hongyu Tao , Junheng Fang , Changqing Zou , Hujun Bao , Weiwei Xu

Despite significant efforts, cutting-edge video segmentation methods still remain sensitive to occlusion and rapid movement, due to their reliance on the appearance of objects in the form of object embeddings, which are vulnerable to these…

Computer Vision and Pattern Recognition · Computer Science 2023-03-31 Qihao Liu , Junfeng Wu , Yi Jiang , Xiang Bai , Alan Yuille , Song Bai

Semantic reconstruction of indoor scenes refers to both scene understanding and object reconstruction. Existing works either address one part of this problem or focus on independent objects. In this paper, we bridge the gap between…

Computer Vision and Pattern Recognition · Computer Science 2020-02-28 Yinyu Nie , Xiaoguang Han , Shihui Guo , Yujian Zheng , Jian Chang , Jian Jun Zhang

Proficiency in microanastomosis is a critical surgical skill in neurosurgery, where the ability to precisely manipulate fine instruments is crucial to successful outcomes. These procedures require sustained attention, coordinated hand…

Computer Vision and Pattern Recognition · Computer Science 2026-01-01 Yan Meng , Daniel Donoho , Marcelle Altshuler , Omar Arnaout

Demystifying complex human-ground interactions is essential for accurate and realistic 3D human motion reconstruction from RGB videos, as it ensures consistency between the humans and the ground plane. Prior methods have modeled…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Sihan Ma , Qiong Cao , Hongwei Yi , Jing Zhang , Dacheng Tao

The lack of fine-grained joints (facial joints, hand fingers) is a fundamental performance bottleneck for state of the art skeleton action recognition models. Despite this bottleneck, community's efforts seem to be invested only in coming…

Computer Vision and Pattern Recognition · Computer Science 2021-11-25 Neel Trivedi , Anirudh Thatipelli , Ravi Kiran Sarvadevabhatla

Contemporary approaches to solving various problems that require analyzing three-dimensional (3D) meshes and point clouds have adopted the use of deep learning algorithms that directly process 3D data such as point coordinates, normal…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Stefan Novaković , Vladimir Risojević

Real-time tracking of human body motion is crucial for interactive and immersive experiences in AR/VR. However, very limited sensor data about the body is available from standalone wearable devices such as HMDs (Head Mounted Devices) or AR…

Computer Vision and Pattern Recognition · Computer Science 2022-09-21 Alexander Winkler , Jungdam Won , Yuting Ye

We introduce a novel deep learning framework for data-driven motion retargeting between skeletons, which may have different structure, yet corresponding to homeomorphic graphs. Importantly, our approach learns how to retarget without…

Computer Vision and Pattern Recognition · Computer Science 2020-05-13 Kfir Aberman , Peizhuo Li , Dani Lischinski , Olga Sorkine-Hornung , Daniel Cohen-Or , Baoquan Chen

This study presents an innovative computer vision framework designed to analyze human movements in industrial settings, aiming to enhance biomechanical analysis by integrating seamlessly with existing software. Through a combination of…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Jesudara Omidokun , Darlington Egeonu , Bochen Jia , Liang Yang