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Previous humanoid robot research works treat the robot as a bipedal mobile manipulation platform, where only the feet and hands contact the environment. However, we humans use all body parts to interact with the world, e.g., we sit in…

Robotics · Computer Science 2025-02-04 Ziwen Zhuang , Hang Zhao

Estimating human pose from video is a task that receives considerable attention due to its applicability in numerous 3D fields. The complexity of prior knowledge of human body movements poses a challenge to neural network models in the task…

Computer Vision and Pattern Recognition · Computer Science 2023-09-26 Wenshuo Chen , Xiang Zhou , Zhengdi Yu , Weixi Gu , Kai Zhang

Human pose estimation has given rise to a broad spectrum of novel and compelling applications, including action recognition, sports analysis, as well as surveillance. However, accurate video pose estimation remains an open challenge. One…

Computer Vision and Pattern Recognition · Computer Science 2025-01-27 Yingying Jiao , Zhigang Wang , Zhenguang Liu , Shaojing Fan , Sifan Wu , Zheqi Wu , Zhuoyue Xu

We present Better Together, a method that simultaneously solves the human pose estimation problem while reconstructing a photorealistic 3D human avatar from multi-view videos. While prior art usually solves these problems separately, we…

Computer Vision and Pattern Recognition · Computer Science 2025-03-13 Arthur Moreau , Mohammed Brahimi , Richard Shaw , Athanasios Papaioannou , Thomas Tanay , Zhensong Zhang , Eduardo Pérez-Pellitero

Existing text-driven 3D human motion editing methods have demonstrated significant progress, but are still difficult to precisely control over detailed, part-specific motions due to their global modeling nature. In this paper, we propose…

Graphics · Computer Science 2026-01-01 Yujie Yang , Zhichao Zhang , Jiazhou Chen , Zichao Wu

The mechanism of connecting multimodal signals through self-attention operation is a key factor in the success of multimodal Transformer networks in remote sensing data fusion tasks. However, traditional approaches assume access to all…

Computer Vision and Pattern Recognition · Computer Science 2023-04-25 Yuxing Chen , Maofan Zhao , Lorenzo Bruzzone

Pose-based action recognition is predominantly tackled by approaches which treat the input skeleton in a monolithic fashion, i.e. joints in the pose tree are processed as a whole. However, such approaches ignore the fact that action…

Computer Vision and Pattern Recognition · Computer Science 2022-08-12 Neel Trivedi , Ravi Kiran Sarvadevabhatla

Accurate and physically feasible human motion prediction is crucial for safe and seamless human-robot collaboration. While recent advancements in human motion capture enable real-time pose estimation, the practical value of many existing…

Machine Learning · Computer Science 2025-10-01 Cheng Guo , Giuseppe L'Erario , Giulio Romualdi , Mattia Leonori , Marta Lorenzini , Arash Ajoudani , Daniele Pucci

Retargeting human motion to heterogeneous robots is a fundamental challenge in robotics, primarily due to the severe kinematic and dynamic discrepancies between varying embodiments. Existing solutions typically resort to training…

Robotics · Computer Science 2026-05-27 Haoyu Zhang , Shibo Jin , Lusong Li , Jun Li , Liang Lin , Xiaodong He , Zecui Zeng

In this paper, we aim to recover the 3D human pose from 2D body joints of a single image. The major challenge in this task is the depth ambiguity since different 3D poses may produce similar 2D poses. Although many recent advances in this…

Computer Vision and Pattern Recognition · Computer Science 2019-06-03 Mengxi Jiang , Zhuliang Yu , Cuihua Li , Yunqi Lei

Incorporating temporal information effectively is important for accurate 3D human motion estimation and generation which have wide applications from human-computer interaction to AR/VR. In this paper, we present MoManifold, a novel human…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Ziqiang Dang , Tianxing Fan , Boming Zhao , Xujie Shen , Lei Wang , Guofeng Zhang , Zhaopeng Cui

Humanoid robots are machines built with an anthropomorphic shape. Despite decades of research into the subject, it is still challenging to tackle the robot locomotion problem from an algorithmic point of view. For example, these machines…

Robotics · Computer Science 2020-04-28 Stefano Dafarra

Today's Mixed Reality head-mounted displays track the user's head pose in world space as well as the user's hands for interaction in both Augmented Reality and Virtual Reality scenarios. While this is adequate to support user input, it…

Computer Vision and Pattern Recognition · Computer Science 2022-07-29 Jiaxi Jiang , Paul Streli , Huajian Qiu , Andreas Fender , Larissa Laich , Patrick Snape , Christian Holz

This paper presents a novel framework for real-time human action recognition in industrial contexts, using standard 2D cameras. We introduce a complete pipeline for robust and real-time estimation of human joint kinematics, input to a…

In tomographic imaging, anatomical structures are reconstructed by applying a pseudo-inverse forward model to acquired signals. Geometric information within this process is usually depending on the system setting only, i. e., the scanner…

Image and Video Processing · Electrical Eng. & Systems 2020-06-19 Alexander Preuhs , Michael Manhart , Philipp Roser , Elisabeth Hoppe , Yixing Huang , Marios Psychogios , Markus Kowarschik , Andreas Maier

In this work, we propose a new solution to 3D human pose estimation in videos. Instead of directly regressing the 3D joint locations, we draw inspiration from the human skeleton anatomy and decompose the task into bone direction prediction…

Computer Vision and Pattern Recognition · Computer Science 2021-01-27 Tianlang Chen , Chen Fang , Xiaohui Shen , Yiheng Zhu , Zhili Chen , Jiebo Luo

CT imaging works by reconstructing an object of interest from a collection of projections. Traditional methods such as filtered-back projection (FBP) work on projection images acquired around a fixed rotation axis. However, for some CT…

Image and Video Processing · Electrical Eng. & Systems 2022-09-19 Diyu Yang , Craig A. J. Kemp , Gregery T. Buzzard , Charles A. Bouman

Inverse kinematics (IK) is a core operation in animation, robotics, and biomechanics: given Cartesian constraints, recover joint rotations under a known kinematic tree. In many real-time human avatar pipelines, the available signal per…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Muhammad Saif Ullah Khan , Chen-Yu Wang , Tim Prokosch , Michael Lorenz , Bertram Taetz , Didier Stricker

Estimating the pose and shape of hands and objects under interaction finds numerous applications including augmented and virtual reality. Existing approaches for hand and object reconstruction require explicitly defined physical constraints…

Computer Vision and Pattern Recognition · Computer Science 2022-04-28 Tze Ho Elden Tse , Kwang In Kim , Ales Leonardis , Hyung Jin Chang

Inferring full-body poses from Head Mounted Devices, which capture only 3-joint observations from the head and wrists, is a challenging task with wide AR/VR applications. Previous attempts focus on learning one-stage motion mapping and thus…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Fangyu Du , Yang Yang , Xuehao Gao , Hongye Hou
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