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Motion retargeting is a fundamental problem in computer graphics and computer vision. Existing approaches usually have many strict requirements, such as the source-target skeletons needing to have the same number of joints or share the same…

Graphics · Computer Science 2023-06-16 Lei Hu , Zihao Zhang , Chongyang Zhong , Boyuan Jiang , Shihong Xia

Motion segmentation in dynamic scenes is highly challenging, as conventional methods heavily rely on estimating camera poses and point correspondences from inherently noisy motion cues. Existing statistical inference or iterative…

Computer Vision and Pattern Recognition · Computer Science 2026-02-26 Xiankang He , Peile Lin , Ying Cui , Dongyan Guo , Chunhua Shen , Xiaoqin Zhang

Despite excellent progress has been made, the performance on action recognition still heavily relies on specific datasets, which are difficult to extend new action classes due to labor-intensive labeling. Moreover, the high diversity in…

Computer Vision and Pattern Recognition · Computer Science 2020-11-18 Xiaoyuan Ni , Sizhe Song , Yu-Wing Tai , Chi-Keung Tang

To bridge the physical and virtual worlds for rapidly developed VR/AR applications, the ability to realistically drive 3D full-body avatars is of great significance. Although real-time body tracking with only the head-mounted displays…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Xiaozheng Zheng , Zhuo Su , Chao Wen , Zhou Xue , Xiaojie Jin

Most semi-supervised skeleton-based action recognition approaches aim to learn the skeleton action representations only at the joint level, but neglect the crucial motion characteristics at the coarser-grained body (e.g., limb, trunk) level…

Computer Vision and Pattern Recognition · Computer Science 2023-02-07 Binqian Xu , Xiangbo Shu

Human pose and shape estimation from RGB images is a highly sought after alternative to marker-based motion capture, which is laborious, requires expensive equipment, and constrains capture to laboratory environments. Monocular vision-based…

Computer Vision and Pattern Recognition · Computer Science 2020-11-30 Soyong Shin , Eni Halilaj

The articulated and complex nature of human actions makes the task of action recognition difficult. One approach to handle this complexity is dividing it to the kinetics of body parts and analyzing the actions based on these partial…

Computer Vision and Pattern Recognition · Computer Science 2015-08-03 Amir Shahroudy , Gang Wang , Tian-Tsong Ng , Qingxiong Yang

Articulated objects are ubiquitous in daily life. Our goal is to achieve a high-quality reconstruction, segmentation of independent moving parts, and analysis of articulation. Recent methods analyse two different articulation states and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Hao Ai , Wenjie Chang , Jianbo Jiao , Ales Leonardis , Ofek Eyal

Rendering articulated objects while controlling their poses is critical to applications such as virtual reality or animation for movies. Manipulating the pose of an object, however, requires the understanding of its underlying structure,…

Computer Vision and Pattern Recognition · Computer Science 2022-04-07 Atsuhiro Noguchi , Umar Iqbal , Jonathan Tremblay , Tatsuya Harada , Orazio Gallo

Most locomotion methods for humanoid robots focus on leg-based gaits, yet natural bipeds frequently rely on hands, knees, and elbows to establish additional contacts for stability and support in complex environments. This paper introduces…

Humanoid robots require diverse motor skills to integrate into complex environments, but bridging the kinematic and dynamic embodiment gap from human data remains a major bottleneck. We demonstrate through Hessian analysis that traditional…

Robotics · Computer Science 2026-05-01 Qingrui Zhao , Kaiyue Yang , Xiyu Wang , Shiqi Zhao , Yi Lu , Xinfang Zhang , Qiu Shen , Xiao-Xiao Long , Xun Cao

There exist a wide range of intra class variations of the same actions and inter class similarity among the actions, at the same time, which makes the action recognition in videos very challenging. In this paper, we present a novel…

Computer Vision and Pattern Recognition · Computer Science 2019-12-03 Chhavi Dhiman , Dinesh Kumar Vishwakarma , Paras Aggarwal

3D animation of humans in action is quite challenging as it involves using a huge setup with several motion trackers all over the person's body to track the movements of every limb. This is time-consuming and may cause the person discomfort…

Graphics · Computer Science 2020-02-10 Laxman Kumarapu , Prerana Mukherjee

Robotic ultrasound (US) imaging has been seen as a promising solution to overcome the limitations of free-hand US examinations, i.e., inter-operator variability. However, the fact that robotic US systems cannot react to subject movements…

Robotics · Computer Science 2022-09-07 Zhongliang Jiang , Nehil Danis , Yuan Bi , Mingchuan Zhou , Markus Kroenke , Thomas Wendler , Nassir Navab

Human action recognition is a crucial task for intelligent robotics, particularly within the context of human-robot collaboration research. In self-supervised skeleton-based action recognition, the mask-based reconstruction paradigm learns…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Wei Wei , Shaojie Zhang , Yonghao Dang , Jianqin Yin

Human activity recognition in videos has been widely studied and has recently gained significant advances with deep learning approaches; however, it remains a challenging task. In this paper, we propose a novel framework that simultaneously…

Computer Vision and Pattern Recognition · Computer Science 2021-01-25 Dong-Gyu Lee , Seong-Whan Lee

Three-dimensional (3D) reconstruction of head Computed Tomography (CT) images elucidates the intricate spatial relationships of tissue structures, thereby assisting in accurate diagnosis. Nonetheless, securing an optimal head CT scan…

Computer Vision and Pattern Recognition · Computer Science 2023-09-18 Bowen Zheng , Chenxi Huang , Yuemei Luo

Complex and skillful motions in actual assembly process are challenging for the robot to generate with existing motion planning approaches, because some key poses during the human assembly can be too skillful for the robot to realize…

Robotics · Computer Science 2019-10-07 Yan Wang , Kensuke Harada , Weiwei Wan

Existing digital human models approximate the human skeletal system using rigid bodies connected by rotational joints. While the simplification is considered acceptable for legs and arms, it significantly lacks fidelity to model rich torso…

Graphics · Computer Science 2023-05-10 Seunghwan Lee , Yifeng Jiang , C. Karen Liu

Human actions involve complex pose variations and their 2D projections can be highly ambiguous. Thus 3D spatio-temporal or 4D (i.e., 3D+T) human skeletons, which are photometric and viewpoint invariant, are an excellent alternative to 2D+T…

Computer Vision and Pattern Recognition · Computer Science 2022-02-16 Mu-Ruei Tseng , Abhishek Gupta , Chi-Keung Tang , Yu-Wing Tai