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Streaming video requires handling dynamic information density under strict latency budgets. Yet, existing methods typically employ static strategies, such as fixed memory compression or reliance on a single model, forcing a trade-off: fast…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Jinming Liu , Jianguo Huang , Zhaoyang Jia , Jiahao Li , Xiaoyi Zhang , Zongyu Guo , Bin Li , Wenjun Zeng , Yan Lu , Xin Jin

Multimodal Large Language Models have achieved significant success in offline video understanding, yet their application to streaming videos is severely limited by the linear explosion of visual tokens, which often leads to Out-of-Memory…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Chao Wang , Xudong Tan , Jianjian Cao , Kangcong Li , Tao Chen

In this paper, we investigate wireless streaming of multi-quality tiled 360 virtual reality (VR) videos from a multi-antenna server to multiple single-antenna users in a multi-carrier system. To capture the impact of field-of-view (FoV)…

Information Theory · Computer Science 2020-09-04 Lingzhi Zhao , Ying Cui , Chengjun Guo , Zhi Liu

Virtual reality (VR) is promising to fundamentally transform a broad spectrum of industry sectors and the way humans interact with virtual content. However, despite unprecedented progress, current networking and computing infrastructures…

Networking and Internet Architecture · Computer Science 2022-07-12 Chong Zheng , Shengheng Liu , Yongming Huang , Luxi Yang

Streaming vision-language models (VLMs) continuously generate responses given an instruction prompt and an online stream of input frames. This is a core mechanism for real-time visual assistants. Existing VLM frameworks predominantly assess…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Pavan Kumar Anasosalu Vasu , Cem Koc , Fartash Faghri , Chun-Liang Li , Bo Feng , Zhengfeng Lai , Meng Cao , Oncel Tuzel , Hadi Pouransari

3D meshes are one of the main components of Virtual Reality applications. However, many network and computational resources are required to process 3D meshes in real-time. A potential solution to this challenge is to dynamically adapt the…

Multimedia · Computer Science 2024-06-12 Duc Nguyen , Tran Thuy Hien , Truong Thu Huong

Volumetric (4D) performance capture is fundamental for AR/VR content generation. Whereas previous work in 4D performance capture has shown impressive results in studio settings, the technology is still far from being accessible to a typical…

Video frame transmission delay is critical in real-time applications such as online video gaming, live show, etc. The receiving deadline of a new frame must catch up with the frame rendering time. Otherwise, the system will buffer a while,…

Computer Vision and Pattern Recognition · Computer Science 2021-03-18 Wang Shen , Wenbo Bao , Guangtao Zhai , Charlie L Wang , Jerry W Hu , Zhiyong Gao

The proliferation of Extended Reality (XR) applications, requiring high-quality, low-latency media streaming, has driven the demand for efficient remote rendering solutions. This paper focuses on holographic conferencing in virtual…

Networking and Internet Architecture · Computer Science 2025-05-29 Daniel Mejías , Inhar Yeregui , Ángel Martín , Roberto Viola , Pablo Angueira , Jon Montalbán

Internet video traffic has been been rapidly increasing and is further expected to increase with the emerging 5G applications such as higher definition videos, IoT and augmented/virtual reality applications. As end-users consume video in…

Networking and Internet Architecture · Computer Science 2019-02-13 Abubakr O. Al-Abbasi , Vaneet Aggarwal , Moo-Ryong Ra

In this paper, we investigate resource allocation problem in the context of multiple virtual reality (VR) video flows sharing a certain link, considering specific deadline of each video frame and the impact of different frames on video…

Networking and Internet Architecture · Computer Science 2023-09-01 Qingxuan Feng , Peng Yang , Zhixuan Huang , Jiayin Chen , Ning Zhang

Real-time rendering and animation of humans is a core function in games, movies, and telepresence applications. Existing methods have a number of drawbacks we aim to address with our work. Triangle meshes have difficulty modeling thin…

In recent years, vision-centric perception has flourished in various autonomous driving tasks, including 3D detection, semantic map construction, motion forecasting, and depth estimation. Nevertheless, the latency of vision-centric…

Computer Vision and Pattern Recognition · Computer Science 2022-12-20 Xiaofeng Wang , Zheng Zhu , Yunpeng Zhang , Guan Huang , Yun Ye , Wenbo Xu , Ziwei Chen , Xingang Wang

Virtual Reality systems provide many opportunities for scientific research and consumer enjoyment; however, they are more demanding than traditional desktop applications and require a wired connection to desktops in order to enjoy maximum…

Graphics · Computer Science 2023-03-30 Ville Cantory , Nathan Ringo

Multiview applications endow final users with the possibility to freely navigate within 3D scenes with minimum-delay. A real feeling of scene navigation is enabled by transmitting multiple high-quality camera views, which can be used to…

Multimedia · Computer Science 2018-03-28 Xue Zhang , Laura Toni , Pascal Frossard , Yao Zhao , Chunyu Lin

This paper aims to address the challenge of reconstructing long volumetric videos from multi-view RGB videos. Recent dynamic view synthesis methods leverage powerful 4D representations, like feature grids or point cloud sequences, to…

Computer Vision and Pattern Recognition · Computer Science 2024-12-13 Zhen Xu , Yinghao Xu , Zhiyuan Yu , Sida Peng , Jiaming Sun , Hujun Bao , Xiaowei Zhou

The rapid development of Multimodal Large Language Models (MLLMs) has expanded their capabilities from image comprehension to video understanding. However, most of these MLLMs focus primarily on offline video comprehension, necessitating…

Computer Vision and Pattern Recognition · Computer Science 2024-11-07 Junming Lin , Zheng Fang , Chi Chen , Zihao Wan , Fuwen Luo , Peng Li , Yang Liu , Maosong Sun

For robotic interaction in environments shared with other agents, access to volumetric and semantic maps of the scene is crucial. However, such environments are inevitably subject to long-term changes, which the map needs to account for. We…

Streaming Video Large Language Models (VideoLLMs) have demonstrated impressive performance across various video understanding tasks, but they face significant challenges in real-time deployment due to the high computational cost of…

Computer Vision and Pattern Recognition · Computer Science 2026-02-12 Yiyu Wang , Xuyang Liu , Xiyan Gui , Xinying Lin , Boxue Yang , Chenfei Liao , Tailai Chen , Linfeng Zhang

Processing sensory data close to the data source, often involving Edge devices, promises low latency for pervasive applications, like smart cities. This commonly involves a multitude of processing services, executed with limited resources;…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-02-20 Boris Sedlak , Víctor Casamayor Pujol , Schahram Dustdar
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