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Related papers: CHOIR: Contact-aware 4D Hand-Object Interaction Re…

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Feedforward monocular face capture methods seek to reconstruct posed faces from a single image of a person. Current state of the art approaches have the ability to regress parametric 3D face models in real-time across a wide range of…

Computer Vision and Pattern Recognition · Computer Science 2024-09-13 Kelian Baert , Shrisha Bharadwaj , Fabien Castan , Benoit Maujean , Marc Christie , Victoria Abrevaya , Adnane Boukhayma

In this work we explore reconstructing hand-object interactions in the wild. The core challenge of this problem is the lack of appropriate 3D labeled data. To overcome this issue, we propose an optimization-based procedure which does not…

Computer Vision and Pattern Recognition · Computer Science 2022-01-03 Zhe Cao , Ilija Radosavovic , Angjoo Kanazawa , Jitendra Malik

Single view-based reconstruction of hand-object interaction is challenging due to the severe observation missing caused by occlusions. This paper proposes a physics-based method to better solve the ambiguities in the reconstruction. It…

Computer Vision and Pattern Recognition · Computer Science 2022-10-20 Haoyu Hu , Xinyu Yi , Hao Zhang , Jun-Hai Yong , Feng Xu

We present a novel method for monocular hand shape and pose estimation at unprecedented runtime performance of 100fps and at state-of-the-art accuracy. This is enabled by a new learning based architecture designed such that it can make use…

Computer Vision and Pattern Recognition · Computer Science 2022-03-14 Yuxiao Zhou , Marc Habermann , Weipeng Xu , Ikhsanul Habibie , Christian Theobalt , Feng Xu

This paper introduces the first text-guided work for generating the sequence of hand-object interaction in 3D. The main challenge arises from the lack of labeled data where existing ground-truth datasets are nowhere near generalizable in…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Junuk Cha , Jihyeon Kim , Jae Shin Yoon , Seungryul Baek

Generating realistic 3D Human-Object Interactions (HOI) is a fundamental task for applications ranging from embodied AI to virtual content creation, which requires harmonizing high-level semantic intent with strict low-level physical…

Robotics · Computer Science 2026-05-08 Hao Wang , Shiqi Wang , Qi Liu

We present HOIDiNi, a text-driven diffusion framework for synthesizing realistic and plausible human-object interaction (HOI). HOI generation is extremely challenging since it induces strict contact accuracies alongside a diverse motion…

Computer Vision and Pattern Recognition · Computer Science 2025-10-22 Roey Ron , Guy Tevet , Haim Sawdayee , Amit H. Bermano

Animating realistic character interactions with the surrounding environment is important for autonomous agents in gaming, AR/VR, and robotics. However, current methods for human motion reconstruction struggle with accurately placing humans…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Joshua Li , Brendan Chharawala , Chang Shu , Xue Bin Peng , Pengcheng Xi

Monocular 3D scene reconstruction has recently seen significant progress. Powered by the modern neural architectures and large-scale data, recent methods achieve high performance in depth estimation from a single image. Meanwhile,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Junaid Ahmed Ansari , Ran Ding , Fabio Pizzati , Ivan Laptev

With the diversification of human-object interaction (HOI) applications and the success of capturing human meshes, HOI reconstruction has gained widespread attention. Existing mainstream HOI reconstruction methods often rely on explicitly…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Zhenrong Wang , Qi Zheng , Sihan Ma , Maosheng Ye , Yibing Zhan , Dongjiang Li

Understanding humans from LiDAR point clouds is one of the most critical tasks in autonomous driving due to its close relationships with pedestrian safety, yet it remains challenging in the presence of diverse human-object interactions and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Daniel Sungho Jung , Dohee Cho , Kyoung Mu Lee

We build the first system to address the problem of reconstructing in-scene object manipulation from a monocular RGB video. It is challenging due to ill-posed scene reconstruction, ambiguous hand-object depth, and the need for physically…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Dixuan Lin , Tianyou Wang , Zhuoyang Pan , Yufu Wang , Lingjie Liu , Kostas Daniilidis

Zero-shot Human-object interaction (HOI) detection aims to locate humans and objects in images and recognize their interactions. While advances in open-vocabulary object detection provide promising solutions for object localization,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-18 Shiyu Xuan , Dongkai Wang , Zechao Li , Jinhui Tang

Composed video retrieval (CoVR) searches for target videos using a reference video and a modification text, but existing methods are restricted to a single interaction round and cannot support the progressive nature of real-world visual…

Information Retrieval · Computer Science 2026-05-12 Bingqing Zhang , Yi Zhang , Zhuo Cao , Yang Li , Xue Li , Jiajun Liu , Sen Wang

3D interacting hand reconstruction is essential to facilitate human-machine interaction and human behaviors understanding. Previous works in this field either rely on auxiliary inputs such as depth images or they can only handle a single…

Computer Vision and Pattern Recognition · Computer Science 2021-11-02 Yu Rong , Jingbo Wang , Ziwei Liu , Chen Change Loy

This paper presents InteractEdit, a novel framework for zero-shot Human-Object Interaction (HOI) editing, addressing the challenging task of transforming an existing interaction in an image into a new, desired interaction while preserving…

Graphics · Computer Science 2025-03-13 Jiun Tian Hoe , Weipeng Hu , Wei Zhou , Chao Xie , Ziwei Wang , Chee Seng Chan , Xudong Jiang , Yap-Peng Tan

Human-Object Interaction (HOI) detection is a task of identifying "a set of interactions" in an image, which involves the i) localization of the subject (i.e., humans) and target (i.e., objects) of interaction, and ii) the classification of…

Computer Vision and Pattern Recognition · Computer Science 2021-04-29 Bumsoo Kim , Junhyun Lee , Jaewoo Kang , Eun-Sol Kim , Hyunwoo J. Kim

In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person and the object, contact positions, and forces…

Computer Vision and Pattern Recognition · Computer Science 2019-06-18 Zongmian Li , Jiri Sedlar , Justin Carpentier , Ivan Laptev , Nicolas Mansard , Josef Sivic

Animating an object in 3D often requires an articulated structure, e.g. a kinematic chain or skeleton of the manipulated object with proper skinning weights, to obtain smooth movements and surface deformations. However, existing models that…

Computer Vision and Pattern Recognition · Computer Science 2023-04-17 Tianshu Kuai , Akash Karthikeyan , Yash Kant , Ashkan Mirzaei , Igor Gilitschenski

Understanding realistic hand-object interactions from monocular RGB videos is essential for AR/VR, robotics, and embodied AI. Existing methods rely on category-specific templates or heavy computation, yet still produce physically…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Ahmed Tawfik Aboukhadra , Marcel Rogge , Nadia Robertini , Abdalla Arafa , Jameel Malik , Ahmed Elhayek , Didier Stricker