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Related papers: CHOIR: Contact-aware 4D Hand-Object Interaction Re…

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Recovering 4D human-object interaction (HOI) from monocular video is a key step toward scalable 3D content creation, embodied AI, and simulation-based learning. Recent methods can reconstruct temporally coherent human and object…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Yubo Zhao , Yujin Chai , Yunao Dong , Chengfeng Zhao , Zijiao Zeng , Yuan Liu , Chi-Keung Tang

Generating realistic hand-object interactions (HOI) videos is a significant challenge due to the difficulty of modeling physical constraints (e.g., contact and occlusion between hands and manipulated objects). Current methods utilize HOI…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Haodong Yan , Hang Yu , Zhide Zhong , Weilin Yuan , Xin Gong , Zehang Luo , Chengxi Heyu , Junfeng Li , Wenxuan Song , Shunbo Zhou , Haoang Li

Understanding egocentric human-object interaction (HOI) is a fundamental aspect of human-centric perception, facilitating applications like AR/VR and embodied AI. For the egocentric HOI, in addition to perceiving semantics e.g., ''what''…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Yuhang Yang , Wei Zhai , Chengfeng Wang , Chengjun Yu , Yang Cao , Zheng-Jun Zha

Synthesizing accurate hands-object interactions (HOI) is critical for applications in Computer Vision, Augmented Reality (AR), and Mixed Reality (MR). Despite recent advances, the accuracy of reconstructed or generated HOI leaves room for…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Théo Morales , Omid Taheri , Gerard Lacey

Synthesizing physically plausible articulated human-object interactions (HOI) without 3D/4D supervision remains a fundamental challenge. While recent zero-shot approaches leverage video diffusion models to synthesize human-object…

Computer Vision and Pattern Recognition · Computer Science 2026-03-05 Zihao Huang , Tianqi Liu , Zhaoxi Chen , Shaocong Xu , Saining Zhang , Lixing Xiao , Zhiguo Cao , Wei Li , Hao Zhao , Ziwei Liu

We introduce D3D-HOI: a dataset of monocular videos with ground truth annotations of 3D object pose, shape and part motion during human-object interactions. Our dataset consists of several common articulated objects captured from diverse…

Computer Vision and Pattern Recognition · Computer Science 2021-08-20 Xiang Xu , Hanbyul Joo , Greg Mori , Manolis Savva

Existing hand-object interactions (HOI) methods are largely limited to rigid objects, while 4D reconstruction methods of articulated objects generally require pre-scanning the object or even multi-view videos. It remains an unexplored but…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Zikai Wang , Zhilu Zhang , Yiqing Wang , Hui Li , Wangmeng Zuo

Generalized robots must learn from diverse, large-scale human-object interactions (HOI) to operate robustly in the real world. Monocular internet videos offer a nearly limitless and readily available source of data, capturing an…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Boran Wen , Ye Lu , Sirui Wang , Keyan Wan , Jiahong Zhou , Junxuan Liang , Xinpeng Liu , Bang Xiao , Ruiyang Liu , Yong-Lu Li

The ubiquity of monocular videos capturing daily hand-object interactions presents a valuable resource for embodied intelligence. While 3D hand reconstruction from in-the-wild videos has seen significant progress, reconstructing the…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Yuantao Chen , Jiahao Chang , Chongjie Ye , Chaoran Zhang , Zhaojie Fang , Chenghong Li , Xiaoguang Han

Most RGB-based hand-object reconstruction methods rely on object templates, while template-free methods typically assume full object visibility. This assumption often breaks in real-world settings, where fixed camera viewpoints and static…

Computer Vision and Pattern Recognition · Computer Science 2025-08-08 Shibo Wang , Haonan He , Maria Parelli , Christoph Gebhardt , Zicong Fan , Jie Song

Reconstructing hand-held objects from monocular RGB images is an appealing yet challenging task. In this task, contacts between hands and objects provide important cues for recovering the 3D geometry of the hand-held objects. Though recent…

Computer Vision and Pattern Recognition · Computer Science 2024-01-17 Junxing Hu , Hongwen Zhang , Zerui Chen , Mengcheng Li , Yunlong Wang , Yebin Liu , Zhenan Sun

Most prior works in perceiving 3D humans from images reason human in isolation without their surroundings. However, humans are constantly interacting with the surrounding objects, thus calling for models that can reason about not only the…

Computer Vision and Pattern Recognition · Computer Science 2023-11-01 Xianghui Xie , Bharat Lal Bhatnagar , Gerard Pons-Moll

Reconstructing human-object interactions (HOI) from single images is fundamental in computer vision. Existing methods are primarily trained and tested on indoor scenes due to the lack of 3D data, particularly constrained by the object…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Boran Wen , Dingbang Huang , Zichen Zhang , Jiahong Zhou , Jianbin Deng , Jingyu Gong , Yulong Chen , Lizhuang Ma , Yong-Lu Li

Recovering 3D Human-Object Interaction (HOI) from single color images is challenging due to depth ambiguities, occlusions, and the huge variation in object shape and appearance. Thus, past work requires controlled settings such as known…

Computer Vision and Pattern Recognition · Computer Science 2025-04-25 Alpár Cseke , Shashank Tripathi , Sai Kumar Dwivedi , Arjun Lakshmipathy , Agniv Chatterjee , Michael J. Black , Dimitrios Tzionas

We propose Dyn-HaMR, to the best of our knowledge, the first approach to reconstruct 4D global hand motion from monocular videos recorded by dynamic cameras in the wild. Reconstructing accurate 3D hand meshes from monocular videos is a…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Zhengdi Yu , Stefanos Zafeiriou , Tolga Birdal

Hand manipulating objects is an important interaction motion in our daily activities. We faithfully reconstruct this motion with a single RGBD camera by a novel deep reinforcement learning method to leverage physics. Firstly, we propose…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Haoyu Hu , Xinyu Yi , Zhe Cao , Jun-Hai Yong , Feng Xu

Our work aims to reconstruct hand-object interactions from a single-view image, which is a fundamental but ill-posed task. Unlike methods that reconstruct from videos, multi-view images, or predefined 3D templates, single-view…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Yumeng Liu , Xiaoxiao Long , Zemin Yang , Yuan Liu , Marc Habermann , Christian Theobalt , Yuexin Ma , Wenping Wang

We propose CG-HOI, the first method to address the task of generating dynamic 3D human-object interactions (HOIs) from text. We model the motion of both human and object in an interdependent fashion, as semantically rich human motion rarely…

Computer Vision and Pattern Recognition · Computer Science 2024-05-20 Christian Diller , Angela Dai

Accurate capture of human-object interaction from ubiquitous sensors like RGB cameras is important for applications in human understanding, gaming, and robot learning. However, inferring 4D interactions from a single RGB view is highly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Xianghui Xie , Bowen Wen , Yan Chang , Hesam Rabeti , Jiefeng Li , Ye Yuan , Gerard Pons-Moll , Stan Birchfield

Reconstructing people, objects, and their interactions in 3D is a long-standing goal for intelligent systems. Often the input is RGB video from a moving camera, making the task ill-posed; depth is ambiguous, humans and objects occlude each…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Lixin Xue , Chengwei Zheng , Georgios Paschalidis , Chen Guo , Manuel Kaufmann , Juan Zarate , Dimitrios Tzionas
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