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The existing Motion Imitation models typically require expert data obtained through MoCap devices, but the vast amount of training data needed is difficult to acquire, necessitating substantial investments of financial resources, manpower,…

Robotics · Computer Science 2024-05-03 Liu Qiyuan

We present IMU2Face, a gesture-driven facial reenactment system. To this end, we combine recent advances in facial motion capture and inertial measurement units (IMUs) to control the facial expressions of a person in a target video based on…

Computer Vision and Pattern Recognition · Computer Science 2018-01-08 Justus Thies , Michael Zollhöfer , Matthias Nießner

Mobile gaze tracking faces a fundamental challenge: maintaining accuracy as users naturally change their postures and device orientations. Traditional calibration approaches, like one-off, fail to adapt to these dynamic conditions, leading…

Human-Computer Interaction · Computer Science 2025-06-06 Yaxiong Lei , Mingyue Zhao , Yuheng Wang , Shijing He , Yusuke Sugano , Mohamed Khamis , Juan Ye

We present Capturing the Unseen (CAPUS), a novel facial motion capture (MoCap) technique that operates without visual signals. CAPUS leverages miniaturized Inertial Measurement Units (IMUs) as a new sensing modality for facial motion…

Computer Vision and Pattern Recognition · Computer Science 2024-09-20 Youjia Wang , Yiwen Wu , Hengan Zhou , Hongyang Lin , Xingyue Peng , Jingyan Zhang , Yingsheng Zhu , Yingwenqi Jiang , Yatu Zhang , Lan Xu , Jingya Wang , Jingyi Yu

Cross-embodiment learning seeks to build generalist robots that operate across diverse morphologies, but differences in action spaces and kinematics hinder data sharing and policy transfer. This raises a central question: Is there any…

Robotics · Computer Science 2025-11-11 Zihao He , Bo Ai , Tongzhou Mu , Yulin Liu , Weikang Wan , Jiawei Fu , Yilun Du , Henrik I. Christensen , Hao Su

Humans exhibit diverse and expressive whole-body movements. However, attaining human-like whole-body coordination in humanoid robots remains challenging, as conventional approaches that mimic whole-body motions often neglect the distinct…

Robotics · Computer Science 2025-10-28 Jiyuan Shi , Xinzhe Liu , Dewei Wang , Ouyang Lu , Sören Schwertfeger , Chi Zhang , Fuchun Sun , Chenjia Bai , Xuelong Li

Sparse Inertial Measurement Units (IMUs) based human motion capture has gained significant momentum, driven by the adaptation of fundamental AI tools such as recurrent neural networks (RNNs) and transformers that are tailored for temporal…

Graphics · Computer Science 2025-12-01 Zhaorui Meng , Lu Yin , Yangqing Hou , Anjun Chen , Shihui Guo , Yipeng Qin

Robots are increasingly present in our lives, sharing the workspace and tasks with human co-workers. However, existing interfaces for human-robot interaction / cooperation (HRI/C) have limited levels of intuitiveness to use and safety is a…

This paper presents RoboMatch, a novel unified teleoperation platform for mobile manipulation with an auto-matching network architecture, designed to tackle long-horizon tasks in dynamic environments. Our system enhances teleoperation…

While large-scale diffusion models have revolutionized video synthesis, achieving precise control over both multi-subject identity and multi-granularity motion remains a significant challenge. Recent attempts to bridge this gap often suffer…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Yujie Wei , Xinyu Liu , Shiwei Zhang , Hangjie Yuan , Jinbo Xing , Zhekai Chen , Xiang Wang , Haonan Qiu , Rui Zhao , Yutong Feng , Ruihang Chu , Yingya Zhang , Yike Guo , Xihui Liu , Hongming Shan

Multi-modal fusion is crucial for Internet of Things (IoT) perception, widely deployed in smart homes, intelligent transport, industrial automation, and healthcare. However, existing systems often face challenges: high model complexity…

Computer Vision and Pattern Recognition · Computer Science 2025-07-21 Weiqi Yang , Xu Zhou , Jingfu Guan , Hao Du , Tianyu Bai

Hand gestures are a primary output of the human motor system, yet the decoding of their neuromuscular signatures remains a bottleneck for basic neuroscience and assistive technologies such as prosthetics. Traditional human-machine interface…

Machine Learning · Computer Science 2025-06-23 Eion Tyacke , Kunal Gupta , Jay Patel , Rui Li

GUI grounding is a critical capability for enabling GUI agents to execute tasks such as clicking and dragging. However, in complex scenarios like the ScreenSpot-Pro benchmark, existing models often suffer from suboptimal performance.…

Computer Vision and Pattern Recognition · Computer Science 2026-05-08 Borui Zhang , Bo Zhang , Bo Wang , Wenzhao Zheng , Yuhao Cheng , Liang Tang , Yiqiang Yan , Jie Zhou , Jiwen Lu

Visuomotor imitation learning policies enable robots to efficiently acquire manipulation skills from visual demonstrations. However, as scene complexity and visual distractions increase, policies that perform well in simple settings often…

Artificial Intelligence · Computer Science 2025-11-11 Yuhang Dong , Haizhou Ge , Yupei Zeng , Jiangning Zhang , Beiwen Tian , Hongrui Zhu , Yufei Jia , Ruixiang Wang , Zhucun Xue , Guyue Zhou , Longhua Ma , Guanzhong Tian

Motion in-betweening, a fundamental task in character animation, consists of generating motion sequences that plausibly interpolate user-provided keyframe constraints. It has long been recognized as a labor-intensive and challenging…

Computer Vision and Pattern Recognition · Computer Science 2024-05-27 Setareh Cohan , Guy Tevet , Daniele Reda , Xue Bin Peng , Michiel van de Panne

Manipulating objects without grasping them enables more complex tasks, known as non-prehensile manipulation. Most previous methods only learn one manipulation skill, such as reach or push, and cannot achieve flexible object manipulation.In…

Robotics · Computer Science 2023-07-25 Dexin Wang , Faliang Chang , Chunsheng Liu

Modeling human-scene interactions (HSI) is essential for understanding and simulating everyday human behaviors. Recent approaches utilizing generative modeling have made progress in this domain; however, they are limited in controllability…

Computer Vision and Pattern Recognition · Computer Science 2025-07-28 Inwoo Hwang , Bing Zhou , Young Min Kim , Jian Wang , Chuan Guo

Emotion recognition,as a step toward mind reading,seeks to infer internal states from external cues.Most existing methods rely on explicit signals-such as facial expressions,speech,or gestures-that reflect only bodily responses and overlook…

Computer Vision and Pattern Recognition · Computer Science 2025-07-18 Mengke Song , Yuge Xie , Qi Cui , Luming Li , Xinyu Liu , Guotao Wang , Chenglizhao Chen , Shanchen Pang

With the exponential growth of multimedia data, leveraging multimodal sensors presents a promising approach for improving accuracy in human activity recognition. Nevertheless, accurately identifying these activities using both video data…

Computer Vision and Pattern Recognition · Computer Science 2024-08-09 Rex Liu , Xin Liu

Humanoid robots remain vulnerable to falls and unrecoverable failure states, limiting their practical utility in unstructured environments. While reinforcement learning has demonstrated stand-up behaviors, existing approaches treat recovery…

Robotics · Computer Science 2026-03-10 Nehar Poddar , Stephen McCrory , Luigi Penco , Geoffrey Clark , Hakki Erhan Svil , Robert Griffin