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Recently, 3D Gaussian Splatting (3D-GS) has prevailed in novel view synthesis, achieving high fidelity and efficiency. However, it often struggles to capture rich details and complete geometry. Our analysis reveals that the 3D-GS…

Computer Vision and Pattern Recognition · Computer Science 2025-10-01 Yanzhe Lyu , Kai Cheng , Xin Kang , Xuejin Chen

Diffusion models excel in image generation but are computational and resource-intensive due to their reliance on iterative Markov chain processes, leading to error accumulation and limiting the effectiveness of naive compression techniques.…

Computer Vision and Pattern Recognition · Computer Science 2025-06-23 Beomseok Ko , Hyeryung Jang

Audio-driven simultaneous gesture generation is vital for human-computer communication, AI games, and film production. While previous research has shown promise, there are still limitations. Methods based on VAEs are accompanied by issues…

Sound · Computer Science 2024-11-04 Yongkang Cheng , Mingjiang Liang , Shaoli Huang , Gaoge Han , Jifeng Ning , Wei Liu

Researchers have long tried to minimize training costs in deep learning while maintaining strong generalization across diverse datasets. Emerging research on dataset distillation aims to reduce training costs by creating a small synthetic…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Ahmad Sajedi , Samir Khaki , Ehsan Amjadian , Lucy Z. Liu , Yuri A. Lawryshyn , Konstantinos N. Plataniotis

3D Gaussian Splatting has emerged as an alternative 3D representation for novel view synthesis, benefiting from its high-quality rendering results and real-time rendering speed. However, the 3D Gaussians learned by 3D-GS have ambiguous…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Xu Hu , Yuxi Wang , Lue Fan , Chuanchen Luo , Junsong Fan , Zhen Lei , Qing Li , Junran Peng , Zhaoxiang Zhang

The advent of 3D Gaussian Splatting (3DGS) has advanced 3D scene reconstruction and novel view synthesis. With the growing interest of interactive applications that need immediate feedback, online 3DGS reconstruction in real-time is in high…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Yang LI , Jinglu Wang , Lei Chu , Xiao Li , Shiu-hong Kao , Ying-Cong Chen , Yan Lu

While 3D Gaussian Splatting (3D-GS) achieves photorealistic novel view synthesis, its performance degrades with motion blur. In scenarios with rapid motion or low-light conditions, existing RGB-based deblurring methods struggle to model…

Computer Vision and Pattern Recognition · Computer Science 2025-07-14 Yufei Deng , Yuanjian Wang , Rong Xiao , Chenwei Tang , Jizhe Zhou , Jiahao Fan , Deng Xiong , Jiancheng Lv , Huajin Tang

Masked discrete diffusion is a dominant paradigm for high-quality language modeling where tokens are iteratively corrupted to a mask state, yet its inference efficiency is bottlenecked by the lack of deterministic sampling tools. While…

Machine Learning · Computer Science 2026-02-03 Guinan Chen , Xunpeng Huang , Ying Sun , Shijin Wang , Yanyong Zhang , Chao Wang

Score-based generative models have demonstrated significant practical success in data-generating tasks. The models establish a diffusion process that perturbs the ground truth data to Gaussian noise and then learn the reverse process to…

Machine Learning · Computer Science 2024-05-24 Ziqing Wen , Xiaoge Deng , Ping Luo , Tao Sun , Dongsheng Li

Reconstructing and understanding 3D scenes from unposed sparse views in a feed-forward manner remains as a challenging task in 3D computer vision. Recent approaches use per-pixel 3D Gaussian Splatting for reconstruction, followed by a…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Honggyu An , Jaewoo Jung , Mungyeom Kim , Chaehyun Kim , Minkyeong Jeon , Jisang Han , Kazumi Fukuda , Takuya Narihira , Hyuna Ko , Junsu Kim , Sunghwan Hong , Yuki Mitsufuji , Seungryong Kim

We introduce Adam, an algorithm for first-order gradient-based optimization of stochastic objective functions, based on adaptive estimates of lower-order moments. The method is straightforward to implement, is computationally efficient, has…

Machine Learning · Computer Science 2017-01-31 Diederik P. Kingma , Jimmy Ba

Although deep neural networks have provided impressive gains in performance, these improvements often come at the cost of increased computational complexity and expense. In many cases, such as 3D volume or video classification tasks, not…

Computer Vision and Pattern Recognition · Computer Science 2025-10-15 Sharath M Shankaranarayana , Soumava Kumar Roy , Prasad Sudhakar , Chandan Aladahalli

3D Gaussian Splatting (3DGS) has emerged as a powerful explicit representation enabling real-time, high-fidelity 3D reconstruction and novel view synthesis. However, its practical use is hindered by the massive memory and computational…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Seokhyun Youn , Soohyun Lee , Geonho Kim , Weeyoung Kwon , Sung-Ho Bae , Jihyong Oh

Asynchronous DiLoCo systems may receive pseudo-gradients computed several outer rounds earlier, yet the standard Nesterov outer optimizer does not explicitly condition its update on per-update age. This can make the outer momentum buffer…

Machine Learning · Computer Science 2026-05-12 Vatsal Shah , Jiahao Sun

The scarcity of large-scale 3D-text paired data poses a great challenge on open vocabulary 3D scene understanding, and hence it is popular to leverage internet-scale 2D data and transfer their open vocabulary capabilities to 3D models…

Computer Vision and Pattern Recognition · Computer Science 2024-07-19 Pengfei Wang , Yuxi Wang , Shuai Li , Zhaoxiang Zhang , Zhen Lei , Lei Zhang

3D Gaussian Splatting (3D-GS) technique couples 3D Gaussian primitives with differentiable rasterization to achieve high-quality novel view synthesis results while providing advanced real-time rendering performance. However, due to the flaw…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Zongxin Ye , Wenyu Li , Sidun Liu , Peng Qiao , Yong Dou

Recent significant advances in 3D scene representation have been driven by 3D Gaussian Splatting (3DGS), which has enabled real-time rendering with photorealistic quality. 3DGS often requires a large number of primitives to achieve high…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Haoran Wang , Guoxi Huang , Fan Zhang , David Bull , Nantheera Anantrasirichai

Despite the proliferation of generative models, achieving fast sampling during inference without compromising sample diversity and quality remains challenging. Existing models such as Denoising Diffusion Probabilistic Models (DDPM) deliver…

Machine Learning · Computer Science 2023-10-12 Yanwu Xu , Mingming Gong , Shaoan Xie , Wei Wei , Matthias Grundmann , Kayhan Batmanghelich , Tingbo Hou

Recent progress in pre-trained diffusion models and 3D generation have spurred interest in 4D content creation. However, achieving high-fidelity 4D generation with spatial-temporal consistency remains a challenge. In this work, we propose…

Computer Vision and Pattern Recognition · Computer Science 2024-03-25 Yifei Zeng , Yanqin Jiang , Siyu Zhu , Yuanxun Lu , Youtian Lin , Hao Zhu , Weiming Hu , Xun Cao , Yao Yao

In the domain of 3D scene representation, 3D Gaussian Splatting (3DGS) has emerged as a pivotal technology. However, its application to large-scale, high-resolution scenes (exceeding 4k$\times$4k pixels) is hindered by the excessive…

Computer Vision and Pattern Recognition · Computer Science 2024-04-22 Wenkai Liu , Tao Guan , Bin Zhu , Lili Ju , Zikai Song , Dan Li , Yuesong Wang , Wei Yang