English
Related papers

Related papers: HyperBones: Realtime Bone-driven Neural Garment Si…

200 papers

Clothing is an important part of human appearance but challenging to model in photorealistic avatars. In this work we present avatars with dynamically moving loose clothing that can be faithfully driven by sparse RGB-D inputs as well as…

Graphics · Computer Science 2023-10-12 Donglai Xiang , Fabian Prada , Zhe Cao , Kaiwen Guo , Chenglei Wu , Jessica Hodgins , Timur Bagautdinov

We propose an approach for optimizing high-quality clothed human body shapes in minutes, using multi-view posed images. While traditional neural rendering methods struggle to disentangle geometry and appearance using only rendering loss,…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Lixiang Lin , Songyou Peng , Qijun Gan , Jianke Zhu

We introduce a method to generate videos of dynamic virtual objects plausibly interacting via collisions with a still image's environment. Given a starting trajectory, physically simulated with the estimated geometry of a single, static…

Computer Vision and Pattern Recognition · Computer Science 2019-08-27 Carlo Innamorati , Bryan Russell , Danny M. Kaufman , and Niloy J. Mitra

We have recently seen great progress in building photorealistic animatable full-body codec avatars, but generating high-fidelity animation of clothing is still difficult. To address these difficulties, we propose a method to build an…

Computer Vision and Pattern Recognition · Computer Science 2021-10-07 Donglai Xiang , Fabian Prada , Timur Bagautdinov , Weipeng Xu , Yuan Dong , He Wen , Jessica Hodgins , Chenglei Wu

Realistic simulations of detailed, biophysics-based, multi-scale models require very high resolution and, thus, large-scale compute facilities. Existing simulation environments, especially for biomedical applications, are designed to allow…

Computational Engineering, Finance, and Science · Computer Science 2018-02-12 Chris Bradley , Nehzat Emamy , Thomas Ertl , Dominik Göddeke , Andreas Hessenthaler , Thomas Klotz , Aaron Krämer , Michael Krone , Benjamin Maier , Miriam Mehl , Tobias Rau , Oliver Röhrle

The capability to generate simulation-ready garment models from 3D shapes of clothed humans will significantly enhance the interpretability of captured geometry of real garments, as well as their faithful reproduction in the virtual world.…

Graphics · Computer Science 2024-10-22 Boyang Yu , Frederic Cordier , Hyewon Seo

Reconstructing 3D clothed humans from monocular images and videos is a fundamental problem with applications in virtual try-on, avatar creation, and mixed reality. Despite significant progress in human body recovery, accurately…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Yingxuan You , Ren Li , Corentin Dumery , Cong Cao , Hao Li , Pascal Fua

Recent monocular human performance capture approaches have shown compelling dense tracking results of the full body from a single RGB camera. However, existing methods either do not estimate clothing at all or model cloth deformation with…

Computer Vision and Pattern Recognition · Computer Science 2021-10-15 Yue Li , Marc Habermann , Bernhard Thomaszewski , Stelian Coros , Thabo Beeler , Christian Theobalt

Achieving real-time physics-based animation that generalizes across diverse 3D shapes and discretizations remains a fundamental challenge. We introduce PhysSkin, a physics-informed framework that addresses this challenge. In the spirit of…

Accurate simulation of brain deformation is a key component for developing realistic, interactive neurosurgical simulators, as complex nonlinear deformations must be captured to ensure realistic tool-tissue interactions. However,…

Learning to model and reconstruct humans in clothing is challenging due to articulation, non-rigid deformation, and varying clothing types and topologies. To enable learning, the choice of representation is the key. Recent work uses neural…

Computer Vision and Pattern Recognition · Computer Science 2021-04-16 Qianli Ma , Shunsuke Saito , Jinlong Yang , Siyu Tang , Michael J. Black

We present Cloth-HUGS, a Gaussian Splatting based neural rendering framework for photorealistic clothed human reconstruction that explicitly disentangles body and clothing. Unlike prior methods that absorb clothing into a single body…

Computer Vision and Pattern Recognition · Computer Science 2026-04-20 Sadia Mubashshira , Nazanin Amini , Kevin Desai

We present an efficient B-spline finite element method (FEM) for cloth simulation. While higher-order FEM has long promised higher accuracy, its adoption in cloth simulators has been limited by its larger computational costs while…

Graphics · Computer Science 2026-05-05 Yuqi Meng , Yihao Shi , Kemeng Huang , Zixuan Lu , Ning Guo , Taku Komura , Yin Yang , Minchen Li

Markerless motion capture enables the tracking of human motion without requiring physical markers or suits, offering increased flexibility and reduced costs compared to traditional systems. However, these advantages often come at the…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 David Tolpin , Sefy Kagarlitsky

Achieving realistic animated human avatars requires accurate modeling of pose-dependent clothing deformations. Existing learning-based methods heavily rely on the Linear Blend Skinning (LBS) of minimally-clothed human models like SMPL to…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Hang Ye , Xiaoxuan Ma , Hai Ci , Wentao Zhu , Yizhou Wang

We propose a reduced-space elasto-dynamic solver that is well suited for augmenting rigged character animations with secondary motion. At the core of our method is a novel deformation subspace based on Linear Blend Skinning that overcomes…

Image-based virtual try-on aims to transfer an in-shop clothing image to a person image. Most existing methods adopt a single global deformation to perform clothing warping directly, which lacks fine-grained modeling of in-shop clothing and…

Computer Vision and Pattern Recognition · Computer Science 2025-03-19 Shengping Zhang , Xiaoyu Han , Weigang Zhang , Xiangyuan Lan , Hongxun Yao , Qingming Huang

We propose HyperDynamics, a dynamics meta-learning framework that conditions on an agent's interactions with the environment and optionally its visual observations, and generates the parameters of neural dynamics models based on inferred…

Robotics · Computer Science 2021-03-18 Zhou Xian , Shamit Lal , Hsiao-Yu Tung , Emmanouil Antonios Platanios , Katerina Fragkiadaki

Cloth simulation has wide applications in computer animation, garment design, and robot-assisted dressing. This work presents a differentiable cloth simulator whose additional gradient information facilitates cloth-related applications. Our…

Graphics · Computer Science 2022-07-19 Yifei Li , Tao Du , Kui Wu , Jie Xu , Wojciech Matusik

We introduce a new isometric strain model for the study of the dynamics of cloth garments in a moderate stress environment, such as robotic manipulation in the neighborhood of humans. This model treats textiles as surfaces which are…

Robotics · Computer Science 2021-03-18 Franco Coltraro , Jaume Amorós , Maria Alberich-Carramiñana , Carme Torras
‹ Prev 1 4 5 6 7 8 10 Next ›