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Jets at the LHC, typically consisting of a large number of highly correlated particles, are a fascinating laboratory for deep generative modeling. In this paper, we present two novel methods that generate LHC jets as point clouds…

Mesh generation is a crucial step in numerical simulations, significantly impacting simulation accuracy and efficiency. However, generating meshes remains time-consuming and requires expensive computational resources. In this paper, we…

Graphics · Computer Science 2024-07-03 Jiaming Peng , Xinhai Chen , Jie Liu

Polygon meshes are an efficient representation of 3D geometry, and are of central importance in computer graphics, robotics and games development. Existing learning-based approaches have avoided the challenges of working with 3D meshes,…

Graphics · Computer Science 2020-02-26 Charlie Nash , Yaroslav Ganin , S. M. Ali Eslami , Peter W. Battaglia

We present a framework that adapts 2D diffusion models for 3D shape completion from incomplete point clouds. While text-to-image diffusion models have achieved remarkable success with abundant 2D data, 3D diffusion models lag due to the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Yao He , Youngjoong Kwon , Tiange Xiang , Wenxiao Cai , Ehsan Adeli

Heavy-ion collisions produce final states with thousands to tens of thousands of particles, making their simulation among the most computationally intensive tasks in high-energy nuclear physics. We present a fast, high-fidelity generative…

High Energy Physics - Phenomenology · Physics 2026-04-09 Rita Sadek , Vinicius Mikuni , Mateusz Ploskon

Multiphase flows are commonly found in chemical engineering processes such as distillation columns, bubble columns, fluidized beds and heat exchangers. The physical boundaries of domains in numerical simulations of multiphase flows are…

Fluid Dynamics · Physics 2023-04-21 Tanyakarn Treeratanaphitak , Nasser Mohieddin Abukhdeir

We show that any polyhedron forming a topological ball with an even number of quadrilateral sides can be partitioned into O(n) topological cubes, meeting face to face. The result generalizes to non-simply-connected polyhedra satisfying an…

Computational Geometry · Computer Science 2010-01-21 David Eppstein

The Latent Diffusion Model (LDM) has demonstrated strong capabilities in high-resolution image generation and has been widely employed for Pose-Guided Person Image Synthesis (PGPIS), yielding promising results. However, the compression…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Jiaqi Liu , Jichao Zhang , Paolo Rota , Nicu Sebe

Generating high-quality meshes with complex structures and realistic surfaces is the primary goal of 3D generative models. Existing methods typically employ sequence data or deformable tetrahedral grids for mesh generation. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Ruowei Wang , Jiaqi Li , Dan Zeng , Xueqi Ma , Zixiang Xu , Jianwei Zhang , Qijun Zhao

Diffusion-based 3D generation has made remarkable progress in recent years. However, existing 3D generative models often produce overly dense and unstructured meshes, which stand in stark contrast to the compact, structured, and…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Yuan Li , Cheng Lin , Yuan Liu , Xiaoxiao Long , Chenxu Zhang , Ningna Wang , Xin Li , Wenping Wang , Xiaohu Guo

Object pose estimation from a single view remains a challenging problem. In particular, partial observability, occlusions, and object symmetries eventually result in pose ambiguity. To account for this multimodality, this work proposes…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Christian Möller , Niklas Funk , Jan Peters

Diffusion models have demonstrated remarkable performance in image and video synthesis. However, scaling them to high-resolution inputs is challenging and requires restructuring the diffusion pipeline into multiple independent components,…

Computer Vision and Pattern Recognition · Computer Science 2024-06-13 Ivan Skorokhodov , Willi Menapace , Aliaksandr Siarohin , Sergey Tulyakov

Mesh generation plays a crucial role in 3D content creation, as mesh is widely used in various industrial applications. Recent works have achieved impressive results but still face several issues, such as unrealistic patterns or pits on…

Computer Vision and Pattern Recognition · Computer Science 2025-04-09 Jiaqi Li , Ruowei Wang , Yu Liu , Qijun Zhao

Diffusion probabilistic models are traditionally used to generate colors at fixed pixel positions in 2D images. Building on this, we extend diffusion models to point cloud semantic segmentation, where point positions also remain fixed, and…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Yong He , Hongshan Yu , Mingtao Feng , Tongjia Chen , Zechuan Li , Anwaar Ulhaq , Saeed Anwar , Ajmal Saeed Mian

Polygonal mesh reconstruction of a raw point cloud is a valuable topic in the field of computer graphics and 3D vision. Especially to 3D architectural models, polygonal mesh provides concise expressions for fundamental geometric structures…

Graphics · Computer Science 2024-07-30 Xin He , Chenlei Lv , Pengdi Huang , Hui Huang

Point cloud synthesis, i.e. the generation of novel point clouds from an input distribution, remains a challenging task, for which numerous complex machine learning models have been devised. We develop a novel method that encodes…

Computer Vision and Pattern Recognition · Computer Science 2026-01-08 Ernst Röell , Bastian Rieck

Controllable generation of 3D assets is important for many practical applications like content creation in movies, games and engineering, as well as in AR/VR. Recently, diffusion models have shown remarkable results in generation quality of…

Computer Vision and Pattern Recognition · Computer Science 2024-08-01 Philipp Schröppel , Christopher Wewer , Jan Eric Lenssen , Eddy Ilg , Thomas Brox

In this work, we present HyperFlow - a novel generative model that leverages hypernetworks to create continuous 3D object representations in a form of lightweight surfaces (meshes), directly out of point clouds. Efficient object…

Computer Vision and Pattern Recognition · Computer Science 2020-06-17 Przemysław Spurek , Maciej Zięba , Jacek Tabor , Tomasz Trzciński

Conventional methods of 3D object generative modeling learn volumetric predictions using deep networks with 3D convolutional operations, which are direct analogies to classical 2D ones. However, these methods are computationally wasteful in…

Computer Vision and Pattern Recognition · Computer Science 2017-06-22 Chen-Hsuan Lin , Chen Kong , Simon Lucey

Recently introduced implicit field representations offer an effective way of generating 3D object shapes. They leverage implicit decoder trained to take a 3D point coordinate concatenated with a shape encoding and to output a value which…

Computer Vision and Pattern Recognition · Computer Science 2021-10-13 Magdalena Proszewska , Marcin Mazur , Tomasz Trzciński , Przemysław Spurek
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