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Test-Time Scaling (TTS) is a promising approach to progressively elicit the model's intelligence during inference. Recently, training-based TTS methods, such as continued reinforcement learning (RL), have further surged in popularity, while…

Computation and Language · Computer Science 2025-09-10 Kaiyan Chang , Yonghao Shi , Chenglong Wang , Hang Zhou , Chi Hu , Xiaoqian Liu , Yingfeng Luo , Yuan Ge , Tong Xiao , Jingbo Zhu

We introduce a new hypothesis testing-based learning dynamics in which players update their strategies by combining hypothesis testing with utility-driven exploration. In this dynamics, each player forms beliefs about opponents' strategies…

Computer Science and Game Theory · Computer Science 2025-08-01 Ruifan Yang , Manxi Wu

The task of computing approximate Nash equilibria in large zero-sum extensive-form games has received a tremendous amount of attention due mainly to the Annual Computer Poker Competition. Immediately after its inception, two competing and…

Artificial Intelligence · Computer Science 2014-11-19 Kevin Waugh , J. Andrew Bagnell

We consider the problem of learning stable matchings with unknown preferences in a decentralized and uncoordinated manner, where "decentralized" means that players make decisions individually without the influence of a central platform, and…

Computer Science and Game Theory · Computer Science 2024-08-16 S. Rasoul Etesami , R. Srikant

Large language models excel at complex tasks by breaking down problems into structured reasoning steps. However, reasoning traces often extend beyond reaching a correct answer, causing wasted computation, reduced readability, and…

Computation and Language · Computer Science 2025-05-26 Razvan-Gabriel Dumitru , Darius Peteleaza , Vikas Yadav , Liangming Pan

As autonomous AI agents increasingly mediate online platform markets, a fundamental question emerges: do these markets generate stable strategic outcomes? In repeated strategic environments, the Nash equilibrium provides a natural benchmark…

Artificial Intelligence · Computer Science 2026-04-28 Enoch Hyunwook Kang

The rising cost of acquiring supervised data has driven significant interest in self-improvement for large language models (LLMs). Straightforward unsupervised signals like majority voting have proven effective in generating pseudo-labels…

Computation and Language · Computer Science 2026-04-01 Chunyang Jiang , Yonggang Zhang , Yiyang Cai , Chi-Min Chan , Yulong Liu , Mingming Chen , Wei Xue , Yike Guo

Step-by-step reasoning is widely used to enhance the reasoning ability of large language models (LLMs) in complex problems. Evaluating the quality of reasoning traces is crucial for understanding and improving LLM reasoning. However,…

Computation and Language · Computer Science 2025-09-23 Jinu Lee , Julia Hockenmaier

Data-driven modeling increasingly requires to find a Nash equilibrium in multi-player games, e.g. when training GANs. In this paper, we analyse a new extra-gradient method for Nash equilibrium finding, that performs gradient extrapolations…

The problem of two-player zero-sum Markov games has recently attracted increasing interests in theoretical studies of multi-agent reinforcement learning (RL). In particular, for finite-horizon episodic Markov decision processes (MDPs), it…

Machine Learning · Computer Science 2024-06-07 Songtao Feng , Ming Yin , Yu-Xiang Wang , Jing Yang , Yingbin Liang

We study the problem of computing an approximate Nash equilibrium of continuous-action game without access to gradients. Such game access is common in reinforcement learning settings, where the environment is typically treated as a black…

Computer Science and Game Theory · Computer Science 2023-08-30 Carlos Martin , Tuomas Sandholm

This paper provides the first expert sample complexity characterization for learning a Nash equilibrium from expert data in Markov Games. We show that a new quantity named the single policy deviation concentrability coefficient is…

Machine Learning · Computer Science 2025-10-10 Till Freihaut , Luca Viano , Volkan Cevher , Matthieu Geist , Giorgia Ramponi

We derive Nash equilibria for a class of quadratic multi-leader-follower games using the nonsmooth best response function. To overcome the challenge of nonsmoothness, we pursue a smoothing approach resulting in a reformulation as a smooth…

Optimization and Control · Mathematics 2020-04-30 Michael Herty , Sonja Steffensen , Anna Thünen

Nash Learning from Human Feedback is a game-theoretic framework for aligning large language models (LLMs) with human preferences by modeling learning as a two-player zero-sum game. However, using raw preference as the payoff in the game…

Computer Science and Game Theory · Computer Science 2025-05-28 Zhekun Shi , Kaizhao Liu , Qi Long , Weijie J. Su , Jiancong Xiao

It is known that there are uncoupled learning heuristics leading to Nash equilibrium in all finite games. Why should players use such learning heuristics and where could they come from? We show that there is no uncoupled learning heuristic…

Computer Science and Game Theory · Computer Science 2015-04-27 Burkhard C. Schipper

Model misspecification of formative indicators remains a widely documented issue across academic literature, yet scholars lack a clear consensus on pragmatic, prescriptive approaches to manage this gap. This ambiguity forces researchers to…

Methodology · Statistics 2025-10-17 Mark Dominique Dalipe Muñoz

This paper studies the Nash equilibrium seeking problem for stochastic games under heavy-tailed noise. The gradient noise is considered to have a finite $\delta$-th moment ($1<\delta\le 2$), which generalizes the Gaussian noise and covers…

Optimization and Control · Mathematics 2026-05-04 Chao Sun , Huiming Zhang , Bo Chen , Jianzheng Wang , Zheming Wang , Li Yu

Large language models have achieved remarkable success on final-answer mathematical problems, largely due to the ease of applying reinforcement learning with verifiable rewards. However, the reasoning underlying these solutions is often…

This article introduces a class of $Nash$ games among $Stackelberg$ players ($NASPs$), namely, a class of simultaneous non-cooperative games where the players solve sequential Stackelberg games. Specifically, each player solves a…

Computer Science and Game Theory · Computer Science 2025-03-04 Margarida Carvalho , Gabriele Dragotto , Felipe Feijoo , Andrea Lodi , Sriram Sankaranarayanan

Randomized smoothing is currently a state-of-the-art method to construct a certifiably robust classifier from neural networks against $\ell_2$-adversarial perturbations. Under the paradigm, the robustness of a classifier is aligned with the…

Machine Learning · Computer Science 2021-11-18 Jongheon Jeong , Sejun Park , Minkyu Kim , Heung-Chang Lee , Doguk Kim , Jinwoo Shin