Related papers: Feed-Forward Gaussian Splatting from Sparse Aerial…
We introduce AnySplat, a feed forward network for novel view synthesis from uncalibrated image collections. In contrast to traditional neural rendering pipelines that demand known camera poses and per scene optimization, or recent feed…
3D Gaussian splatting (3DGS) has demonstrated impressive performance in synthesizing high-fidelity novel views. Nonetheless, its effectiveness critically depends on the quality of the initialized point cloud. Specifically, achieving uniform…
Feed-forward 3D reconstruction offers substantial runtime advantages over per-scene optimization, which remains slow at inference and often fragile under sparse views. However, existing feed-forward methods still have potential for further…
Gaussian Splatting has achieved remarkable progress in multi-view surface reconstruction, yet it exhibits notable degradation when only few views are available. Although recent efforts alleviate this issue by enhancing multi-view…
Gaussian splatting typically requires dense observations of the scene and can fail to reconstruct occluded and unobserved areas. We propose a latent diffusion model to reconstruct a complete 3D scene with Gaussian splats, including the…
We propose a feed-forward Gaussian Splatting model that unifies 3D scene and semantic field reconstruction. Combining 3D scenes with semantic fields facilitates the perception and understanding of the surrounding environment. However, key…
We propose DrivingForward, a feed-forward Gaussian Splatting model that reconstructs driving scenes from flexible surround-view input. Driving scene images from vehicle-mounted cameras are typically sparse, with limited overlap, and the…
We present Splat-SAP, a feed-forward approach to render novel views of human-centered scenes from binocular cameras with large sparsity. Gaussian Splatting has shown its promising potential in rendering tasks, but it typically necessitates…
Recent progress in feed-forward 3D Gaussian Splatting (3DGS) has notably improved rendering quality. However, the spatially uniform and highly redundant 3DGS map generated by previous feed-forward 3DGS methods limits their integration into…
Reconstructing 3D scenes from sparse, unposed images remains challenging under real-world conditions with varying illumination and transient occlusions. Existing methods rely on scene-specific optimization using appearance embeddings or…
Reconstructing 3D scenes from sparse images remains a challenging task due to the difficulty of recovering accurate geometry and texture without optimization. Recent approaches leverage generalizable models to generate 3D scenes using 3D…
Feed-forward 3D Gaussian Splatting methods enable single-pass reconstruction and real-time rendering. However, they typically adopt rigid pixel-to-Gaussian or voxel-to-Gaussian pipelines that uniformly allocate Gaussians, leading to…
3D scene reconstruction is fundamental for spatial intelligence applications such as AR, robotics, and digital twins. Traditional multi-view stereo struggles with sparse viewpoints or low-texture regions, while neural rendering approaches,…
Articulated object reconstruction from sparse-view images is an ill-posed problem that requires simultaneous inference of geometry and underlying articulation structure. Existing methods for articulated object reconstruction based on NeRF…
Generalizable 3D Gaussian Splatting reconstruction showcases advanced Image-to-3D content creation but requires substantial computational resources and large datasets, posing challenges to training models from scratch. Current methods…
Feed-forward 3D reconstruction from sparse, low-resolution (LR) images is a crucial capability for real-world applications, such as autonomous driving and embodied AI. However, existing methods often fail to recover fine texture details.…
Novel-view synthesis and 3D reconstruction from sparse posed images are central to robotics and AR/VR. Yet, feed-forward 3D Gaussian reconstruction fails under lowlight due to noise, color shifts, and unreliable correspondence. We propose…
Sparse-view 3D reconstruction is essential for modeling scenes from casual captures, but remain challenging for non-generative reconstruction. Existing diffusion-based approaches mitigates this issues by synthesizing novel views, but they…
The growing demand for rapid and scalable 3D asset creation has driven interest in feed-forward 3D reconstruction methods, with 3D Gaussian Splatting (3DGS) emerging as an effective scene representation. While recent approaches have…
Novel view synthesis (NVS) of static and dynamic urban scenes is essential for autonomous driving simulation, yet existing methods often struggle to balance reconstruction time with quality. While state-of-the-art neural radiance fields and…