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Large Language Models (LLMs) motivate generative agent simulation (e.g., AI Town) to create a ``dynamic world'', holding immense value across entertainment and research. However, for non-experts, especially those without programming skills,…

Human-Computer Interaction · Computer Science 2026-01-30 Jianwen Sun , Yukang Feng , Kaining Ying , Chuanhao Li , Zizhen Li , Fanrui Zhang , Jiaxin Ai , Yifan Chang , Yu Dai , Yifei Huang , Kaipeng Zhang

Implicit neural rendering techniques have shown promising results for novel view synthesis. However, existing methods usually encode the entire scene as a whole, which is generally not aware of the object identity and limits the ability to…

Computer Vision and Pattern Recognition · Computer Science 2021-09-07 Bangbang Yang , Yinda Zhang , Yinghao Xu , Yijin Li , Han Zhou , Hujun Bao , Guofeng Zhang , Zhaopeng Cui

Controlling the style and characteristics of speech synthesis is crucial for adapting the output to specific contexts and user requirements. Previous Text-to-speech (TTS) works have focused primarily on the technical aspects of producing…

Sound · Computer Science 2025-09-04 Jiawei Zhang , Tian-Hao Zhang , Jun Wang , Jiaran Gao , Xinyuan Qian , Xu-Cheng Yin

Indoor scene synthesis involves automatically picking and placing furniture appropriately on a floor plan, so that the scene looks realistic and is functionally plausible. Such scenes can serve as homes for immersive 3D experiences, or be…

Computer Vision and Pattern Recognition · Computer Science 2023-06-05 Jingyu Liu , Wenhan Xiong , Ian Jones , Yixin Nie , Anchit Gupta , Barlas Oğuz

In this paper, we propose an assistive model that supports professional interior designers to produce industrial interior decoration solutions and to meet the personalized preferences of the property owners. The proposed model is able to…

Computer Vision and Pattern Recognition · Computer Science 2020-08-06 Xinhan Di , Pengqian Yu , Hong Zhu , Lei Cai , Qiuyan Sheng , Changyu Sun

Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language…

Computer Vision and Pattern Recognition · Computer Science 2024-11-18 Yian Wang , Xiaowen Qiu , Jiageng Liu , Zhehuan Chen , Jiting Cai , Yufei Wang , Tsun-Hsuan Wang , Zhou Xian , Chuang Gan

Virtualizing the physical world into virtual models has been a critical technique for robot navigation and planning in the real world. To foster manipulation with articulated objects in everyday life, this work explores building…

Robotics · Computer Science 2023-02-03 Cheng-Chun Hsu , Zhenyu Jiang , Yuke Zhu

This report surveys advances in deep learning-based modeling techniques that address four different 3D indoor scene analysis tasks, as well as synthesis of 3D indoor scenes. We describe different kinds of representations for indoor scenes,…

Graphics · Computer Science 2023-08-22 Akshay Gadi Patil , Supriya Gadi Patil , Manyi Li , Matthew Fisher , Manolis Savva , Hao Zhang

This paper proposes a novel framework for generating lingual descriptions of indoor scenes. Whereas substantial efforts have been made to tackle this problem, previous approaches focusing primarily on generating a single sentence for each…

Computer Vision and Pattern Recognition · Computer Science 2015-03-03 Dahua Lin , Chen Kong , Sanja Fidler , Raquel Urtasun

Amazing progress has been made in controllable generative modeling, especially over the last few years. However, some challenges remain. One of them is precise and iterative object editing. In many of the current methods, trying to edit the…

Computer Vision and Pattern Recognition · Computer Science 2025-10-29 Alejandro Escontrela , Shrinu Kushagra , Sjoerd van Steenkiste , Yulia Rubanova , Aleksander Holynski , Kelsey Allen , Kevin Murphy , Thomas Kipf

Creative coding is an experimentation-heavy activity that requires translating high-level visual ideas into code. However, most languages and libraries for creative coding may not be adequately intuitive for beginners. In this paper, we…

Programming Languages · Computer Science 2024-04-17 Mark Edward M. Gonzales , Hans Oswald A. Ibrahim , Elyssia Barrie H. Ong , Ryan Austin Fernandez

The creation of complex 3D scenes tailored to user specifications has been a tedious and challenging task with traditional 3D modeling tools. Although some pioneering methods have achieved automatic text-to-3D generation, they are generally…

Computer Vision and Pattern Recognition · Computer Science 2025-05-09 Xiuyu Yang , Yunze Man , Jun-Kun Chen , Yu-Xiong Wang

Text-to-3D scene generation from natural language is highly desirable for digital content creation. However, existing methods are largely domain-restricted or reliant on predefined spatial relationships, limiting their capacity for…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Jun Luo , Jiaxiang Tang , Ruijie Lu , Gang Zeng

Constructing photorealistic virtual worlds has applications across various fields, but it often requires the extensive labor of highly trained professionals to operate conventional 3D modeling software. To democratize this process, we…

Computer Vision and Pattern Recognition · Computer Science 2025-03-03 Xinhang Liu , Chi-Keung Tang , Yu-Wing Tai

Indoor scene understanding is central to applications such as robot navigation and human companion assistance. Over the last years, data-driven deep neural networks have outperformed many traditional approaches thanks to their…

Computer Vision and Pattern Recognition · Computer Science 2017-07-04 Yinda Zhang , Shuran Song , Ersin Yumer , Manolis Savva , Joon-Young Lee , Hailin Jin , Thomas Funkhouser

The connection between our 3D surroundings and the descriptive language that characterizes them would be well-suited for localizing and generating human motion in context but for one problem. The complexity introduced by multiple modalities…

Computer Vision and Pattern Recognition · Computer Science 2024-05-30 Zoltán Á. Milacski , Koichiro Niinuma , Ryosuke Kawamura , Fernando de la Torre , László A. Jeni

Controllable 3D scene generation has extensive applications in virtual reality and interior design, where the generated scenes should exhibit high levels of realism and controllability in terms of geometry. Scene graphs provide a suitable…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Zhifei Yang , Keyang Lu , Chao Zhang , Jiaxing Qi , Hanqi Jiang , Ruifei Ma , Shenglin Yin , Yifan Xu , Mingzhe Xing , Zhen Xiao , Jieyi Long , Guangyao Zhai

Generative AI tools can provide people with the ability to create virtual environments and scenes with natural language prompts. Yet, how people will formulate such prompts is unclear -- particularly when they inhabit the environment that…

Human-Computer Interaction · Computer Science 2024-05-30 Setareh Aghel Manesh , Tianyi Zhang , Yuki Onishi , Kotaro Hara , Scott Bateman , Jiannan Li , Anthony Tang

Movement is how people interact with and affect their environment. For realistic character animation, it is necessary to synthesize such interactions between virtual characters and their surroundings. Despite recent progress in character…

Graphics · Computer Science 2023-02-03 Mohamed Hassan , Yunrong Guo , Tingwu Wang , Michael Black , Sanja Fidler , Xue Bin Peng

Recent years have witnessed remarkable progress in generative AI, with natural language emerging as the most common conditioning input. As underlying models grow more powerful, researchers are exploring increasingly diverse conditioning…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Ahmed Bourouis , Mikhail Bessmeltsev , Yulia Gryaditskaya