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Repetitive Scenario Design (RSD) is a randomized approach to robust design based on iterating two phases: a standard scenario design phase that uses $N$ scenarios (design samples), followed by randomized feasibility phase that uses $N_o$…
Employees face decisions every day - in the absence of supervision. The outcome of these decisions can be influenced by digital workplace design through the power of persuasive technology. This paper provides a structured literature review…
Readability is on the cusp of a revolution. Fixed text is becoming fluid as a proliferation of digital reading devices rewrite what a document can do. As past constraints make way for more flexible opportunities, there is great need to…
Secondary analysis or the reuse of existing survey data is a common practice among social scientists. Searching for relevant datasets in Digital Libraries is a somehow unfamiliar behaviour for this community. Dataset retrieval, especially…
This paper describes the design of a dashboard and analysis pipeline to monitor users of visualization tools in the wild. Our pipeline describes how to extract analytical KPIs from extensive log event data involving a mix of user types. The…
Traditionally rooted in the domain of Human-Computer Interaction (HCI), usability has been primarily associated with the technological performance of a system's user interface. However, as learning technologies continue to advance, a…
We present drillboards, a technique for adaptive visualization dashboards consisting of a hierarchy of coordinated charts that the user can drill down to reach a desired level of detail depending on their expertise, interest, and desired…
Online Design Communities (ODCs) offer various artworks with members' comments for beginners to learn visual design. However, as identified by our Formative Study (N = 10), current ODCs lack features customized for personal learning…
Current approaches to the annotation process focus on annotation schemas, languages for annotation, or are very application driven. In this paper it is proposed that a more flexible architecture for annotation requires a knowledge component…
Framing -- how designers define and reinterpret problems, shape narratives, and guide audience understanding -- is central to design practice. Yet in visualization research, framing has been examined mostly through its rhetorical and…
It is difficult to design a visually appealing layout for common users, which takes time even for professional designers. In this paper, we present an interactive layout design system with shadow guidance and layout retrieval to help users…
This paper tries to throw light in the usage of data structures in the field of information retrieval. Information retrieval is an area of study which is gaining momentum as the need and urge for sharing and exploring information is growing…
Participatory design effectively engages stakeholders in technology development but is often constrained by small, resource-intensive activities. This study explores a scalable complementary method, enabling broad pattern identification in…
Sustainability has evolved from an emerging concern into a fundamental responsibility in software design, development, and operation. Research increasingly explores how sustainability can be systematically integrated into existing software…
Every day, thousands of digital documents are generated with useful information for companies, public organizations, and citizens. Given the impossibility of processing them manually, the automatic processing of these documents is becoming…
Recent advancements in instruction-following models have made user interactions with models more user-friendly and efficient, broadening their applicability. In graphic design, non-professional users often struggle to create visually…
Supporting the interactive exploration of large datasets is a popular and challenging use case for data management systems. Traditionally, the interface and the back-end system are built and optimized separately, and interface design and…
In this paper, we present the SharedCanvas model for describing the layout of culturally important, hand-written objects such as medieval manuscripts, which is intended to be used as a common input format to presentation interfaces. The…
We present CrowdHub, a tool for running systematic evaluations of task designs on top of crowdsourcing platforms. The goal is to support the evaluation process, avoiding potential experimental biases that, according to our empirical…
Whenever an architect or a team of architects begins an architectural design, there are certain goals set to achieve. There are many factors involved in setting up goals for the architecture design such as type of the project, end user…