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The pursuit of controllability as a higher standard of visual content creation has yielded remarkable progress in customizable image synthesis. However, achieving controllable video synthesis remains challenging due to the large variation…

Computer Vision and Pattern Recognition · Computer Science 2023-06-07 Xiang Wang , Hangjie Yuan , Shiwei Zhang , Dayou Chen , Jiuniu Wang , Yingya Zhang , Yujun Shen , Deli Zhao , Jingren Zhou

Visual grouping -- operationalized through tasks such as instance segmentation, visual grounding, and object detection -- enables applications ranging from robotic perception to photo editing. These fundamental problems in computer vision…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Weikai Huang , Jieyu Zhang , Taoyang Jia , Chenhao Zheng , Ziqi Gao , Jae Sung Park , Winson Han , Ranjay Krishna

Despite the recent success of multi-view diffusion models for text/image-based 3D asset generation, instruction-based editing of 3D assets lacks surprisingly far behind the quality of generation models. The main reason is that recent…

Graphics · Computer Science 2025-12-15 Maria Parelli , Michael Oechsle , Michael Niemeyer , Federico Tombari , Andreas Geiger

We present an inference-time diffusion sampling method to perform multi-view consistent image editing using pre-trained 2D image editing models. These models can independently produce high-quality edits for each image in a set of multi-view…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Hadi Alzayer , Yunzhi Zhang , Chen Geng , Jia-Bin Huang , Jiajun Wu

This paper tackles the problem of parts-aware point cloud generation. Unlike existing works which require the point cloud to be segmented into parts a priori, our parts-aware editing and generation are performed in an unsupervised manner.…

Computer Vision and Pattern Recognition · Computer Science 2022-03-31 Shidi Li , Miaomiao Liu , Christian Walder

Despite recent advancements in text-to-image generation, most existing methods struggle to create images with multiple objects and complex spatial relationships in the 3D world. To tackle this limitation, we introduce a generic AI system,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Yanbo Ding , Shaobin Zhuang , Kunchang Li , Zhengrong Yue , Yu Qiao , Yali Wang

In this paper, we present a diffusion model-based framework for animating people from a single image for a given target 3D motion sequence. Our approach has two core components: a) learning priors about invisible parts of the human body and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-23 Boyi Li , Junming Chen , Jathushan Rajasegaran , Yossi Gandelsman , Alexei A. Efros , Jitendra Malik

Given an image of a natural scene, we are able to quickly decompose it into a set of components such as objects, lighting, shadows, and foreground. We can then envision a scene where we combine certain components with those from other…

Computer Vision and Pattern Recognition · Computer Science 2024-06-28 Jocelin Su , Nan Liu , Yanbo Wang , Joshua B. Tenenbaum , Yilun Du

Current generative models are able to generate high-quality artefacts but have been shown to struggle with compositional reasoning, which can be defined as the ability to generate complex structures from simpler elements. In this paper, we…

Machine Learning · Computer Science 2024-08-20 Giovanni Bindi , Philippe Esling

We propose a diffusion-based approach for Text-to-Image (T2I) generation with consistent and interactive 3D layout control and editing. While prior methods improve spatial adherence using 2D cues or iterative copy-warp-paste strategies,…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Andrea Rigo , Luca Stornaiuolo , Weijie Wang , Mauro Martino , Bruno Lepri , Nicu Sebe

"How can we animate 3D-characters from a movie script or move robots by simply telling them what we would like them to do?" "How unstructured and complex can we make a sentence and still generate plausible movements from it?" These are…

Computer Vision and Pattern Recognition · Computer Science 2023-01-24 Anindita Ghosh , Noshaba Cheema , Cennet Oguz , Christian Theobalt , Philipp Slusallek

In this paper, we propose an effective two-stage approach named Grounded-Dreamer to generate 3D assets that can accurately follow complex, compositional text prompts while achieving high fidelity by using a pre-trained multi-view diffusion…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Xiaolong Li , Jiawei Mo , Ying Wang , Chethan Parameshwara , Xiaohan Fei , Ashwin Swaminathan , CJ Taylor , Zhuowen Tu , Paolo Favaro , Stefano Soatto

It has been increasingly recognized that effective human-AI co-creation requires more than prompts and results, but an environment with empowering structures that facilitate exploration, planning, iteration, as well as control and…

Human-Computer Interaction · Computer Science 2025-03-07 Yining Cao , Yiyi Huang , Anh Truong , Hijung Valentina Shin , Haijun Xia

Generative methods for image and video editing use generative models as priors to perform edits despite incomplete information, such as changing the composition of 3D objects shown in a single image. Recent methods have shown promising…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Juil Koo , Paul Guerrero , Chun-Hao Paul Huang , Duygu Ceylan , Minhyuk Sung

Pose and body shape editing in a human image has received increasing attention. However, current methods often struggle with dataset biases and deteriorate realism and the person's identity when users make large edits. We propose a one-shot…

Computer Vision and Pattern Recognition · Computer Science 2024-01-09 Yuta Okuyama , Yuki Endo , Yoshihiro Kanamori

Accurate 3D shape representation is essential in engineering applications such as design, optimization, and simulation. In practice, engineering workflows require structured, part-based representations, as objects are inherently designed as…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Nicolas Talabot , Olivier Clerc , Arda Cinar Demirtas , Alexis Goujon , Hieu Le , Doruk Oner , Pascal Fua

Controllable 3D indoor scene synthesis stands at the forefront of technological progress, offering various applications like gaming, film, and augmented/virtual reality. The capability to stylize and de-couple objects within these scenarios…

Computer Vision and Pattern Recognition · Computer Science 2024-01-25 Yunfan Zhang , Hong Huang , Zhiwei Xiong , Zhiqi Shen , Guosheng Lin , Hao Wang , Nicholas Vun

Recent diffusion-based image editing methods commonly rely on text or high-level instructions to guide the generation process, offering intuitive but coarse control. In contrast, we focus on explicit, prompt-free editing, where the user…

Graphics · Computer Science 2026-04-24 Etai Sella , Yoav Baron , Hadar Averbuch-Elor , Daniel Cohen-Or , Or Patashnik

We are witnessing rapid progress in automatically generating and manipulating 3D assets due to the availability of pretrained text-image diffusion models. However, time-consuming optimization procedures are required for synthesizing each…

Computer Vision and Pattern Recognition · Computer Science 2024-05-09 Etai Sella , Gal Fiebelman , Noam Atia , Hadar Averbuch-Elor

This paper introduces Bifr\"ost, a novel 3D-aware framework that is built upon diffusion models to perform instruction-based image composition. Previous methods concentrate on image compositing at the 2D level, which fall short in handling…

Computer Vision and Pattern Recognition · Computer Science 2024-10-30 Lingxiao Li , Kaixiong Gong , Weihong Li , Xili Dai , Tao Chen , Xiaojun Yuan , Xiangyu Yue