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Health wearables in combination with gamification enable interventions that have the potential to increase physical activity -- a key determinant of health. However, the extant literature does not provide conclusive evidence on the benefits…

General Economics · Economics 2023-01-10 Muhammad Zia Hydari , Idris Adjerid , Aaron D. Striegel

Virtual Reality (VR) has been utilized for several applications and has shown great potential for rehabilitation, especially for home therapy. However, these systems solely rely on information from VR hand controllers, which do not fully…

While physiological sensors enter the mass market and reach the general public, they are still mainly employed to monitor health -- whether it is for medical purpose or sports. We describe an application that uses heart rate feedback as an…

Human-Computer Interaction · Computer Science 2016-02-29 Jérémy Frey

Early mobilization is a structured protocol designed to facilitate motor recovery in intensive care unit (ICU) patients with ICU-acquired weakness. This process is typically implemented by an interdisciplinary team of nurses, physical…

Human-Computer Interaction · Computer Science 2026-02-23 Sangjun Eom , Tianyi Hu , Wenyi Xu , Liheng Zou , Ernesto Escobar , Gabriel Streisfeld , Anna Mall , Bradi Granger , Maria Gorlatova

Stroke rehabilitation continues to face challenges in accessibility and patient engagement, where traditional approaches often fall short. Virtual reality (VR)-based telerehabilitation offers a promising avenue, by enabling home-based…

Human-Computer Interaction · Computer Science 2025-01-14 Pedro Rodrigues , Claudia Quaresma , Maria Costa , Filipe Luz , Maria Micaela Fonseca

Within the evolving field of digital intervention, serious games emerge as promising tools for evidence-based interventions. Research indicates that gamified therapy, whether employed independently or in conjunction with online…

Human-Computer Interaction · Computer Science 2024-04-17 Julieana Moon , Naimul Khan

This study describes and evaluates i-GRIP, a novel movement intention estimator designed to facilitate the control of assistive devices for grasping tasks in individuals with upper limb impairments. Operating within a collaborative grasping…

Quantitative Methods · Quantitative Biology 2024-10-10 Etienne Moullet , Justin Carpentier , Christine Azevedo Coste , François Bailly

Today's competition between the professional eSports teams is so strong that in-depth analysis of players' performance literally crucial for creating a powerful team. There are two main approaches to such an estimation: obtaining features…

Human-Computer Interaction · Computer Science 2019-08-20 Anton Smerdov , Evgeny Burnaev , Andrey Somov

The assessment and treatment of motor symptoms such as tremor in Parkinson's disease depends exclusively on the physician's visual observation of standardised movements (i.e. motor tasks). Wearable sensors such as accelerometers are able to…

Signal Processing · Electrical Eng. & Systems 2021-08-05 R. P. Bremm , A. Werle , C. Auer , F. Hertel , J. Gonçalves , K. P. Koch

Recovery after stroke is often incomplete, but rehabilitation training may potentiate recovery by engaging endogenous neuroplasticity. In preclinical models of stroke, high doses of rehabilitation training are required to restore functional…

Signal Processing · Electrical Eng. & Systems 2020-06-22 Aakash Kaku , Avinash Parnandi , Anita Venkatesan , Natasha Pandit , Heidi Schambra , Carlos Fernandez-Granda

In this study, we investigate how the central nervous system (CNS) organizes postural control synergies when individuals perform a complex catch-and-throw task in a virtual reality (VR) environment. A Robotic Upright Stand Trainer (RobUST)…

Robotics · Computer Science 2023-05-12 Xupeng Ai , Victor Santamaria , Isirame Babajide Omofuma , Sunil K. Agrawal

Dyslexia is a neurodevelopmental disorder that is estimated to affect about 5-10% of the population. In particular, phonological dyslexia causes problems in connecting the sounds of words with their written forms. This results in…

Human-Computer Interaction · Computer Science 2024-01-23 José M. Alcalde-Llergo , Enrique Yeguas-Bolívar , Pilar Aparicio-Martínez , Andrea Zingoni , Juri Taborri , Sara Pinzi

Participatory sensing (PS) is a novel and promising sensing network paradigm for achieving a flexible and scalable sensing coverage with a low deploying cost, by encouraging mobile users to participate and contribute their smartphones as…

Computer Science and Game Theory · Computer Science 2017-08-31 Xiaoyan Mo , Zhang Li , Lin Gao , Bin Cao , Tingting Zhang , Tong Wang

Neurorehabilitation conventionally relies on the interaction between a patient and a physical therapist. Robotic systems can improve and enrich the physical feedback provided to patients after neurological injury, but they under-utilize the…

Background The incidence of stroke places a heavy burden on both society and individuals. Activity is closely related to cardiovascular health. This study aimed to investigate the relationship between the varying domains of PA, like…

Medical Physics · Physics 2024-06-21 Xinyi He , Shidi Wang , Yi Li , Jiucun Wang , Guangrui Yang , Jun Chen , Zixin Hu

Tendon-driven hand orthoses have advantages over exoskeletons with respect to wearability and safety because of their low-profile design and ability to fit a range of patients without requiring custom joint alignment. However, no existing…

Robotics · Computer Science 2018-08-02 Sangwoo Park , Lynne M. Weber , Lauri Bishop , Joel Stein , Matei Ciocarlie

We address the estimation of endogenous treatment models with social interactions in both the treatment and outcome equations. We model the interactions between individuals in an internally consistent manner via a game theoretic approach…

Econometrics · Economics 2024-08-27 Zhongjian Lin , Francis Vella

One of the most frequent and severe aftermaths of a stroke is the loss of upper limb functionality. Therapy started in the sub-acute phase proved more effective, mainly when the patient participates actively. Recently, a novel set of…

Robotics · Computer Science 2023-12-21 Marina Gnocco , Manuel G. Catalano , Giorgio Grioli , Carlo Trompetto , Antonio Bicchi

Learning and practicing table tennis with traditional methods is a long, tedious process and may even lead to the internalization of incorrect techniques if not supervised by a coach. To overcome these issues, the presented study proposes…

Human-Computer Interaction · Computer Science 2023-08-29 Forouzan Farzinnejad , Javad Rasti , Navid Khezrian , Jens Grubert

Sufficient physical activity can prolong the ability of older adults to live inde-pendently. Community-based exercise programs can be enhanced by regularly performing exercises at home. To support such a home-based exercise program, a…

Human-Computer Interaction · Computer Science 2021-01-26 Sumit Mehra , Jantine van den Helder , Ben J. A. Kröse , Raoul H. H. Engelbert , Peter J. M. Weijs , Bart Visser