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Periods of heightened arousal or restlessness can interfere with children's ability to focus, self-regulation, and physically calm. Technologies that encourage embodied self-regulation through tactile interaction may provide a simple and…

Robotics · Computer Science 2026-05-28 Morten Roed Frederiksen , Kasper Støy , Maja Matarić

This paper presents an integration of a game system and the art therapy concept for promoting the mental well-being of video game players. In the proposed game system, the player plays an Angry-Birds-like game in which levels in the game…

Human-Computer Interaction · Computer Science 2019-11-11 Zhou Fang , Pujana Paliyawan , Ruck Thawonmas , Tomohiro Harada

Artificial companion agents are defined as hardware or software entities designed to provide companionship to a person. The senior population are facing a special demand for companionship. Artificial companion agents have been demonstrated…

Computers and Society · Computer Science 2016-01-25 Xinjia Yu

AR, a recent emerging technology, has been widely used in entertainment to provide users with immersive, interactive, and, sometimes, engaging experiences. The process of rehabilitation treatment and motor training process is often boring,…

Human-Computer Interaction · Computer Science 2023-10-24 Chongyu Zhang

The design of a serious game is presented that served as an instrument to motivate and aid to Physics education using active and ludic learning, specifically the topic of free fall of objects, with diverse educational purposes, first to…

Physics Education · Physics 2024-07-24 Alberto Pacheco

In providing physical assistance to elderly people, ensuring cooperative behavior from the elderly persons is a critical requirement. In sit-to-stand assistance, for example, an older adult must lean forward, so that the body mass can shift…

Robotics · Computer Science 2021-10-15 John Bell , H. Harry Asada

The application of games as a therapeutic tool for cognitive training is beneficial for patients with cognitive impairments. However, effective game design for individual patient is resource-intensive. To this end, we propose an LLM-powered…

Human-Computer Interaction · Computer Science 2026-04-14 Jingwei Shi , Shengyu Tao , Xinxiang Yin , Chen Huang , Wenqiang Lei , See-Kiong Ng

Objective: Evaluate the feasibility and potential impacts on hand function using a wearable stimulation device (the VTS Glove) which provides mechanical, vibratory input to the affected limb of chronic stroke survivors. Methods: A…

Human-Computer Interaction · Computer Science 2022-08-02 Caitlyn E. Seim , Steven L. Wolf , Thad E. Starner

Stroke patients with upper limb motor impairments are re-acclimated to their corresponding motor functionalities through therapeutic interventions. Physiotherapists typically assess these functionalities using various qualitative protocols.…

Human-Computer Interaction · Computer Science 2024-10-07 Mohammad Ridwan Kabir , Mohammad Ishrak Abedin , Mohaimin Ehsan , Mohammad Anas Jawad , Hasan Mahmud , Md. Kamrul Hasan

This study investigates the efficacy of adapted boxing, specifically Rock Steady Boxing, in mitigating dopamine decline in individuals with Parkinson disease. The research involved 40 participants with confirmed diagnosis of Parkinson…

Neurons and Cognition · Quantitative Biology 2024-04-19 Lorella Bonaccorsi , Ugo Santosuosso , Massimo Gulisano , Luca Sodini

Critical care patients experience varying levels of pain during their stay in the intensive care unit, often requiring administration of analgesics and sedation. Such medications generally exacerbate the already sedentary physical activity…

Computers and Society · Computer Science 2020-05-01 Anis Davoudi , Tezcan Ozrazgat-Baslanti , Patrick J. Tighe , Azra Bihorac , Parisa Rashidi

Prosthesis users can regain partial limb functionality, however, full natural limb mobility is rarely restored, often resulting in compensatory movements that lead to discomfort, inefficiency, and long-term physical strain. To address this…

Robotics · Computer Science 2025-08-15 Marta Lagomarsino , Robin Arbaud , Francesco Tassi , Arash Ajoudani

This paper presents a novel game prototype that uses music and motion detection as preventive medicine for the elderly. Given the aging populations around the globe, and the limited resources and staff able to care for these populations,…

Human-Computer Interaction · Computer Science 2019-06-26 Kat Agres , Simon Lui , Dorien Herremans

Gamification represents an effective way to incentivize user behavior across a number of computing applications. However, despite the fact that physical activity is essential for a healthy lifestyle, surprisingly little is known about how…

Computers and Society · Computer Science 2017-02-27 Ali Shameli , Tim Althoff , Amin Saberi , Jure Leskovec

Engaging in playful activities, such as playing a musical instrument, learning a language, or performing sports, is a fundamental aspect of human life. We present a quantitative empirical analysis of the engagement dynamics into playful…

Physics and Society · Physics 2019-11-06 David Reguera , Pol Colomer-de-Simón , Iván Encinas , Manel Sort , Jan Wedekind , Marián Boguñá

Existing work in physical robot caregiving is limited in its ability to provide long-term assistance. This is majorly due to (i) lack of well-defined problems, (ii) diversity of tasks, and (iii) limited access to stakeholders from the…

Ankle push-off largely contributes to limb energy generation in human walking, leading to smoother and more efficient locomotion. Providing this net positive work to an amputee requires an active prosthesis, but has the potential to enable…

Robotics · Computer Science 2022-09-29 Rachel Gehlhar , Aaron D. Ames

Precision rehabilitation aims to tailor movement training to improve outcomes. We tested whether proprioceptively-tailored robotic training improves hand function and neural processing in stroke survivors. Using a robotic finger…

Serious games are simulation software designed to assist people in learning the practical concepts of various application fields such as Health, wellness, Education and Culture. People improve their individual knowledge, skills and attitude…

Human-Computer Interaction · Computer Science 2023-06-07 Shuja Ud Din , Muhammad Zeeshan Baig , Muhammad Khateeb Khan

Background: The brain's functional network constantly adapts to external changes. However, the mechanisms underlying this dynamic adaptive behavior in stroke patients with motor injuries and its role in post-stroke motor recovery remain…

Neurons and Cognition · Quantitative Biology 2024-01-18 Kaichao Wu , Beth Jelfs , Katrina Neville , Qiang Fang
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