Related papers: Tolerant Testing for Unique Games
Binary classification problems can be naturally modeled as bipartite graphs, where we attempt to classify right nodes based on their left adjacencies. We consider the case of labeled bipartite graphs in which some labels and edges are not…
Here we study multiplayer linear games, a natural generalization of XOR games to multiple outcomes. We generalize a recently proposed efficiently computable bound, in terms of the norm of a game matrix, on the quantum value of 2-player…
We study the computational complexity of finding stable outcomes in hedonic games, which are a class of coalition formation games. We restrict our attention to symmetric additively-separable hedonic games, which are a nontrivial subclass of…
We study property testing of directed acyclicity in the unidirectional bounded-degree oracle model, where a query to a vertex reveals its outgoing neighbors. We prove that there exist absolute constants $d_0\in\mathbb{N}$ and…
The approach mapping from a matching of bipartite graphs to digraphs has been successfully used for forcing set problem, in this paper, it is extended to uniquely restricted matching problem. We show to determine a uniquely restricted…
We study biased Maker-Breaker positional games between two players, one of whom is playing randomly against an opponent with an optimal strategy. In this paper we consider the scenario when Maker plays randomly and Breaker is "clever", and…
We consider fixpoint algorithms for two-player games on graphs with $\omega$-regular winning conditions, where the environment is constrained by a strong transition fairness assumption. Strong transition fairness is a widely occurring…
In the simplest game-theoretic formulation of Schelling's model of segregation on graphs, agents of two different types each select their own vertex in a given graph so as to maximize the fraction of agents of their type in their occupied…
Many high-stakes AI deployments proceed only if every stakeholder deems the system acceptable relative to their own minimum standard. With randomization over a finite menu of options, this becomes a feasibility question: does there exist a…
We consider a restricted game on weighted graphs associated with minimum partitions. We replace in the classical definition of Myerson restricted game the connected components of any subgraph by the sub-components obtained with a specific…
Beyond-planarity focuses on the study of geometric and topological graphs that are in some sense nearly-planar. Here, planarity is relaxed by allowing edge crossings, but only with respect to some local forbidden crossing configurations.…
We study rational agents with different perception capabilities in strategic games. We focus on a class of one-shot limited-perception games. These games extend simultaneous-move normal-form games by presenting each player with an…
We study a game for recognising formal languages, in which two players with imperfect information need to coordinate on a common decision, given private input words correlated by a finite graph. The players have a joint objective to avoid…
We consider one-sided error property testing of $\mathcal{F}$-minor freeness in bounded-degree graphs for any finite family of graphs $\mathcal{F}$ that contains a minor of $K_{2,k}$, the $k$-circus graph, or the $(k\times 2)$-grid for any…
Higher-order quantum theory deals with causal quantum processes, described by quantum combs, and test procedures, described by quantum testers, "measuring" these processes. In this work, we show that "jointly non-implementable" or…
We study nondeterministic strategies in parity games with the aim of computing a most permissive winning strategy. Following earlier work, we measure permissiveness in terms of the average number/weight of transitions blocked by the…
Two-player games on finite graphs provide a rigorous foundation for modeling the strategic interaction between reactive systems and their environment. While concurrent game semantics naturally capture the synchronous interactions…
We study the power of local test for bipartite quantum states. Our central result is that, for properties of bipartite pure states, unitary invariance on one part implies an optimal (over all global testers) local tester acting only on the…
The $\mathcal{D}$-process is a single player game in which the player is initially presented the empty graph on $n$ vertices. In each step, a subset of edges $X$ is independently sampled according to a distribution $\mathcal{D}$. The player…
Last-iterate behaviors of learning algorithms in repeated two-player zero-sum games have been extensively studied due to their wide applications in machine learning and related tasks. Typical algorithms that exhibit the last-iterate…