Related papers: Tolerant Testing for Unique Games
The optimization version of the Unique Label Cover problem is at the heart of the Unique Games Conjecture which has played an important role in the proof of several tight inapproximability results. In recent years, this problem has been…
We prove that a sufficiently strong parallel repetition theorem for a special case of multiplayer (multiprover) games implies super-linear lower bounds for multi-tape Turing machines with advice. To the best of our knowledge, this is the…
Many scientific applications involve testing theories that are only partially specified. This task often amounts to testing the goodness-of-fit of a candidate distribution while allowing for reasonable deviations from it. The tolerant…
We consider multi-player graph games with partial-observation and parity objective. While the decision problem for three-player games with a coalition of the first and second players against the third player is undecidable, we present a…
Turn-based discounted-sum games are two-player zero-sum games played on finite directed graphs. The vertices of the graph are partitioned between player 1 and player 2. Plays are infinite walks on the graph where the next vertex is decided…
The Small-Set Expansion Hypothesis (Raghavendra, Steurer, STOC 2010) is a natural hardness assumption concerning the problem of approximating the edge expansion of small sets in graphs. This hardness assumption is closely connected to the…
Self-testing a quantum device means verifying the existence of a certain quantum state as well as the effect of the associated measurements based only on the statistics of the measurement outcomes. Robust, i.e., error-tolerant, self-testing…
In this paper, we consider lower bounds on the query complexity for testing CSPs in the bounded-degree model. First, for any ``symmetric'' predicate $P:{0,1}^{k} \to {0,1}$ except \equ where $k\geq 3$, we show that every (randomized)…
The {\em maximum cardinality} and {\em maximum weight matching} problems can be solved in time $\tilde{O}(m\sqrt{n})$, a bound that has resisted improvement despite decades of research. (Here $m$ and $n$ are the number of edges and…
In this note, we develop a bounded-error quantum algorithm that makes $\tilde O(n^{1/4}\varepsilon^{-1/2})$ queries to a Boolean function $f$, accepts a monotone function, and rejects a function that is $\varepsilon$-far from being…
In the problem of high-dimensional convexity testing, there is an unknown set $S \subseteq \mathbb{R}^n$ which is promised to be either convex or $\varepsilon$-far from every convex body with respect to the standard multivariate normal…
This study examines clusterability testing for a signed graph in the bounded-degree model. Our contributions are two-fold. First, we provide a quantum algorithm with query complexity $\tilde{O}(N^{1/3})$ for testing clusterability, which…
The number of quantifiers needed to express first-order properties is captured by two-player combinatorial games called multi-structural (MS) games. We play these games on linear orders and strings, and introduce a technique we call…
We give an explicit family of XOR games with O(n)-bit questions requiring 2^n ebits to play near-optimally. More generally we introduce a new technique for proving lower bounds on the amount of entanglement required by an XOR game: we show…
We introduce I/O-optimal certifying algorithms for bipartite graphs, as well as for the classes of split, threshold, bipartite chain, and trivially perfect graphs. When the input graph is a class member, the certifying algorithm returns a…
In the recent years self-testing has grown into a rich and active area of study with applications ranging from practical verification of quantum devices to deep complexity theoretic results. Self-testing allows a classical verifier to…
Let $G=(U \cup V, E)$ be a bipartite graph, where $U$ represents jobs and $V$ represents machines. We study a new variant of the bipartite matching problem in which each job in $U$ can be matched to at most one machine in $V$, and the…
Incomplete cooperative games generalise the classical model of cooperative games by omitting the values of some of the coalitions. This allows to incorporate uncertainty into the model and study the underlying games as well as possible…
We study the complexity of affine Unique-Games (UG) over globally hypercontractive graphs, which are graphs that are not small set expanders but admit a useful and succinct characterization of all small sets that violate the small-set…
A robust game is a distribution-free model to handle ambiguity generated by a bounded set of possible realizations of the values of players' payoff functions. The players are worst-case optimizers and a solution, called robust-optimization…