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We consider search by mobile agents for a hidden, idle target, placed on the infinite line. Feasible solutions are agent trajectories in which all agents reach the target sooner or later. A special feature of our problem is that the agents…

Data Structures and Algorithms · Computer Science 2023-03-29 Konstantinos Georgiou , Nikos Giachoudis , Evangelos Kranakis

We consider planning problems, that often arise in autonomous driving applications, in which an agent should decide on immediate actions so as to optimize a long term objective. For example, when a car tries to merge in a roundabout it…

Machine Learning · Computer Science 2016-02-05 Shai Shalev-Shwartz , Nir Ben-Zrihem , Aviad Cohen , Amnon Shashua

The field of Game Theory provides a useful mechanism for modeling many decision-making scenarios. In participating in these scenarios individuals and groups adopt particular strategies, which generally perform with varying levels of…

Multiagent Systems · Computer Science 2018-07-24 Francis Lawlor , Rem Collier , Vivek Nallur

In this paper I present several algorithmic techniques for improving the decision process of multiple types of agents behaving in environments where their interests are in conflict. The interactions between the agents are modelled by using…

Computer Science and Game Theory · Computer Science 2009-08-04 Mugurel Ionut Andreica

Planning safe robot motions in the presence of humans requires reliable forecasts of future human motion. However, simply predicting the most likely motion from prior interactions does not guarantee safety. Such forecasts fail to model the…

Artificial Intelligence · Computer Science 2023-10-23 Kushal Kedia , Prithwish Dan , Sanjiban Choudhury

We study sequential language games in which two players, each with private information, communicate to achieve a common goal. In such games, a successful player must (i) infer the partner's private information from the partner's messages,…

Computation and Language · Computer Science 2018-05-31 Fereshte Khani , Noah D. Goodman , Percy Liang

Autonomous systems are increasingly expected to operate in the presence of adversaries, though adversaries may infer sensitive information simply by observing a system. Therefore, present a deceptive sequential decision-making framework…

Robot planning is the process of selecting a sequence of actions that optimize for a task specific objective. The optimal solutions to such tasks are heavily influenced by the implicit structure in the environment, i.e. the configuration of…

Our objective in this paper is to develop a machinery that makes a given organizational strategic plan resilient to the actions of competitor agents (adverse environmental actions). We assume that we are given a goal tree representing…

Artificial Intelligence · Computer Science 2025-02-18 Aditya Ghose , Asjad Khan

Trajectory planning is a key piece in the algorithmic architecture of a robot. Trajectory planners typically use iterative optimization schemes for generating smooth trajectories that avoid collisions and are optimal for tracking given the…

Robotics · Computer Science 2021-06-08 Sai Vemprala , Ashish Kapoor

Multiagent planning and coordination problems are common and known to be computationally hard. We show that a wide range of two-agent problems can be formulated as bilinear programs. We present a successive approximation algorithm that…

Artificial Intelligence · Computer Science 2014-01-16 Marek Petrik , Shlomo Zilberstein

The classical Perceptron algorithm provides a simple and elegant procedure for learning a linear classifier. In each step, the algorithm observes the sample's position and label and updates the current predictor accordingly if it makes a…

Machine Learning · Computer Science 2021-03-24 Saba Ahmadi , Hedyeh Beyhaghi , Avrim Blum , Keziah Naggita

Currently the Dempster-Shafer based algorithm and Uniform Random Probability based algorithm are the preferred method of resolving security games, in which defenders are able to identify attackers and only strategy remained ambiguous.…

Artificial Intelligence · Computer Science 2015-08-11 Hossein Khani , Mohsen Afsharchi

In this paper, we present Goal-GAN, an interpretable and end-to-end trainable model for human trajectory prediction. Inspired by human navigation, we model the task of trajectory prediction as an intuitive two-stage process: (i) goal…

Computer Vision and Pattern Recognition · Computer Science 2020-10-05 Patrick Dendorfer , Aljoša Ošep , Laura Leal-Taixé

Opponent modeling is necessary in multi-agent settings where secondary agents with competing goals also adapt their strategies, yet it remains challenging because strategies interact with each other and change. Most previous work focuses on…

Machine Learning · Computer Science 2016-09-20 He He , Jordan Boyd-Graber , Kevin Kwok , Hal Daumé

Deceptive path planning (DPP) is the problem of designing a path that hides its true goal from an outside observer. Existing methods for DPP rely on unrealistic assumptions, such as global state observability and perfect model knowledge,…

Machine Learning · Computer Science 2024-02-12 Michael Y. Fatemi , Wesley A. Suttle , Brian M. Sadler

We introduce deceptive signaling framework as a new defense measure against advanced adversaries in cyber-physical systems. In general, adversaries look for system-related information, e.g., the underlying state of the system, in order to…

Cryptography and Security · Computer Science 2019-02-05 Muhammed O. Sayin , Tamer Basar

A central question in multi-agent strategic games deals with learning the underlying utilities driving the agents' behaviour. Motivated by the increasing availability of large data-sets, we develop an unifying data-driven technique to…

Optimization and Control · Mathematics 2024-05-27 Anna M. Maddux , Nicolò Pagan , Giuseppe Belgioioso , Florian Dörfler

Game-theoretic agents must make plans that optimally gather information about their opponents. These problems are modeled by partially observable stochastic games (POSGs), but planning in fully continuous POSGs is intractable without heavy…

Computer Science and Game Theory · Computer Science 2025-06-03 Mel Krusniak , Hang Xu , Parker Palermo , Forrest Laine

Many payment platforms hold large-scale marketing campaigns, which allocate incentives to encourage users to pay through their applications. To maximize the return on investment, incentive allocations are commonly solved in a two-stage…

Machine Learning · Computer Science 2022-01-03 Xuanying Chen , Zhining Liu , Li Yu , Sen Li , Lihong Gu , Xiaodong Zeng , Yize Tan , Jinjie Gu