Related papers: Mosaic: Area-Closed Spherical Surface Mosaics Indu…
This paper presents a novel framework for generating texture mosaics with convolutional neural networks. Our method is called GANosaic and performs optimization in the latent noise space of a generative texture model, which allows the…
The creation of a volumetric mesh representing the interior of an input polygonal mesh is a common requirement in graphics and computational mechanics applications. Most mesh creation techniques assume that the input surface is not…
Scaling artist-designed meshes to high triangle numbers remains challenging for autoregressive generative models. Existing transformer-based methods suffer from long-sequence bottlenecks and limited quantization resolution, primarily due to…
In a mosaic, a tessera is a single stone. We introduce tesserae for the co-simulation framework mosaik, where they are sets of entities. They allow for a visual, intuitive, and yet systematic description of simulation scenarios by allowing…
Art is widely recognized as a reflection of civilization and mosaics represent an important part of cultural heritage. Mosaics are an ancient art form created by arranging small pieces, called tesserae, on a surface using adhesive. Due to…
A new method SREAG (spherical rectangular equal-area grid) is proposed to divide a spherical surface into equal-area cells. The method is based on dividing a sphere into latitudinal rings of near-constant width with further splitting each…
We present a next-generation neural network architecture, MOSAIC, for efficient and accurate semantic image segmentation on mobile devices. MOSAIC is designed using commonly supported neural operations by diverse mobile hardware platforms…
We introduce scattering-symplectic manifolds, manifolds with a type of minimally degenerate Poisson structure that is not too restrictive so as to have a large class of examples, yet restrictive enough for standard Poisson invariants to be…
Visualizing sets of elements and their relations is an important research area in information visualization. In this paper, we present MosaicSets: a novel approach to create Euler-like diagrams from non-spatial set systems such that each…
Poisson Surface Reconstruction is a widely-used algorithm for reconstructing a surface from an oriented point cloud. To facilitate applications where only partial surface information is available, or scanning is performed sequentially, a…
A systematic numerical framework based on Integral Equations and Generalized Sheet Transition Conditions (IE-GSTCs) is presented in 2D to synthesize closed metasurface holograms and skins for creating electromagnetic illusions of specified…
Spherical symmetry is ubiquitous in nature. It's therefore unfortunate that spherical system simulations are so hard, and require complete spheres with millions of interacting particles. Here we introduce an approach to model spherical…
Method for a mosaic image representation (MIR) is proposed for a selective treatment of image fragments of different transition frequency. MIR method is based on piecewise-constant image approximation on a non-uniform orthogonal grid…
Information from an image occurs over multiple and distinct spatial scales. Image pyramid multiresolution representations are a useful data structure for image analysis and manipulation over a spectrum of spatial scales. This paper employs…
The immersed boundary method (IBM) of Peskin (J. Comput. Phys., 1977), and derived forms such as the projection method of Taira and Colonius (J. Comput. Phys., 2007), have been useful for simulating flow physics in problems with moving…
As the most common representation for 3D shapes, mesh is often stored discretely with arrays of vertices and faces. However, 3D shapes in the real world are presented continuously. In this paper, we propose to learn a continuous…
A Cartesian grid method combined with a simplified gas kinetic scheme is presented for subsonic and supersonic viscous flow simulation on complex geometries. Under the Cartesian mesh, the computational grid points are classified into four…
The Cartesian coordinate system is the most commonly used system in computer visualization. This is due to its ease of use and processing speed. However, it is not always suitable for a given problem. Angular measures often allow us to…
We propose a novel 3D shape correspondence method based on the iterative alignment of so-called smooth shells. Smooth shells define a series of coarse-to-fine shape approximations designed to work well with multiscale algorithms. The main…
Periodic surface structures are nowadays standard building blocks of optical devices. If such structures are illuminated by aperiodic time-harmonic incident waves as, e.g., Gaussian beams, the resulting surface scattering problem must be…