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We explore computational approaches for visual guidance to aid in creating aesthetically pleasing art and graphic design. Our work complements and builds on previous work that developed models for how humans look at images. Our approach…

Computer Vision and Pattern Recognition · Computer Science 2021-07-14 Qingyuan Zheng , Zhuoru Li , Adam Bargteil

People increasingly use videos on the Web as a source for learning. To support this way of learning, researchers and developers are continuously developing tools, proposing guidelines, analyzing data, and conducting experiments. However, it…

Multimedia · Computer Science 2023-08-15 Evelyn Navarrete , Andreas Nehring , Sascha Schanze , Ralph Ewerth , Anett Hoppe

We study the problem of segmenting moving objects in unconstrained videos. Given a video, the task is to segment all the objects that exhibit independent motion in at least one frame. We formulate this as a learning problem and design our…

Computer Vision and Pattern Recognition · Computer Science 2017-12-05 Pavel Tokmakov , Cordelia Schmid , Karteek Alahari

This study presents a novel method for generating music visualisers using diffusion models, combining audio input with user-selected artwork. The process involves two main stages: image generation and video creation. First, music captioning…

Multimedia · Computer Science 2024-12-10 Leonardo Pina , Yongmin Li

Recent advances in video generation have been remarkable, enabling models to produce visually compelling videos with synchronized audio. While existing video generation benchmarks provide comprehensive metrics for visual quality, they lack…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Daili Hua , Xizhi Wang , Bohan Zeng , Xinyi Huang , Hao Liang , Junbo Niu , Xinlong Chen , Quanqing Xu , Wentao Zhang

The landscape of video generation is shifting, from a focus on generating visually appealing clips to building virtual environments that support interaction and maintain physical plausibility. These developments point toward the emergence…

Artificial Intelligence · Computer Science 2026-02-09 Jingtong Yue , Ziqi Huang , Zhaoxi Chen , Xintao Wang , Pengfei Wan , Ziwei Liu

In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four…

Physics Education · Physics 2014-01-28 Ian D. Beatty

Generative models have achieved success in producing apparently coherent 2D videos, but remain challenging in the physical world due to lack of 4D spatiotemporal scale. Typically, existing 4D generative models directly embed macro scale…

Computer Vision and Pattern Recognition · Computer Science 2026-05-11 Haonan Wang , Hanyu Zhou , Tao Gu , Luxin Yan

We present a unified controllable video generation approach AnimateAnything that facilitates precise and consistent video manipulation across various conditions, including camera trajectories, text prompts, and user motion annotations.…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Guojun Lei , Chi Wang , Hong Li , Rong Zhang , Yikai Wang , Weiwei Xu

Recent advances in video generation have led to remarkable improvements in visual quality and temporal coherence. Upon this, trajectory-controllable video generation has emerged to enable precise object motion control through explicitly…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Quanhao Li , Zhen Xing , Rui Wang , Hui Zhang , Qi Dai , Zuxuan Wu

With increasing interest in procedural content generation by academia and game developers alike, it is vital that different approaches can be compared fairly. However, evaluating procedurally generated video game levels is often difficult,…

Artificial Intelligence · Computer Science 2024-10-28 Michael Beukman , Steven James , Christopher Cleghorn

Using generative models to synthesize new data has become a de-facto standard in autonomous driving to address the data scarcity issue. Though existing approaches are able to boost perception models, we discover that these approaches fail…

Computer Vision and Pattern Recognition · Computer Science 2024-06-07 Enhui Ma , Lijun Zhou , Tao Tang , Zhan Zhang , Dong Han , Junpeng Jiang , Kun Zhan , Peng Jia , Xianpeng Lang , Haiyang Sun , Di Lin , Kaicheng Yu

Text-guided generative diffusion models unlock powerful image creation and editing tools. While these have been extended to video generation, current approaches that edit the content of existing footage while retaining structure require…

Computer Vision and Pattern Recognition · Computer Science 2023-02-07 Patrick Esser , Johnathan Chiu , Parmida Atighehchian , Jonathan Granskog , Anastasis Germanidis

Recent advancements in video diffusion models enable the generation of photorealistic videos with impressive 3D consistency and temporal coherence. However, the extent to which these AI-generated videos simulate the 3D visual world remains…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Chirui Chang , Jiahui Liu , Zhengzhe Liu , Xiaoyang Lyu , Yi-Hua Huang , Xin Tao , Pengfei Wan , Di Zhang , Xiaojuan Qi

Today's driving world models can generate remarkably realistic dash-cam videos, yet no single model excels universally. Some generate photorealistic textures but violate basic physics; others maintain geometric consistency but fail when…

Humans inhabit a world defined by interactions -- with other humans, objects, and environments. These interactive movements not only convey our relationships with our surroundings but also demonstrate how we perceive and communicate with…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Kewei Sui , Anindita Ghosh , Inwoo Hwang , Bing Zhou , Jian Wang , Chuan Guo

Although text style transfer has witnessed rapid development in recent years, there is as yet no established standard for evaluation, which is performed using several automatic metrics, lacking the possibility of always resorting to human…

Computation and Language · Computer Science 2022-04-18 Huiyuan Lai , Jiali Mao , Antonio Toral , Malvina Nissim

Traditional 3D content creation tools empower users to bring their imagination to life by giving them direct control over a scene's geometry, appearance, motion, and camera path. Creating computer-generated videos, however, is a tedious…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Shengqu Cai , Duygu Ceylan , Matheus Gadelha , Chun-Hao Paul Huang , Tuanfeng Yang Wang , Gordon Wetzstein

Robot design is a nontrivial process that involves careful consideration of multiple criteria, including user specifications, kinematic structures, and visual appearance. Therefore, the design process often relies heavily on domain…

Robotics · Computer Science 2026-01-21 Nitish Sontakke , K. Niranjan Kumar , Sehoon Ha

GANs are able to perform generation and manipulation tasks, trained on a single video. However, these single video GANs require unreasonable amount of time to train on a single video, rendering them almost impractical. In this paper we…

Computer Vision and Pattern Recognition · Computer Science 2021-12-07 Niv Haim , Ben Feinstein , Niv Granot , Assaf Shocher , Shai Bagon , Tali Dekel , Michal Irani
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