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In the face of difficult exploration problems in reinforcement learning, we study whether giving an agent an object-centric mapping (describing a set of items and their attributes) allow for more efficient learning. We found this problem is…

Machine Learning · Computer Science 2025-04-15 Anthony GX-Chen , Kenneth Marino , Rob Fergus

Game semantics is a rich and successful class of denotational models for programming languages. Most game models feature a rather intuitive setup, yet surprisingly difficult proofs of such basic results as associativity of composition of…

Logic in Computer Science · Computer Science 2017-11-30 Clovis Eberhart , Tom Hirschowitz

Domain generalisation involves learning artificial intelligence (AI) models that can maintain high performance across diverse domains within a specific task. In video games, for instance, such AI models can supposedly learn to detect player…

Human-Computer Interaction · Computer Science 2024-09-23 Kosmas Pinitas , Konstantinos Makantasis , Georgios N. Yannakakis

Text adventure games, in which players must make sense of the world through text descriptions and declare actions through text descriptions, provide a stepping stone toward grounding action in language. Prior work has demonstrated that…

Computation and Language · Computer Science 2019-08-20 Prithviraj Ammanabrolu , Mark O. Riedl

In this paper, we propose a deep convolutional neural network-based acoustic word embedding system on code-switching query by example spoken term detection. Different from previous configurations, we combine audio data in two languages for…

Audio and Speech Processing · Electrical Eng. & Systems 2020-05-26 Murong Ma , Haiwei Wu , Xuyang Wang , Lin Yang , Junjie Wang , Ming Li

Inductions and game semantics are two useful extensions to traditional logic programming. To be specific, inductions can capture a wider class of provable formulas in logic programming. Adopting game semantics can make logic programming…

Logic in Computer Science · Computer Science 2015-08-11 Keehang Kwon

Recent work on word embeddings has shown that simple vector subtraction over pre-trained embeddings is surprisingly effective at capturing different lexical relations, despite lacking explicit supervision. Prior work has evaluated this…

Computation and Language · Computer Science 2016-08-16 Ekaterina Vylomova , Laura Rimell , Trevor Cohn , Timothy Baldwin

Finding an optimal word representation algorithm is particularly important in terms of domain specific data, as the same word can have different meanings and hence, different representations depending on the domain and context. While…

Computation and Language · Computer Science 2025-10-09 Nouman Ahmed , Ronin Wu , Victor Botev

Word embeddings are a powerful natural language processing technique, but they are extremely difficult to interpret. To enable interpretable NLP models, we create vectors where each dimension is inherently interpretable. By inherently…

Computation and Language · Computer Science 2021-09-29 Adly Templeton

One of the challenges facing artificial intelligence research today is designing systems capable of utilizing systematic reasoning to generalize to new tasks. The Abstraction and Reasoning Corpus (ARC) measures such a capability through a…

Artificial Intelligence · Computer Science 2021-10-27 Simon Alford , Anshula Gandhi , Akshay Rangamani , Andrzej Banburski , Tony Wang , Sylee Dandekar , John Chin , Tomaso Poggio , Peter Chin

An idealized, though simplistic, view of the referring expression production and grounding process in (situated) dialogue assumes that a speaker must merely appropriately specify their expression so that the target referent may be…

Computation and Language · Computer Science 2023-09-12 Bram Willemsen , Dmytro Kalpakchi , Gabriel Skantze

Real-world sequential decision-making often involves parameterized action spaces that require both, decisions regarding discrete actions and decisions about continuous action parameters governing how an action is executed. Existing…

Artificial Intelligence · Computer Science 2026-04-27 Rashmeet Kaur Nayyar , Naman Shah , Siddharth Srivastava

This paper presents an approach that brings together game theory with grammatical inference and discrete abstractions in order to synthesize control strategies for hybrid dynamical systems performing tasks in partially unknown but…

Robotics · Computer Science 2012-10-08 Jie Fu , Herbert G. Tanner , Jeffrey Heinz , Jane Chandlee , Konstantinos Karydis , Cesar Koirala

Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games, this area remains under-explored. We propose to formalise…

Artificial Intelligence · Computer Science 2021-07-05 Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers , Cameron Browne

We consider infinite-state Attacker-Defender games with reachability objectives. The results of the paper are twofold. Firstly we prove a new language-theoretic result for weighted automata on infinite words and show its encoding into the…

Formal Languages and Automata Theory · Computer Science 2015-04-28 Vesa Halava , Tero Harju , Reino Niskanen , Igor Potapov

This paper investigates an unsupervised approach towards deriving a universal, cross-lingual word embedding space, where words with similar semantics from different languages are close to one another. Previous adversarial approaches have…

Computation and Language · Computer Science 2022-10-10 Liping Tang , Zhen Li , Zhiquan Luo , Helen Meng

This report documents the development, test, and application of Large Language Models (LLMs) for automated text analysis, with a specific focus on gambling-like elements in digital games, such as lootboxes. The project aimed not only to…

General Economics · Economics 2024-12-13 Thomas Krause , Steffen Otterbach , Johannes Singer

Static program analysis is a valuable tool for any programming language that people write programs in. The prevalence of scripting languages in the world suggests programming language interpreters are relatively easy to write. Users of…

Programming Languages · Computer Science 2015-05-01 James Ian Johnson

Computer games represent an ideal research domain for the next generation of personalized digital applications. This paper presents a player-centered framework of AI for game personalization, complementary to the commonly used…

Artificial Intelligence · Computer Science 2021-02-16 Jichen Zhu , Santiago Ontañón

Word embeddings capture semantic relationships based on contextual information and are the basis for a wide variety of natural language processing applications. Notably these relationships are solely learned from the data and subsequently…

Computation and Language · Computer Science 2020-01-15 Stephanie Brandl , David Lassner , Maximilian Alber