Related papers: PanoWorld: Geometry-Consistent Panoramic Video Wor…
Omnidirectional images are increasingly used in robotics and vision due to their wide field of view. However, extending 3D Gaussian Splatting (3DGS) to panoramic camera models remains challenging, as existing formulations are designed for…
AI video generation has lowered barriers to video creation, but current tools still struggle with inconsistency. Filmmakers often find that clips fail to match characters and backgrounds, making it difficult to build coherent sequences. A…
We present a novel algorithm for estimating the broad 3D geometric structure of outdoor video scenes. Leveraging spatio-temporal video segmentation, we decompose a dynamic scene captured by a video into geometric classes, based on…
As Artificial Intelligence Generated Content (AIGC) advances, a variety of methods have been developed to generate text, images, videos, and 3D objects from single or multimodal inputs, contributing efforts to emulate human-like cognitive…
In this work, we propose DiT360, a DiT-based framework that performs hybrid training on perspective and panoramic data for panoramic image generation. For the issues of maintaining geometric fidelity and photorealism in generation quality,…
3D scene generation is a core technology for gaming, film/VFX, and VR/AR. Growing demand for rapid iteration, high-fidelity detail, and accessible content creation has further increased interest in this area. Existing methods broadly follow…
Towards building comprehensive real-world visual perception systems, we propose and study a new problem called panoptic scene graph generation (PVSG). PVSG relates to the existing video scene graph generation (VidSGG) problem, which focuses…
Generating flexible-view 3D scenes, including 360{\deg} rotation and zooming, from single images is challenging due to a lack of 3D data. To this end, we introduce FlexWorld, a novel framework consisting of two key components: (1) a strong…
3D Gaussian Splatting (3DGS) delivers high-fidelity real-time rendering but suffers from geometric and photometric degradations under sparse-view constraints. Current generative restoration approaches are often limited by insufficient…
Video generation models have made significant progress in generating realistic content, enabling applications in simulation, gaming, and film making. However, current generated videos still contain visual artifacts arising from 3D…
Wide-baseline panoramic images are frequently used in applications like VR and simulations to minimize capturing labor costs and storage needs. However, synthesizing novel views from these panoramic images in real time remains a significant…
World models that forecast scene evolution by generating future video frames devote the bulk of their capacity to photometric details, yet the resulting predictions often remain geometrically inconsistent. We present VGGT-World, a geometry…
This paper presents WorldPlay, a streaming video diffusion model that enables real-time, interactive world modeling with long-term geometric consistency, resolving the trade-off between speed and memory that limits current methods.…
The presence of spherical distortion in equirectangular projection (ERP) images presents a persistent challenge in dense regression tasks such as surface normal estimation. Although it may appear straightforward to repurpose architectures…
Egocentric perception enables humans to experience and understand the world directly from their own point of view. Translating exocentric (third-person) videos into egocentric (first-person) videos opens up new possibilities for immersive…
In this paper, we tackle the problem of synthesizing a ground-view panorama image conditioned on a top-view aerial image, which is a challenging problem due to the large gap between the two image domains with different view-points. Instead…
The field of autonomous driving increasingly demands high-quality annotated video training data. In this paper, we propose Panacea+, a powerful and universally applicable framework for generating video data in driving scenes. Built upon the…
Recent progress in image and video synthesis has inspired their use in advancing 3D scene generation. However, we observe that text-to-image and -video approaches struggle to maintain scene- and object-level consistency beyond a limited…
Recent interactive video world model methods generate scene evolution conditioned on user instructions. Although they achieve impressive results, two key limitations remain. First, they exhibit motion drift in complex environments with…
Recent successes in autoregressive (AR) generation models, such as the GPT series in natural language processing, have motivated efforts to replicate this success in visual tasks. Some works attempt to extend this approach to autonomous…