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One major challenge in reinforcement learning (RL) is the large amount of steps for the RL agent needs to converge in the training process and learn the optimal policy, especially in text-based game environments where the action space is…

Computation and Language · Computer Science 2023-08-01 Wei Zhou , Xiangyu Peng , Mark Riedl

We introduce NitroGen, a vision-action foundation model for generalist gaming agents that is trained on 40,000 hours of gameplay videos across more than 1,000 games. We incorporate three key ingredients: 1) an internet-scale video-action…

Computer Vision and Pattern Recognition · Computer Science 2026-01-07 Loïc Magne , Anas Awadalla , Guanzhi Wang , Yinzhen Xu , Joshua Belofsky , Fengyuan Hu , Joohwan Kim , Ludwig Schmidt , Georgia Gkioxari , Jan Kautz , Yisong Yue , Yejin Choi , Yuke Zhu , Linxi "Jim" Fan

We introduce LivingWorld, an interactive framework for generating 4D worlds with environmental dynamics from a single image. While recent advances in 3D scene generation enable large-scale environment creation, most approaches focus…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Hyeongju Mun , In-Hwan Jin , Sohyeong Kim , Kyeongbo Kong

The evolutionary mechanisms of cooperative behavior represent a fundamental topic in complex systems and evolutionary dynamics. Real-world collective interactions, particularly in multi-agent systems, are often characterized by…

Adaptation and Self-Organizing Systems · Physics 2026-02-23 Yishen Jiang , Xin Wang , Wenqiang Zhu , Ming Wei , Longzhao Liu , Shaoting Tang , Hongwei Zheng

Legged locomotion over various terrains is challenging and requires precise perception of the robot and its surroundings from both proprioception and vision. However, learning directly from high-dimensional visual input is often…

Robotics · Computer Science 2024-09-26 Hang Lai , Jiahang Cao , Jiafeng Xu , Hongtao Wu , Yunfeng Lin , Tao Kong , Yong Yu , Weinan Zhang

Human behaviors in real-world environments are inherently interactive, with an individual's motion shaped by surrounding agents and the scene. Such capabilities are essential for applications in virtual avatars, interactive animation, and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Yaoqin Ye , Yiteng Xu , Qin Sun , Xinge Zhu , Yujing Sun , Yuexin Ma

Current trajectory prediction models are primarily trained in an open-loop manner, which often leads to covariate shift and compounding errors when deployed in real-world, closed-loop settings. Furthermore, relying on static datasets or…

Robotics · Computer Science 2026-04-08 Harsh Yadav , Tobias Meisen

Realistic simulators are critical for training and verifying robotics systems. While most of the contemporary simulators are hand-crafted, a scaleable way to build simulators is to use machine learning to learn how the environment behaves…

Computer Vision and Pattern Recognition · Computer Science 2021-05-03 Seung Wook Kim , Jonah Philion , Antonio Torralba , Sanja Fidler

Agent-based models (ABMs) and video games, including those taking advantage of virtual reality (VR), have undergone a remarkable parallel evolution, achieving impressive levels of complexity and sophistication. This paper argues that while…

Imagination in world models is crucial for enabling agents to learn long-horizon policy in a sample-efficient manner. Existing recurrent state-space model (RSSM)-based world models depend on single-step statistical inference to capture the…

Machine Learning · Computer Science 2025-10-24 Lingyi Wang , Rashed Shelim , Walid Saad , Naren Ramakrishnan

In interactive multi-agent settings, decision-making and planning are challenging mainly due to the agents' interconnected objectives. Dynamic game theory offers a formal framework for analyzing such intricacies. Yet, solving constrained…

Robotics · Computer Science 2025-03-24 Maulik Bhatt , Yixuan Jia , Negar Mehr

When walking on loose terrains, possibly covered with vegetation, the ground and grass should deform, but the character's gait should also change accordingly. We propose a method for modeling such two-ways interactions in real-time. We…

Graphics · Computer Science 2021-04-27 Chloé Paliard , Eduardo Alvarado , Damien Rohmer , Marie-Paule Cani

Simulation plays a key role in scaling robot learning and validating policies, but constructing simulations remains a labor-intensive process. This paper introduces ReGen, a generative simulation framework that automates simulation design…

Emerging electronic devices are promising to drive the performance of computer systems to new heights, against the notable saturation in traditional transistor-based architectures. Among them, resistive RAM -- or ReRAM -- has attracted a…

Emerging Technologies · Computer Science 2021-03-09 David Radakovits , Nima Taherinejad

The capability of imagining internally with a mental model of the world is vitally important for human cognition. If a machine intelligent agent can learn a world model to create a "dream" environment, it can then internally ask what-if…

Machine Learning · Computer Science 2020-12-29 Minne Li , Mengyue Yang , Furui Liu , Xu Chen , Zhitang Chen , Jun Wang

Existing Graphical User Interface (GUI) agents operate through step-by-step calls to vision language models--taking a screenshot, reasoning about the next action, executing it, then repeating on the new page--resulting in high costs and…

Artificial Intelligence · Computer Science 2026-02-25 Hongbin Zhong , Fazle Faisal , Luis França , Tanakorn Leesatapornwongsa , Adriana Szekeres , Kexin Rong , Suman Nath

World models derived from large-scale video generative pre-training have emerged as a promising paradigm for generalist robot policy learning. However, standard approaches often focus on high-fidelity RGB video prediction, this can result…

Predictive world models enable agents to model scene dynamics and reason about the consequences of their actions. Inspired by human perception, object-centric world models capture scene dynamics using object-level representations, which can…

Machine Learning · Computer Science 2026-05-15 Jonathan Spieler , Angel Villar-Corrales , Sven Behnke

End-to-end autonomous driving seeks to solve the perception, decision, and control problems in an integrated way, which can be easier to generalize at scale and be more adapting to new scenarios. However, high costs and risks make it very…

Machine Learning · Computer Science 2022-06-08 Sidney Bender , Tim Joseph , Marius Zoellner

It is still a challenging topic to make reactive driving behaviors in complex urban environments as road users' intentions are unknown. Model-based reinforcement learning (MBRL) offers great potential to learn a reactive policy by…

Robotics · Computer Science 2025-01-29 Yinfeng Gao , Qichao Zhang , Da-wei Ding , Dongbin Zhao