Related papers: FactorizedHMR: A Hybrid Framework for Video Human …
Egocentric human mesh recovery (HMR) from monocular head-mounted cameras is increasingly important for AR/VR applications, but remains challenging due to the lack of reliable ground-truth (GT) annotations based on parametric human body…
Advances in Deep Learning have recently made it possible to recover full 3D meshes of human poses from individual images. However, extension of this notion to videos for recovering temporally coherent poses still remains unexplored. A major…
Human Mesh Recovery (HMR) is an important yet challenging problem with applications across various domains including motion capture, augmented reality, and biomechanics. Accurately predicting human pose parameters from a single image…
Dynamic multi-person mesh recovery has broad applications in sports broadcasting, virtual reality, and video games. However, current multi-view frameworks rely on a time-consuming camera calibration procedure. In this work, we focus on…
This work focuses on the problem of reconstructing a 3D human body mesh from a given 2D image. Despite the inherent ambiguity of the task of human mesh recovery, most existing works have adopted a method of regressing a single output. In…
We present an approach for 3D global human mesh recovery from monocular videos recorded with dynamic cameras. Our approach is robust to severe and long-term occlusions and tracks human bodies even when they go outside the camera's field of…
Estimating human pose and shape from monocular images is a long-standing problem in computer vision. Since the release of statistical body models, 3D human mesh recovery has been drawing broader attention. With the same goal of obtaining…
Conventional approaches to human mesh recovery predominantly employ a region-based strategy. This involves initially cropping out a human-centered region as a preprocessing step, with subsequent modeling focused on this zoomed-in image.…
We address the problem of regressing 3D human pose and shape from a single image, with a focus on 3D accuracy. The current best methods leverage large datasets of 3D pseudo-ground-truth (p-GT) and 2D keypoints, leading to robust…
Accurately recovering human pose and appearance from video is an essential component of scene reconstruction, with applications to motion capture, motion prediction, virtual reality, and digital twinning. Despite significant interest in…
Dynamic multi-person mesh recovery has been a hot topic in 3D vision recently. However, few works focus on the multi-person motion capture from uncalibrated cameras, which mainly faces two challenges: the one is that inter-person…
This paper focuses on the problem of 3D human reconstruction from 2D evidence. Although this is an inherently ambiguous problem, the majority of recent works avoid the uncertainty modeling and typically regress a single estimate for a given…
We consider the problem of estimating a parametric model of 3D human mesh from a single image. While there has been substantial recent progress in this area with direct regression of model parameters, these methods only implicitly exploit…
Human mesh recovery (HMR) from a single image is inherently ill-posed due to depth ambiguity and occlusions. Probabilistic methods have tried to solve this by generating numerous plausible 3D human mesh predictions, but they often exhibit…
Human motion reconstruction from monocular videos is a fundamental challenge in computer vision, with broad applications in AR/VR, robotics, and digital content creation, but remains challenging under frequent occlusions in real-world…
We present Score-Guided Human Mesh Recovery (ScoreHMR), an approach for solving inverse problems for 3D human pose and shape reconstruction. These inverse problems involve fitting a human body model to image observations, traditionally…
Single-image human mesh recovery provides a compact 3D, person-centric representation that supports analysis, animation, AR and VR, rehabilitation, and human-computer interaction. However, prevailing systems impose an intact-limb prior and…
Precise human mesh recovery (HMR) from multi-view images remains challenging: end-to-end methods produce entangled errors hard to localize, while fitting-based methods rely on sparse keypoints that provide limited surface constraints. We…
Reconstructing physically plausible human motion from monocular videos remains a challenging problem in computer vision and graphics. Existing methods primarily focus on kinematics-based pose estimation, often leading to unrealistic results…
Neural reconstruction and rendering strategies have demonstrated state-of-the-art performances due, in part, to their ability to preserve high level shape details. Existing approaches, however, either represent objects as implicit surface…